The Theater Origin (X=0 Y=0)
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Hello all,
A few questions on how BMS calculates lat/long for objectives:- Can anyone tell me which file contains the lat/long definitions for the lower-left corner of the Theater map (i.e. where is Falcon X = 0 and Falcon Y = 0 defined in terms of a latitude and longitude for a particular theater)?
- I assume that once Falcon X = 0 and Y = 0 are defined, that all objective locations within the theater are then generated with the correct lat/long based on a conversion algorithm. Is this basically conceptually correct?
Thanks in advance.
Regards,
Tomcattwo
(VoiceClone) -
I think 0/0 is lower left corner of the map…
You need Terrain editor to view the map file in Terrdata/[names of the theater]/terrain/theater.map
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@MaxWaldorf
Thanks Max. I’ll give that a look-see.
R/
TC2 -
@Tomcattwo For a quick view you can see the coordinates as (X,Y) and lat/long in WDPs “Map” tab. As you move the cursor around you can see the coordinate sets change. And yes, (0,0) is lower left corner.