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    Quest 3 crash on Commit with Link Cable

    Scheduled Pinned Locked Moved Quest / Meta Headset
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    • B Offline
      bunkerjunker
      last edited by bunkerjunker

      Hi everyone. I just reinstalled BMS now that it has VR Support. I use the Q3 with the Link Cable (haven’t had good luck with VD). Anyways, I get into the game in VR, and as soon as I press commit (for IA) or takeoff, it crashes getting into the 3d world., Has anyone else seen this issue or have any ideas for a fix?

      SoBadS 1 Reply Last reply Reply Quote 0
      • twoshayT Offline
        twoshay
        last edited by

        If you have OpenXR Toolkit installed, disable it for BMS.

        1 Reply Last reply Reply Quote 0
        • Chichowalker1C Offline
          Chichowalker1
          last edited by

          I have the same problem. Toolkit disabled using quest link in v72. Everything is fine till reaching 3D, when BMS go to desktop.
          With VD everything is running well.

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          • S Offline
            spotdott
            last edited by

            I use link cable with the quest 3, things are normal. Recommend using default settings (nothing fancy) on resolution and see if that helps.

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            • SoBadS Offline
              SoBad @bunkerjunker
              last edited by

              @bunkerjunker said in Quest 3 crash on Commit with Link Cable:

              Hi everyone. I just reinstalled BMS now that it has VR Support. I use the Q3 with the Link Cable (haven’t had good luck with VD). Anyways, I get into the game in VR, and as soon as I press commit (for IA) or takeoff, it crashes getting into the 3d world., Has anyone else seen this issue or have any ideas for a fix?

              Change your VRResolution setting to 1.0 in your config file and see what happens.

              Hardware: AMD Ryzen 7800X3D w/ cooler
              ------ AMD Radeon RX 7900 XTX w/ 24Gb DDR6 VRAM
              ------ 32Gb DDR5 RAM
              ------ 3 x 1Tb NVMe PCIe SSDs
              ------ 50" display @ 4096 x 2160, primary
              ------ 27" display @ 2560 x 1600, secondary
              ------ Meta Quest 3 AR/VR Headset
              ------ Saitek X65F , TrackIR
              Software: Windows 10, Falcon BMS 4.37.x, Meta Quest Link, VoiceAttack
              Bioware: Homo Sapiens, 3-score + 13, with FoF* overlay
              History: Flying flight sims, callsign SoBad, circa 1983.

              *(Full of Fun)

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              • Chichowalker1C Offline
                Chichowalker1
                last edited by

                Indeed work around with meta quest link and antialiasing more than 1 sample is to leave set g_fVRResolution 1.0 in .cfg and perform supersampling using “oculus debug tool” or “oculus tray tool”.
                I tested this afternoon setting 1.4 PD in OTT with 4 samples antialiasing using meta quest link at 72 Hz. Sim runs very well with a rtx 4090 with these settings and it looks very nice.
                I can also run BMS with VD Godlike resolution and also runs smooth with better colors.
                So problem fixed.

                1 Reply Last reply Reply Quote 1
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