TrackIR and the Visor HMD off angle problem
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I am having the problem where the HMD Visor display is not synced with the TrackIR head angle. The same thing is apparent it the TrackIR setup screen.
When I turn my head to the left edge of the display (in both BMS and TrackIR setup), the crosshairs are still lagging closer to the center of the display - I have my head pointed to the left display frame, and my eyes are cutting uncomfortably to the right to try to see the cross hairs and HMD.
Why is this?
No matter what I do with the scaling, I can’t seem to work past this problem. I really look forward to anyone’s advice here.
Note, I’m on a 49" display. -
@Punisher
Are u doing your alignment in sim,on ground and once in flight
Your visor alignment with hud
Not sure thats what u mean.
I know if u dont align and look left, your visor wont show.
Anyway good luck -
@Punisher Try the AAR TE and see if you still have this problem? A screenshot would also help.
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I haven’t had a chance to look at this, as I don’t use TIR. And I’m glad to see the JHMCS Alignment implemented into BMS, but I’ve been curious as to just how this has been done - as the alignment of TIR to the OTW and the alignment of the JHMCS wrt the cockpit are really two separate things.
What I’m hoping for the future is a way to decouple the JHMCS reticle from the OTW for cockpit builders, and to be able to use something like Google Glass to present a “real” simulated helmet reticle over a static projection of the OTW. Really hope this is a first step towards that, because I think it’s a step in the right direction…perfect or not, presently.
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@oldtommyboy
I was referring to the TrackIR setup, whereas the crosshairs shown do not follow my head. I want to emphasize here that the result in BMS with the HMD is the same as in the TrackIR setup. I’m looking at the frame of the displat, but the crosshairs are ~20 degrees towards center. I have to cut my eyes to see them. This is the same in BMS.Any ideas?
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@Punisher ok,sorry about that. have u tried a different profile in trackir, does it still do the same in all profiles?
shot in the dark. -
@Punisher Sounds like an alignment issue in TrackIR, you need to set up your head tracking gear so these green lights align. Also make sure you set short cut keys to recenter (F12) and pause (F9). This is how my TrackIR5 is aligned.
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@Punisher
Problem is HMCS will always be in the centre of the screen, and with TIR you will be looking away from the centre either right or left.Would be very difficult to solve this as the game does not know where you are actually looking, it only knows the amount of panning you do.
The game tries to simulate looking around by moving the image to the left or right (of centre). With a tracking solution you are doing this by moving your head away from the screen centre.
Only solution is to not move your head and use another device to pan or use VR which is a 1:1 movement (not currently and option in BMS).
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@Atlas
Here’s a screenshot of my TrackIR setting. The reply by @Fish44 sounds like my problem. I will reply there further.
In the image below, I have my head aligned to the 90° longitude. However TrackIR has my crosshairs at ~60°. No matter which scale or profile I use, the crosshairs are always lagging my head by ~1/2 the distance to 0° (center screen). This becomes obvious and frustrating in BMS, where the HMD visor is tracking half way back to the HUD. I’m trying to look back at a target I passed, and I have to cut my eyes and use Kentucky windage to get the visor onto the target. This is a NO GO! I need help.I never experienced this before, perhaps because I was on a 27" monitor. Do folks with 3 monitor setups have this problem?
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@Fish44
I appreciate your response, and I get where you are coming from somewhat. However It does seem like something that is solvable. I say this because if my headtracking is moving the HMCS to some degree consistently as I move my head, then it could be tuned to move - more…It is definitely a TrackIR issue, as the HMCS is showing consistently right where the crosshairs would be in TrackIR setup. If this must remain persistent, then I will have to amplify my head turning in the first 20°, and then smooth out the rest.
I asked @Atlas previously, but I’ll ask you here - “Do the people with 3 monito setups experience the same issue?” If not, why?
Thanks for your patience and assistance.
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@Punisher how often are you recentering you TrackIR either with their hotkey (as @Kavelenko suggested with default F12) or even ln a BMS bindable command? I recenter practically everytime I start BMS, sometimes more if I get up from my chair. I use it so much it is bound to a HOTAS button.
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@Snake122
Frequently as needed. However the problem doesn’t seem to be BMS, but rather starts with TrackIR. Regarding the aforementioned problem, if I return my head to center, the crosshairs are centered. It’s just that the crosshairs lag behind my head motion. The farther you turn, the worse it is. This is identical from TrackIR setup to BMS.
I can amplify the movements of the track, and they get closer, but never seem to meet my head position. It must have something to do with the ultra widescreen, or I just never noticed it on a 27".
Really bummed so far. -
@Punisher I was at one point using 3x55" 4k TVs in for 180° FOV and no lag, so if it’s not necessarily the FOV issue.
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@Punisher Two things – you could edit your curves or your TIR is losing sight of your LEDs/reflectors after a certain degree. Going from a normal screen to an ultrawide or super ultrawide means you’re going to have to use different curves for your TIR profile.
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@Atlas
I’m not losing LED. I have clear green sensor readings and the HMCS never stops, it just doesn’t keep up with my head.
If there is a curve better suited to the ultra-wide screen can anyone suggest adjustments that would be helpful. If it is a curve issue it seems like we might be able to find where I’ve gone wrong.Say for example, the factory smooth setting as a reference; this works well on a 27". If you were to retune that curve for a ultrawide screen, what would be the most significant change you would make?
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@Punisher So you’re probably hitting the edges of your curve profile. Duplicate your current profile and play around with the settings to understand how they work and see what works for you. Different people have different setups and preferences.
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@Atlas
I will go at it again. I think I will mess with raising the curve next.
Also think it might have something to do with distance from the monitor. Just thought of that this morning. Hmmm… Really wondering about angle of head track vs projected angle of vision along monitor face. Distance would play a big part in the trig if very close to monitor.
I’ll test and report what I find. -
@Punisher Might be best to show a video to clarify the issue too.
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@Atlas
I will try to figure that out as well. Cheers. -
@Punisher are you trying to achieve 1:1 tracking of your actual head angle with track IR? Track IR is designed to make you’re virtual head move much more than your real head. Most people using track IR move their head around 20-30 degrees left or right while keeping their eyes mostly in the centre of the screen and that is enough to look completely over their shoulder and check their six in game.
It sounds like you’re expecting to turn your head 45 degrees and have the in cockpit view also turn 45 degrees? This won’t work with Track IR as you won’t be able to keep your eyes on the screen. Play around with the default Track IR profile to see how it’s normally set up.
1:1 head tracking doesn’t work until you have a screen attached to your head = VR. If you’re looking at a monitor then you need to have your in-game head moving much more than your real head so you can keep your eyes on the centre of the screen comfortably.