DiectInput question
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Hello, I have a question about DirectInput: I have a two-position switch on my VIRPIL THROTTLE CM3 that can generate constant DirectInput signals (buttons) in each of its positions. This is convenient to use, for example, for SPD BRAKE Open/Close functionality. But is it a problem for Windows or Falcon 4 BMS if one of the DirectInput buttons is in a constantly pressed state?
Thanks.
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Do you know if Joystick Gremlin can manipulate timers for DirectInput outputs?
Thanks.
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@Sabre I have a 4-way selector dial on my VKB Gladiator SEM … ie. one of the 4 dx-buttons is always ‘pressed’ state
Seems fine. I took care to map the “shifted” state of each of the 4 positions, to the same callbacks… not sure what happens if you don’t do that.
I did this by hand-crafting a key file … I think it’s possible to use the new Alt Launcher to do it, but it’s a little awkward.
I’m using the 4-way switch for countermeasure-program selection.
For speedbrake… my only concern would be, in landing configuration, it will probably act as if you’re holding the speedbrake switch – overriding to full 60 degrees extension – increasing risk of tail strike on landing.
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I’ve discovered that Joystick Gremlin can control and time the virtual vJoy buttons within its macros. This eliminates the need for any of my HOTAS buttons to remain in depressed status. If you use Joystick Gremlin you can easily steer clear of this button depression issue as well.