Solved Sunk Ship Still Spiking RWR
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In a TE, a Sovremenny is struck and destroyed (sunk) with 4x AGM84. After the ship is destroyed, F-16’s are still being spiked from it. RWR symbol is ‘0’
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Thanks guys - This is reported internally.
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@b-s “0” (Dog Ear, PPRU “Ovod” or “Sborka”) is a SHORAD EW and control & communication vehicle (which IIRC is usually present with 3 shilkas and 3 SA-13s in SHORAD battalions), not a shipborne radar.
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This is correct naval vessels still show in RWR even when they are dead and completely disappear. I get ship symbol though not O.
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@Hubert3000 @b-s
but there are at least 2 ships in unit , so maybe spikes from the other one ?
And if Sovremeny , they come as a package in Kuznetsov group - not alone - maybe try to destroy whole group and see if still spikes… (yes every one of them is use same kind of radar)Cheers
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@white_fang Hi whit fang Some ship groups are single, Perry. Try yourself it’s there.
Just tested on Perry class. And still there on RWR when dead and when ship disappears.
Edit: Port Royal SAG
Ships destroyed and waited until they disappear, still there on RWR.
Not a huge issue but something to fix.
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@Hubert3000 Yep I went back and looked again and you are right, it is ship symbol.
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@white_fang Can confirm b.s. report. Had Chinese 053 destroyed (both) and still got RWR spikes. So while the particles are now indicating a destroyed ship, the RWR is not.
Cheers
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Think I remembered why is that.
Short explanation - 3d needs to be restarted to count ships destroyed.Try this, fly first mission and destroy ships, (go back & land - think not needed), just end mission - not discard - go back to 2d map , create another mission over that area (eg training).
Then fly that second mission over that area see if any spike - there shouldn’t be …
It is important that it is done in “real time” , so clock has to advance - and Mission has to “END” to count unit destroyed.Cheers
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Thanks guys - This is reported internally.
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MaxWaldorf