Does BMS has random munitions malfunction?
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This clip had me thinking, do we have random weapon malfunctions?
It seems there’s another aspect of mission planning we’re missing. Quite a few interesting bits of inf to consider.
Maybe at some point BMS could have some more in-depth look at munitions aspect of the sim. -
@Xeno good idea
Not yet! -
so easy to overload the frame and create a hung store…
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Nobody plans to overstress his stores (unless this somebody is T.C. and makes sh*tty plan in general). IMHO it’d be great to have to take into account that even if weapon will separate from the pylon and you do everything 101% right it still may fail.
I think about scenarios like OCA strike with very narrow window of opportunity to strike the target, when your perfect attack run fails and you have to have a backup plan.
Also this story of locked fin in jdam is kinda hair rising, Think of it, you’ve just dropped the 2000 pounds bomb and it instantly tries to kill you flying up.Speaking of, if somebody will be ever looking at LGBs in this podcast there are some tasty bits about Paveway III and why it’s so special:
Chapters:- the bomb
- bang bang guidance
- drop profiles
- point and shoot
I’d love to see such nuances present in BMS someday.
P.S. I can’t recommend this series of podcasts enough. Almost every piece has some not so well known stuff about military aviation.