CTD Threath Circles 128 Theaters
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Thank you very much for your help, Demer.
Here my findings:
The area where CTD occurs appreciated. Or rather where no CTD: Teathre right upper quadrant (with two exceptions: Laayoune and ech Chlef.
It is noteworthy that El Aaiun work: the missing link? Is the key to the solution? No, I do not understand why it works, but there it is:
- If I put Laayoune within the area of CTD in the situation of any Moroccan airport gives CTD
- Not the owners, is a coincidence. If I change the owner of a Moroccan airport remains CTD. The Moroccan airports are in the CTD zone. If I put any Moroccan airport in the “not area ctd”, eg La Coruna, gives not CTD and the airbase remains the Moroccan owner…
My conclusion that there is a “zone of Threat CTD circles” (that is an area that begins in Malaga to the south, and somewhere in the Atlantic to the West, including the Canary reinforced, but except El Aaiun … . … and another exception: Ech Chlef, who does the same thing happens to Laayoune) and “zone of threat NOT CTD circles”
I follow the advice of Demer. All objc flags to 0x0. And I’m triggering each 0xb. If no CTD I continue activating the next. If there CTD I change it to 0x0.
This threat can see some circles (which are in "not ctd zone ")
The units:
as units are active “ADA-High altitude” and “Radar-High altittude”
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in the “area not CTD” no problem:
in the “area CTD” we are CTD with
But the units move so we’ll have to disable ADA-High altitude and hith altittude RADAR.
As will be shown in the menu ONLY THE OPTION: -High RADAR altittude
We return to:
Postby ranger822 » March 20, 2007, 11:05:46 PM
The 128 theaters, in order to avoid a CTD, commented out the Threat Circle options in the theater map popup menu (right-click). To put them back into the menu, remove all the “#” in the art<theater>\art\planner\map.pop file.I don’t expect that I will be able to fix any ATO mission creation problems resulting from the 128 theater’s long range to target. I would guess the effects of this problem can be decreased by not placing squadrons on distant air</theater>
Any other suggestions?
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I have not done enough evidence to define an accurate map
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The best solution?
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@Joe:
The best solution?
http://i1382.photobucket.com/albums/ah257/joelabrada/2015-06-07_184027_zps1arsinto.jpg
Until some CODE edits???..…yes IMO.
I would also disable Set Bulls eye for MP…;)demer