Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki

    Setup Problems

    General Discussion
    4
    4
    189
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Kerfuffle
      Kerfuffle last edited by

      Hi All,

      Still very new to BMS and I cannot seem to assign the various buttons on my controllers properly. So, any help would be appreciated.

      On the Setup > Controllers screen, what are the proper steps to use the Apply, Save, and Load functions?

      Upon pressing the Load button, displayed is “BMS” and “Keystrokes.” What is the difference?

      When selecting Controllers I see Keyboard, CH Pro Throttle, and CH Fighterstick. When assigning a button, must I have the relevant input device device highlighted before the assignment attempt?

      I tried to follow the steps in the original Falcon 4.0 Manual but I am not sure what is happening or that I doing it properly. Again, nothing worked in the manner I tired for.

      I have looked at various online resources and youTube videos but all left me with more questions than answers. For instance, what are “Callbacks?”, Is it necessary to use CH Control Manager? I know it is probably better, but is it necessary? I used it to calibrate my devices but the rest of it overwhelms me.

      I really appreciate, in advance, any help as I know that all who participate are doing so voluntarily. This looks like a wonderful improvement to the original game but once again, the complexity is overwhelming me. I had a full head of hair when I downloaded the game last month. Still not airborne.

      Steve

      1 Reply Last reply Reply Quote 0
      • SnowSky
        SnowSky last edited by

        If you “load” or “save” a file and “apply” it, this file will be used in the future.
        If you “save” and overwrite the file which was used already before, I guess, apply won’t be needed anymore because it would load already that keyfile.

        I don’t know the exact differences, but BMS and Keystrokes have differently assigned keys, you will have to make your own so or so.
        But before you do that, try the Ramp Start tutorial, it might be essential for you to know what stands for what.

        Later on I suggest to take a look at …\Falcon BMS 4.32\User\Joystick\Generic\Kolbe.
        He did great work on his key file generator, which will help you to understand the possibilities you have.

        When selecting Controllers I see Keyboard, CH Pro Throttle, and CH Fighterstick. When assigning a button, must I have the relevant input device device highlighted before the assignment attempt?

        Correct, also for the axis it needs to be done like that.

        The Keys you assign to functions, are the callbacks. Those callbacks have names, which you will use later on when you modify your keyfile manually.

        Mapping all the keys and axises will never stop, at least for me - there are always some ideas how to make things better/easier/worse/more difficult 🙂

        Cheers, have fun!

        Agave_Blue 1 Reply Last reply Reply Quote 0
        • Agave_Blue
          Agave_Blue @SnowSky last edited by

          IMHO …. the BMS.key keyfile is more suited to a HOTAS setup and (I think) reflects some changes/fixes to be more BMS/HOTAS freindly. The keyfile Keystrokes.key retains more similarity to the older Falcon4 keyboard shortcuts. Either can be functional and either can be used as a foundation for a custom keyfile.

          A callback is a BMS command that will initiate some action … whether it’s moving a switch, pushing a button or changing a view … it’s the command that tells BMS what to do. For instance the callback ‘SimSelectSRMOverride’ puts you into dog fight over ride mode and the callback ‘SimDeselectOverride’ cancels the over ride mode.

          D_Fens 1 Reply Last reply Reply Quote 0
          • D_Fens
            D_Fens @Agave_Blue last edited by

            Take a look into Falcon BMS 4.32/User/Joystick/Generic/Kolbe/CH Fighterstick & Pro Throttle

            There’s a document on how to program the stick and throttle.

            Also in Falcon BMS 4.32/User/Joystick/Generic/Kolbe there’s an Excel document called BMS-DX-Generator1_6.xls

            If it works for CH Stick and Throttle like it does for the X52, using this spreadsheet is pretty easy.

            If you don’t know all those functions yet you can just use the assignments already made within the spreadsheet. All you have to do in this case would be to enter the device numbers, select your input device in the output column and then copy and paste the assignments into the keyfile you choose to use. Once you got the hang of it, it’s s so easy you feel like cheating:)

            1 Reply Last reply Reply Quote 0
            • First post
              Last post

            54
            Online

            10.1k
            Users

            19.2k
            Topics

            327.5k
            Posts

            Benchmark Sims - All rights reserved ©