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    Samsung Odyssey VR troubleshoot

    VR and Tracking Devices
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    • H
      Highwing last edited by

      Hi folks - firstly, giant thank you to the mod devs! BMS is amazing, and you keep pushing it further and further.

      I do have a few questions on making the brand new (and incredibly impressive) VR feature work properly.

      It works amazing once I’m in-game, though I do need to up the resolution some to read the MFDs, but that’s due to the age of my HMD (the odyssey came out around 2017…).

      However, when I open the game, the UI is sitting just a ‘centimetre’ or so away from my eyeline, so I have to back right away to be able to see and use the settings menus or load missions. It’s also a flat 2D screen, though I think that is by design. Is it meant to show up with the steam VR room in the background?

      Long story short, is there any setting to make the UI load up farther in front of the head position, so the UI is usable without me having to roll my chair a metre or so backwards?

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      • H
        Highwing last edited by

        Guessing no one else has encountered this problem…

        How should the main menu be displayed in VR? Just a flat screen floating the in Steam VR room?

        danster 1 Reply Last reply Reply Quote 0
        • danster
          danster @Highwing last edited by

          @Highwing In my case ( Quest 2) the UI page is flat and, apart from the layout, looks similar to 4.36. The font sizes and general readability are fine. No need to roll my chair.

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