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    Season's Greetings 2024

    Scheduled Pinned Locked Moved Announcements
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    • MaxWaldorfM Offline
      MaxWaldorf Global Moderator
      last edited by

      eac58ad7-f4e7-4b29-b899-d0f72bf26292-f-16_xmas_1.jpg

      Dear Community,

      Again the end of the year and the time to rest, enjoy some time off and reflect on the year that has passed…

      Falcon BMS 4.37 - The End…

      As we wrap-up this year, we are also putting a stop to 4.37.
      This version has been going on for a while and was also a “late” Xmas present for 2022…

      We have introduced quite a lot of features in this one:

      • VR
      • New 3D assets database with PBR models
      • DX11 based rendering engine
      • Serialization of data
      • L16
      • AI improvements
      • And so much more…

      But it is time to close the curtains and focus our time on the next generation BMS!

      Falcon BMS 4.38 - Entering Next Gen Era!

      We are now dedicating our time and efforts toward a 4.38 release.
      I’m not going to enumerate what new features (new terrain for sure) will be in there but let’s say there were some radical decisions (and sometimes hard ones) that were done to make sure we make this happen.

      First, we decided to capitilize on the improvments done with 4.37 and ported back the 4.38 features and code on a 4.37 base which did take us quite some time.

      What to expected for 4.38?

      Well, let’s keep the secret for some stuff but there is something very clear: "4.38 will turn the page on all theater’s work that has been done so far and will make a clear cut!

      • We’re going to have detailed areas around points of interests but we can’t do specific cities work and most assets in villages, town and cities will be generic on first iterations of 4.38 (Maybe an autogen feature might come later).

      • Don’t expect new advanced simulated planes for initial release (we will capitalize on F-15 and F-16)…

      • KTO might be the only theater available for a couple months before ITO and Balkans are ready (might not be too long though).

      • New tools for public might not be available at launch (no promises there on when).

      Where do we stand on a minimal viable product for launch?

      Well, we miss a couple of big features (especially ground units movement on new terrain). Campaign testing is thus quite limited for now but the sim is quite stable…

      We need to find optimizations on assets and engine…
      Other things more quality of life improvment will come as well with new assets…

      We will start a more intense beta testing soon…

      Final words

      Again another challenging year with new challenges ahead!
      We won’t make more promisses but we will continue to make BMS to our image and our ambitions.
      We continue to enjoy sharing our work with you!

      Continue to be the passionate and sharing community you are!


      Happy holidays from the BMS Team

      Benchmarksims Developer - Falcon Lounge Founder
      MaxWaldorf Signature

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