Tool to check data file integrity for multiplayer
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The server has the option to require unaltered data files to prevent clients from giving themselves super powers, see
g_bRequireSameAcdataMP
. The files checked are:- .dat files in
Data\Sim\
- .xml files in
Data\TerrData\Objects
The server checks the hash of the clients and will not allow connection if there’s a mismatch. As it’s a hash check, even an added space will cause failure.
To help finding the culprit, a tool was added to u3. In
<BMS folder>\Tools\BMS Hash Checker\
you’ll find it. The server can create a checksum file, which clients can use to find the file that is causing the issue
- .dat files in
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M MaxWaldorf pinned this topic on
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