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    Solved [4.36 U2] AI crashing into the ground

    Technical Support (BMS Only)
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    • R
      RideR2 last edited by RideR2

      Version
      4.36.2 (x64)

      Build
      26508

      Detailed Description
      The AI is crashing into the ground when flying at high speed and performing the Split S maneuver below 10000 feets ALT, the issue can also happen when it’s trying to evade the player or by performing vertical loops at very low altitude.

      Videos
      One AI plane: https://streamable.com/pff8xl
      Four AI planes at the same time: https://streamable.com/ukkivt

      Reproducibility Procedure

      1. Get into the “Dogfight” mode
      2. Add one or more (I tested with only up to 4) MiG-29S and set their difficulty to “Ace”
      3. Set all missiles to 0
      4. After spawning in the mission start flying away from them, but don’t keep them too far away
      5. When your speed is around 550 kts and altitude around 10000 feets start performing the Split S, make sure that the AI is following you
      6. Don’t slow down and try to not crash into the ground while maintaining high speed (around 600 kts)
      7. Level the plane just above the ground and fly away while watching all the MiGs crash

      Expected Behavior
      The AI not crashes into the ground

      O airtex2019 Aragorn 3 Replies Last reply Reply Quote 0
      • Mav-jp
        Mav-jp @Tunza last edited by

        @Tunza said in [4.36 U2] AI crashing into the ground:

        Same happened to me. Dogfight in F-16C blk 50 against SU-27 on Balkans theater (updated) just to test graphics settings. Altitudes start 12000ft, after turning after the SU-27 saw it crashing in the ground. Other time I was lower, and enemy behind and it just crashed on ground like it stopped controlling the plane.

        Thanks for the reports

        Issue found and fixed

        Tunza 1 Reply Last reply Reply Quote 3
        • O
          Osprey @RideR2 last edited by Osprey

          @RideR2 Interesting. In my honest opinion, starting split S at 550kt 10000ft is already very dangerous and shall be avoided. It may be purely your luck that you do not crash into the ground. Or maybe because this is a sim so you don’t feel the G or suffering from G-LOC, otherwise i feel it is normal to crash into ground and chances are high you would crash into the ground. From your description, i feel you are trying to lure AI fly at extreme high speed and start a split S at low altitude. For me it does not sound like a bug but a normal expected result, either due to altitude not enough to recover because of high speed, or G-LOC.

          LorikEolmin 1 Reply Last reply Reply Quote 0
          • LorikEolmin
            LorikEolmin @Osprey last edited by

            @Osprey said in [4.36 U2] AI crashing into the ground:

            @RideR2 Interesting. In my honest opinion, starting split S at 550kt 10000ft is already very dangerous and shall be avoided. It may be purely your luck that you do not crash into the ground. Or maybe because this is a sim so you don’t feel the G or suffering from G-LOC, otherwise i feel it is normal to crash into ground and chances are high you would crash into the ground. From your description, i feel you are trying to lure AI fly at extreme high speed and start a split S at low altitude. For me it does not sound like a bug but a normal expected result, either due to altitude not enough to recover because of high speed, or G-LOC.

            You seem to assume he disabled G-LOC, did he?

            Everything you need to know and links in my Youtube channel, "About" section.

            1 Reply Last reply Reply Quote 0
            • airtex2019
              airtex2019 @RideR2 last edited by

              @RideR2 Is this a regression from 4.36.1, do you know?

              Possibly due to basic FM changes across a lot of planes (AOA limits)?

              Mav-jp 1 Reply Last reply Reply Quote 0
              • Mav-jp
                Mav-jp @airtex2019 last edited by Mav-jp

                @airtex2019 said in [4.36 U2] AI crashing into the ground:

                @RideR2 Is this a regression from 4.36.1, do you know?

                Possibly due to basic FM changes across a lot of planes (AOA limits)?

                It’s not the AOA limits

                The whole BFM code has been entirely rewritten so some fine tuning is necessary

                However If ground avoidance is triggered to soon then the AI is very easy to defeat , because it only needs to be triggered to gain angle advantage

                However seeing the OP this kind of manoeuver has always put the AI at risk whatever version of falcon / bms

                1 Reply Last reply Reply Quote 1
                • Aragorn
                  Aragorn @RideR2 last edited by

                  @RideR2 said:

                  Expected Behaviour:
                  The AI not crashes into the ground

                  Hee hee… 😁

                  1 Reply Last reply Reply Quote 0
                  • Tunza
                    Tunza last edited by

                    Same happened to me. Dogfight in F-16C blk 50 against SU-27 on Balkans theater (updated) just to test graphics settings. Altitudes start 12000ft, after turning after the SU-27 saw it crashing in the ground. Other time I was lower, and enemy behind and it just crashed on ground like it stopped controlling the plane.

                    Mav-jp 1 Reply Last reply Reply Quote 0
                    • Mav-jp
                      Mav-jp @Tunza last edited by

                      @Tunza said in [4.36 U2] AI crashing into the ground:

                      Same happened to me. Dogfight in F-16C blk 50 against SU-27 on Balkans theater (updated) just to test graphics settings. Altitudes start 12000ft, after turning after the SU-27 saw it crashing in the ground. Other time I was lower, and enemy behind and it just crashed on ground like it stopped controlling the plane.

                      Thanks for the reports

                      Issue found and fixed

                      Tunza 1 Reply Last reply Reply Quote 3
                      • Topic has been marked as solved  MaxWaldorf MaxWaldorf 
                      • Tunza
                        Tunza @Mav-jp last edited by

                        @Mav-jp 👍

                        1 Reply Last reply Reply Quote 0
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