Balkans Theater for Falcon BMS 4.37
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-Note: This is only compatible with Falcon BMS 4.37
Fully Completed Campaigns
Basic Balkans Campaign 1995 to 1999 Era…Modern aircraft and ground vehicles of that time
Balance of Power
- Balance of Power takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
- In order for Blue to win the BOP campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
- For Red to win, they have to take Rijeka, Kranj, and Ljubljana.
Under Siege
- Under Siege takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
- In order for Blue to win the US campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
- In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City
Powderkeg
- Powderkeg takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
- In order for Blue to win the PK campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City….or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
- For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.
Modeled from the Balkans 2005/2010 Allied Force Campaigns….More advanced aircraft and ground vehicles
Deny Flight Two
- Deny Flight Two takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
- In order for Blue to win the Deny Flight Two campaign, they have to take Zagreb, Zadar, Banja Luka, Split, Mostar, Tuzla, Osijek, Sarajevo, Bihac and Gornji Vakuf.
- For Red to win, they have to take Rijeka, Kranj, and Ljubljana.
Serbian Annex
- Serbian Annex takes about 10 to 12 campaign days to complete. Depending on User Control Interface and ground troop movement.
- In order for Blue to win the Serbian Annex campaign, they have to take Podgorica City, Plav Town, Dakovica City, Velesta City, Pec City, Volkovija Town
- In order for Red to win the campaign they have to take the following: Shkoder City, Kukes Town, Elbasan City, and Tirane City
Joint Guard
- Joint Guard takes about 20 to 30 campaign days to complete. Depending on User Control Interface and ground troop movement.
- In order for Blue to win the Joint Guard campaign, Bosnia, NATO, or Croatia has to take the following: Beograd City….or they have to take the following: Bijeljina City, Vlasencia City, Novi Sad City, Zrenjanin City, Stepojevac City, Sabac City, Sarajevo Village.
- For the Red side to win, they have to control the following: Bihac City, Banja Luka City, Gornji Vakuf City, Moster City, Sarajevo City, Tuzla City, Gruda City, Split City, Zadar City, Rijeka City, Zagreb City and Osijek City.
The Campaigns can be controlled by the AI but it adds to the fun if the player/commander has a little bit of control over which PAKs need to be addressed and which ground troops need to move to control an objective. Also it is not guaranteed that the ground troops will make it to all objectives to win the campaign so player/commander intervention might be helpful. Remember it is a dynamic campaign so just because something happened when you played it a day ago, week, month, however long you want to look at it, doesn’t mean it is how it is going to be again.This campaign does not alter anything in the main BMS install. It adds another folder to the Data folder within your BMS install call Add-On Balkans and it takes everything from that. I made it that way on purpose so it didn’t overwrite anything on the main BMS install for those who want to keep their BMS install standard, but kept everything standard on the Balkans campaign.
HOW TO INSTALL
- After you download it to your desktop, extract the Balkans_Theater_4.37_1.07.3.zip to your desktop
- Run the Balkans_Theater_4.37_1.07.3.exe
- Follow the install instructions…It should automatically find the path of BMS for you
Once you have finished the install process, open up Falcon and switch to the Balkans theater in your Theater list. After it switches to the Balkans theater, close Falcon and Re-Open it to give it a fresh start in the Balkans theater.
To Uninstall the Balkans Theater, go to your Falcon BMS 4.37/Data/Add-On Balkans folder and double click the uninstaller (see image below) located at the bottom of that link. You do not need to edit the theater.lst file. It will do that automatically.
- (Google Drive Link) [Balkans Theater 4.37.3 (1.07.3) (https://drive.google.com/open?id=1t8wndy11l68UjA6Odd19hyplSCosCoup&usp=drive_fs)[(FULL INSTALL)]
With regards to the torrent, please let me know if it is working or not. This is my first time creating a torrent file.
- After you download the zip file, extract its contents to your desktop
- Point your path to your root BMS folder (example: C:\Falcon BMS 4.37)
- Run the .exe file and extract the files
- Allow to overwrite all the files. You are good to go after that.
(Torrent) [Balkans Theater 4.37.3] (https://drive.google.com/open?id=1t9qffQ6r7wN79qgLooxSxw1YJo0maW--&usp=drive_fs) (FULL INSTALL)
*If the torrent links will not pop-up when left clicking on it, try to right click and save file as…
4.37 Updates
INITIAL 4.37 BALKANS RELEASE BRANCH r0643 (Full Build)- Implemented lights on Kastela, Mostar, and Udbina airbases - Updated Hitboxes on Kastela, Mostar, and Udbina airbases - Created end of runway threshold lights 80 feet long for Udbina - Added DgftBg image to UI - Updated some more art in the new UI - Updated some parent data on the Mirage F1CT - UI files updated for the Balkans - Updated Splash screens - Theater tab background updated - F-15C WIP (Qawa) - CATM hit sound only heard-able who hit the missile. not who shot the missile. - Fixed Casale Airport Chart - Ckptart models updated with current KTO - Updated F-15C flight model files - Added Music for Balkans from Micro - Fixed 3DEnter and MBUIL men - UI fixes for FHD Dogfight Menu - Added Mig-25 tanks for squadrons - Minor fix with 600Gal\IAF typo in BmsRack.dat - Fixed exhaust texture and flame for F-16C 30 and F-16C 32 Aggressor aircraft - Updated some MFD Weapon Mnemonics according to real manual - Removed engine burst grow for CATM - Updated Empty w/pylons added to F-16 OCU, SCU, CCIP, FLTS and AGRS - Docs updated by Micro- Fixed Tornado Gr4, IDS, and IDS G Air Refueling Probe - AAR Fix for data files - Implemented CATM weapons - Fixed Zadar Scenery Localizer Antenna position - Fixed some _FHD files - Updated dogfight list. Removed Middle Eastern and Asian aircraft from the list - Fixed F-16C-40 EAF backlighting issue - Updated Greek ECM panel. Turned power switch from a switch to a toggle - Updated splash screens - Set other cockpits compatible with Balkans from KTO - Implemented ECM panel on F-16 Cockpits - Comms for Taxi Back route messages - Added 64p tall monospaced LCD font - based on Display Free TFB font - F15A, C and D Flight model rework….All F-15 with F100-PW-220 - Removed unnecessary textures in Korea_HiRes folder - Made change to the Greek F-16 Cockpit ECM panel. The On/Off switch now powers the ECM panel on and off. Once the switch is positioned in the on position the panel is in standby. When the Jammer is transmitting the panel is in OPER. Known bug that requires code...when the OPER light is on the STBY light should go off. - Updated LckTxtRc.irc for DRAW Mirrors - Mirage 2000C and F-18C cockpit mirrors - Set Datalink Cursor as Waypoint for Block 40, 42, 50, 52, D40, and D52 - Updated mirrors to new formate with groups - Mirage IIIE: fix Squadron store allowing AA mission - Saved FM files with FMM v1.7.5.107 - Fixed F-16 series FM files - HFFM smoothing CL/CD for AOA 19 - 21 range @ mach 0.4/0.5/0.6[ - F-16 Cockpit Updates - Went through all F-16 cockpit models 1 and set textures from 10-14 textures to 6 to 8. There were alot of textures on models that did not need to be on certain models - Realigned some texturing for the IAF F-16 cockpits - Removed some textures not used anymore for IAF cockpit....condensed into one texture. - Updated other cockpit textures - Updated 3dbuttons.dat...made ejection seat arm hotspot in one location instead of two. - Went through all F-16 cockpit models 2 and canopies. Corrected alot of models with incorrect textures. Moved some textures around -Fixed ADI Night Horizon line on 10 out of 18 different F-16 cockpits. The other 8 were fine. The line was too bright when in the night pit....like it was double lit. - Fixed: able to double click to exit from main title. added "cancel" and "slider". loadout window to be draggable - Added cancel to new UI exit screen - Fix animSpoiler1AirBrake and animSpoiler2AirBrake values in all F-4 OFM - (Must be boolean (0 or 1), not angular values - Alto handle RF-4E and F-4M RAF files - More FHD UI updates - Removed Objective aggregated files: objective split up files are now used by default - Removed trees from the approach end of runway 33 at Mostar Airport - Fixed bridges showing messed up bridges - Integrated Fixes for the IAF * Better Skinned Racks and Tanks for IAF F16s (thanks to dema) * AcData files updated with racks names * Racks and tanks go from parent 3799~3806 and covers textures 335-337 * Fixes for F16A/B/I wingmodel (bugged skin) * IAF F16s can carry only IAF skinned Tanks * AIM9L, ASW55, GBU-39 (also Tanks) now better configured on the IAF F16s * SS updated - ROKAF F-4D and E, F-4EJ AAR switched to BOOM - New UI Sound "Loadout" - Fixed Kastela radar error in Editor - Fixed Falconara Airbase taxipoint letters - Fixed errors with Eurofighter unit data - Updated Balkans.tdf to 4.37 VR r0638
4.37.1 Update Changelog r0660
- fixed HUD texture (green circle) very subtle and square shape. in RL circle area is at the inifinity but in BMS its on HUD glass and working like the gun rear sight. Which is unrealistic and also makes F-15 range texts un-readable and I had to offset them from the correct places. Not only bad for F-15 but F-16 hud works like having rear sight is weird too. This texture has to be just a subtle square area and not a green circle. - Adding radar data for Su-27 type aircraft - CATM hit and launch sound to be VMS - Fix for AV-8B afm - Adjusted hitboxes for some parents - Fixed AVTR switch on newer block AVTR panel. Record position will now record ACMI instead of Event Mark - Adding community desired changes to AV8B series... - Updated stations+ils.dat file. Wasp class carrier frequencies and Rijeka updated - Updated Mostar taxi/parking point data - Fix CATM air-air to not jettisonable - PPT fix (SA-4 ring was to big) - Added "Refuelung Point" entry + "Enemy Task Force" entrys to PPT.ini - Fixed loop for UI music in TE/Campaign with new UI themes - Longer Final time for Mavericks to avoid auto destroy too soon... - Update 2.4.1 for F-15C Cockpit - Update to MessageMap.dat - Put HUD Mask back in place and updated textures to reduce tint. - Fixed DISPERNSE RDY on CMDS panel to DISPENSE RDY - Moved some textures around. Move the green tint on the F-16 HUD to 8042 so that 3993 could be used for other aircraft HUDs where the green tint is not as noticeable - Docs folder Updated for 4.37.1 - Fix Casale Airport.png - Updated Mostar charts - Updated Navaids - Updated Kneeboard textures - Dynamic ATC Messages - F-15C cockpit update - fixed Rijeka AB lights - Fixed some missing lights on Balkans airbases (end of runway lights light rabbit lights and threshold lights) - Updated Aviano Airbase from Jedi - Fixed C-130 and AN-24 propellers not showing when at full power - Updated MD-500 Helicopter from Luke777 - Updated Aviano Airbase Taxiway - Updated some point data on Aviano Airbase - Added HARM trail at trail ID 15 - Changed some (wrong) "diffuse color" definitions to be "diffusecolor" - Improvements to ship burning effects - EF-18M model fix and more F-18 fixes for cockpits and FM - Fox3 performance rework - Update Balkans.tdf to 4.37.1 r0660
4.37.2 Update Changelog r0670
- Removed ILS Monitor Antenna from objectives - Updated Tornado cockpit textures with higher res textures - Fix range of AS-34 missile - Revert F-18 cockpits changes for switches - Audio and Menu rework for overhead - 4.37.2 WASP ILS fix - Comms added for AI to give Bullseye with target - Removed unused texture - Updated IAF F-16 texture - Updated IAF F-16A and B cockpit ejection seat label - Updated F-16A-IAF and B-IAF cockpit ejection seat label - Fixed some data inaccuracies in the stations+ils.dat file - Updated Navaid charts and listing. - Capodichino Airport ILS frequencies were backwards...fixed those - Miramare/Rimini Airbase had ILS frequency attached to the incorrect runway - All Army bases have 12 Heli Spots - Fixed point data at Rijeka, Mostar, and Sigonella - Removed empty point header from Carriers LHD-1 and 2, Kuznetsov, and Carrier Type 001 - data files needed for the MP integrity check on sim-data folder eg 'C:\Falcon BMS 4.37 \Data\Sim\' incl all subfolders - data files needed for the MP integrity check on xml files in objective- base data and theater folders - Updated aircraft models from Luke777 - Following aircraft updated are: F-117A, MV-22, Su-25, and U-2. - Updated BMSrack.dat for Su-25 - Removed unused textures to keep database clean (Free Parents and Textures.xls doc updated on cloud) - Updated Su-25 Skin from DPRK to Russian - Fixed wrong data in SA-5C - SA-6 missile changes for better close range engagements - Fix SA-N-9 missile (match SA-15) - Updated Balkans.tdf to 4.37.2 v0670
4.37.3 Update Changelog r0770
- Adjust Terminal stage range in NM for SDB, AGM-86 and JSSM missiles so they will fly almost straight and level until a close distance from target and then will dive in - Adjusted maneuverability of AGM-86 and JSSM so they won't miss targets at terminal stage - F-15 Updates from KTO - Fixed the CATM sound - Updated F-16 Cockpit textures - Added S. Francesco and Tuzla (Dubrave Airbases) - Network error message text accompanying code change allowing server banning of ip addresses - Tu-16N refuel fix; small fix for Tu-16N basket - Updated Cervia Airbase model - Fixed American F-16 cockpit seat adjustment switch texturing - Fixed Parents in the wrong place. Gioia Del Colle Radar 1 and 2 and Amb Personnel Civil were using F-15 cockpit parents. Added 4 new parents for the parents that were missing - Fixed Aviano objective not having the correct feature assigned for the radar - Fine tuned some of Aviano features - Fixed Block 50 HAF cockpit oxygen label. Says OXY QTY now instead of OBOGS BIT - MICAR IR for new AIHR code - Implemented BML Models (No more LOD files) - Integration of Black Sufa cockpit - Fixing mipmaping of ICP in Sufa - Fix texture for gray cockpits (fixing errors) - Fixed Galatina airport runway hitbox - Updated MissionData files....same as KTO - Fixed Odd Group from showing up as a 2 on the RWR (now shows as a B) - Updated sounds (sync with KTO) - Implemented Luke777 J-22 - Adds Ukrainian Su-27S - Changed objectives that have Floodlight Circular to Floodlight Dual because of some Z-Buffering issues - J-20 LOD3 fix - Add pylons for Su-27S - Fixed aircraft blowing up on Banja Luka ramp next to the airliner. Changed tree forest to thin forest and repositioned some areas - Updated point values on Falconara, Banja Luka, Pleso, Rijeka, and Aviano Airbases - Fine tuned some point data at Banja Luka - Implemented Radium Su-27 and J-11 Model - Removed #SHIFT_INITIATIVE trigger as recommended by TBuc - Fixed squadron store issue with F-16C-50 HAF in Units file - Add new A-G comms in menu.dat file - Updated RCAF F-18 skin from Fresno - Impplemented Luke777 (Kaos) Updated AMX model - Transparency issue solved on MD-500 texture - Removed Dynamic Music from Music folder....now in Old UI Themes folder - Updated Balkans.tdf to 4.37.3 1.07.3 r0770]
Archive Balkans Theaters
Balkans Theater 4.33 v3.6
Balkans Theater 4.34.3
Balkans Theater 4.35.3
Balkans Theater 4.36.3 -
Man you guys are on the ball!!! Amazing job!
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A success, clearly… too many downloads recently from that Google’s account, who knows when it will become available again.
Oh well, it gets to be patient, then.
With best compliments and regards.
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Excellent job with many Thanks!
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Thank you so mutch
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Very good and fast job! Thanks a lot for your work!
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This looks interesting but unfortunately Google are restricting/denying downloads now. Is there any chance that an alternative download site (such as SendGB, that the ITO add-on uses) might be implemented to avoid frustration?
Thanks
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I am unable to download as well from the google site. This is one of my fav theaters.
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@JUmpstart5179 Works for me. Maybe the traffic is to high right now
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@Micro_440th I get qouta exceeded everytime.
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@JUmpstart5179 @Jackal
For google quota crap… there are few workarounds, google a bit.
It tried with me, but simple login on google account then reload page with download , allowed me to dl, … even previously bitchin’ “quota exceed” …Cheers
@cougar56th … btw , I can hear @Dee-Jay tunes in UI, or my ears are deceiving me
Happy New Year both and all. -
@white_fang I’m going to put a torrent link up today and a link on the 56th server also
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@white_fang Thanks. I did that and it loaded for me.
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@white_fang
I managed it, thanks mate.
But most useful to have a torrent at hand… thanks @cougar56th to you too.And Happy New Year to you and all.
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I created a torrent link and posted it in the first post. Please download and start seeding so we can get it out on the web for people to get if they have a problem with the direct links.
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@cougar56th
YoThere’s small glitch in ILS freqs for :
- WASP LHD-1 112.10
- WASP LHD-2 113.10
- Rijeka airbase 123.00
Biggest possible input for ils freq in BMS is 111.975. So these above won’t work,… illegal input in ils-ded scratchpad.
From (tech) manual:
A large part of the VHF range is reserved for ATC and navigation and cannot be used for radio communication. ILS frequencies are within 108 – 111.975 MHz and...
Even I’ve successfully input 111.99 , whatever, I think it still uses 25kHz per channel policy. .000-.025-.050-.075 and so on.
It is easy fix in stations+ils.dat , jsut give them something in that range above, for next edition.
They can overlap with others (dupes) just if not in range of each other… tacan range.
But there are more then enough channels … so… no complications better.
M.C won’t warn you about this, so that may be the culpritCheers
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@white_fang is this the same in KTO?
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@cougar56th Wow that was fast, many thanks. I love the Balcans theatre.
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I have one question regarding taxi at Casale:
After landing on RWY 31 and requesting taxi to the ramp I get the instruction “taxi via A B 05”
So in plain text I should taxi on taxiway A, then B and then cross RWY 05. Am I right there ?
On the map there is no intersection from B to RWY05. I can only go via A4 on B, but then I have to cross RWY31. And that wasn’t mentioned by ATC. There is also no hold-instruction before crossing the RWY. What am I getting wrong here?
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@cougar56th said in Balkans Theater for Falcon BMS 4.37:
@white_fang is this the same in KTO?
M8… it can’t be same as KTO as all are different (airbases, stations+ils… etc) …
Hmmm, but YES… You were right, just checked KTO stations/ils … and those two carriers (wasp1/2) have the same ILS ERROR in KTO. - except Rijeka airbase, that is Blakans specific.
Somehow that slipped under the radar obviously.But, nevertheless, we need to fix Balkans, KTO will be done by … whoever does it. - Red-Dog ?
Yesterday, I did like this and then all worked OK.
LHD-1 Wasp TWR VHF: .000 GND: 268.300 TWR: 268.200 APP: 268.100 LSO: 268.200 OPS: 268.500 TCN: 15X 109.65 LHD-2 Wasp TWR VHF: .000 GND: 369.300 TWR: 370.200 APP: 369.100 LSO: 369.200 OPS: 369.500 TCN: 16X 109.15 Rijeka Airbase TWR VHF: 120.000 GND: 356.025 TWR: 356.000 APP: 356.750 LSO: ---.--- OPS: ---.--- TCN: 45X RWY: 32 RWY: 14 108.75
You don’t have to worry about 3rd decimal .00X - as channel “jumps” are .025 , so it is allways 0 or 5 , BMS will “crunch” that automatically. (as in other radio UHF/ VHF frequencies).
Eg… you can put 108.00(0) then 108.02(5) , 108.05(0) , 108.07(5) , 108.10(0) … and so on… jsut 5 digits, 6th is “auto”. but need to follow adding .025 case… simple , no? - but MAX is, as said in manual also, 111.97(5). - anything above that “shouldn’t” work. - can’t input in DED 112.00 or above - nogo.
(caveat, except, I’ve manged to input 111.99(?) - dunno why, that is question for dev.)Cheers