Solved 4.36u3 artifact flicker in 3D
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When I’m in 3D I see this flicker every so often. I took a video of the issue and went frame by frame. I found that the flicker seems to be a zoomed in image of the HUD. I first saw it in the AAR TE and then tried a few more TE’s and found out that it is there as well.
I did not have this issue in 4.36 U2 but now it seems to be present in 4.36 U3.
screen flicker artifact image and video
The link is the frame where the flicker occurs and also in the link is a short clip to show how quick it happens.
I’m going to try a clean install and see if it occurs there as well.
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@Todd1215 I have seen this as well, twice since U3. Unfortunately at those times I wasn’t recording. I thought it was just a jitter in my throttle where I have look closer bound to a button.
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@Todd1215 yuck, no haven’t seen or heard of this issue.
What OS, and what GPU.
Fullscreen or borderless?
v-sync? triple-buffer?
Anything else to repro … a specific TE?
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Haven’t seen anything like that in stock Korea or Balkans. Following @Quasi_Stellar 's comment and after a closer look at the images you provided, it does seem like an instant “closer look”. If you have that function bound to your hotas , I would suggest to remove it and try again the missions.
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Windows 10
GPU AMD RX6600
I’ve seen the issue in AAR and Groud Ops TE
Happens on a clean install as well
Borderless
No vsync
No triple buffer -
@danaos75
I don’t have any quick look callbacks bound -
@Todd1215 head-tracking? do you have the z-axis set to fov-control? (if so, try turning that off for a while and see if problem still repros?)
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Track IR Z-Axis mode is set to Z-Axis Control and it still occurs
also this even happens in 4.36 u2.
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@Todd1215 said in 4.36u3 artifact flicker in 3D:
the flicker seems to be a zoomed in image of the HUD
I’m wondering if this is a flicker of “look-closer” … or a flicker of the HUD-only view (press [1] on keyboard)?
ie. Does it still happen when looking down or to the side … if so, what do you see?
I don’t have any explanation or workaround to offer, either way. Just trying to help the investigation along…
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Try this, go to the config file, find the “look closer” line and enter the same FOV value as your in cockpit default FOV. If it is the"look closer"acting up, then it should stop. Since the FOV is now the same as your normal view.
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flicker still occurs when looking to the side. Also setting set g_fNarrowFOV to same value as DefaultFOV doesn’t make a difference.
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@Todd1215 can you describe what you see, looking to the side – is it the green HUD markings, zoomed-in still?
(maybe have to turn off HMCS to tell, I suppose)
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@Todd1215
Have you tried without trackir or whatever headtracker you are using?
Have seen something similar to this and was caused by trackir losing the track and snapping back to center repeatedly. One more thing to eliminate either way. -
@TxMtb I’ve tried it with and without TrackIR, in either case it still presents itself.
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Do you have any controller axis mapped to FoV? This looks like a controller spike to me.
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@Seifer Yes I do. Let me unmap that and see if it still happens.
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gadzooks man, you were right!! the slider pot is spiking which is what I had my FOV mapped to. I never even considered this but am glad that we found the issue. It was driving me nuts! So much for new hardware.
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Glad you found it
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