NVG google
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Hi!
I found the recent release still uses the egg shaped NVG google mask. There is a mod for this on the forum, but for me that is also distorted. I made a new NVG mask texture for those who have the same problem. Put the file to the “Falcon BMS 4.37\Data\TerrData\MiscTex” folder.
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@hiuuz thank you so much mate!!!
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Many thanks, #hiuuz!
Getting the NVG mask sorted was on my to-do list for getting 4.37 fully up and running. Thanks to you, that item is now done!
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NVG google
(lol - happy new year!)
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I’ve found out that even in my 4.37.2 my NVG goggle mask is still egg shaped. I thought this has been integrated into 4.37 already.
Also I’m qurious that why would the original NVG goggle mask being an egg shape anyway?
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@jacqueslees Hi!
@Mav-jp or any of the developers who competent in question may consider this. -
@hiuuz Your mask look very good.
I made a real JVG flight yesterday, paid carefully attention, I confirm that you mod is accurate.
(Maybe the issue is a matter of screen resolution not allowing an auto scaling?)Except that IRL, close objects are extremely blurry. This is (sadly) really badly made in Falcon4 and not realistic.
Real life is much closer to this (speaking about the burly image, not about the oval shader which is wrong here
… but nothing you can do on your side about it.
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long time ago, I did a prototype from my real life experience :
And you told me you thought it was not realistic !
Radium
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@Radium : I like that one, esp the soft edges. A pity it was discarded.
In general one of the GFX aspects i’d love to e improved in the future are optical phenomena like focus for sensors/nvg, blinding by strong light sources (direct sunlight by day, hud/hmd/mfds at night).
BTW I always wondered if visibility of HUD symbols is affected by sunlight.
My understanding is it should fade when there’s direct,perpendicular (or close to) sunlight shining on the HUD glass.
Also shouldn’t HUD symbology be slightly translucent with small halo effect? -
@Dee-Jay Thank you!
I don’t know why the original file is egg shaped on the 16:9 screen.
I just made a new mask which looks round and made the lower rim a bit thicker than the original.
If you can’t find an other solution, and you find this file suitable, you can freely use it for the next update.It would be an honor for me
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@Xeno said in NVG google:
In general one of the GFX aspects i’d love to e improved in the future are optical phenomena like focus for sensors/nvg, blinding by strong light sources (direct sunlight by day, hud/hmd/mfds at night).
I’d love that too. It would make the ability to adjust their brightness/contrast usable.
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@Radium You got it, but it is even blurrier than this. (Your pic doesn’t show that much the light pollution and halo effect.)
Anyway … DCS has it almost perfect (rare element really accurate in DCS):
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@Xeno said in NVG google:
BTW I always wondered if visibility of HUD symbols is affected by sunlight.
A photo is not the best to show how it looks IRL, but I can’t provide something better than:
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@Dee-Jay
Thanks alot, so without any sort of sun shader HUD symbols should be barely visible.
Could it be possible to add alpha (transparency) channel to the hud symbols texture and increase it’s value to almost max when sun position is close to the hud?Also would it look more natural if dimming would alter transparency rather than color value of the symbols?
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@Dee-Jay We will never agree but anyway, it’s your feedback.
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@Radium said in NVG google:
@Dee-Jay We will never agree but anyway, it’s your feedback.
Well … maybe I badly explained (?)
You can also see my point here (about 1:56)
I meant … a bit blurrier … more light bloom than on your M2000 screen (whatever your NVGs models … HELIE, ANVIS … etc … I worked with four different models, all are “the same”, … not speaking about this shit of LUCIE OB70 that are not made for flight.)
Some other accurate examples:
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Agree so much with @Dee-Jay and NVG basics. Yes, unfortunately due to having a newer graphics engine for longer, DCS actually does this well and if you want a better understanding. It does have gain controls as well.
One other little realism detail is that you can’t use JHMCS and NVGs at the same time. There are some HMS systems like the Thales Scorpion that I believe A-10, possibly some US F-16 ANG, and other countries F-16 units use, but last I knew not the USAF.
Previous threads where we discuss NVG mechanics:
https://forum.falcon-bms.com/post/354176
https://forum.falcon-bms.com/post/20879 -
@Dee-Jay if I depict it like that, it’s because it’s like that I remember it, and I can’t remember a single super brighty and blurry picture as you mention it, especially when the cockpit is NVG prepared.
Anyway, I will not debate here because I have no time for this kind of endless versus each other debates, espcecially because personal experience, eyes quality mean a lot in this kind of assessment.
And I go back to my 3D models.
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@Radium you are definitely being gracious in debate, but maybe to help if you haven’t left the thread completely (and everyone else of course). The blurriness we are talking about is in the cockpit. NVGs have to be focused to a specific distance, you could experience clear vision inside the cockpit with NVGs if you set them to that distance but then they would be blurry at any kind of range, maybe this is what you experienced. Since they are more useful at a distance, pilots focus their NVGs to a far distance focus and diopter of their eyes before stepping to the jet and don’t adjust them again. I can tell you from personal experience even with witness marks, getting the focus fine tuned for clarity is very small movements that if you were to adjust to the focus to do a lot of inside the cockpit work, you would actually have a very hard time trying to find the best focus for your eyes again for a good distance.
Another good video from interestingly a home cockpit. The other F-16 isn’t super clear but I think that’s more the display system he uses/focus distance issues. You’ll see the HUD super clear and the cockpit is all blurry:
NVG friendly cockpit lighting isn’t to make the cockpit readable through the NVGs, it’s to make the NVGs not get washed out with how much they intensify light but still readable to the pilot looking under the NVGs.