New(ish) TopGun Views
-
Converted @PeCa_Chuck 's much appreciated Topgun views into a format that can be used in new .txtpb structure.
Due to falcons limitations you can only use 4 at a time.Usage :
- Open FalconBMS 4.37\Data\Sim\Acdata\F-16CM-50.txtpb (or another f-16 variant. i tested it only on cm50s but shouldn’t differ much)
-Select and copy 4 TopGun views from the listed views
-Paste them into
camera_views{ ~~~~~~ }
-Enjoy.
Dont forget game will only recognise first 4 views that’s on camera_views. Backup original topgun cameras if you want to revert it in the future.
Known issues:
-Views that are inside the cockpit have issues with cockpit glass being opaque if glass viewed from shallow angle and have small positional errors.
-Other views can have small positional errors. only tested maybe half of it, feel free to post positional errors and I will try to fix the code snippet.
-Might break MP compatibility due to changing aircraft data. Depends on server’s setting enforcing same AC data.#Cockpit, High, Left top_gun_camera { x: 18.1 y: -0.85 z: -2.95 yaw: -2 pitch: 158.5 roll: 0 fov: 44.5 } #Cockpit, High, Right top_gun_camera { x: 18.1 y: 0.85 z: -2.95 yaw: -2 pitch: -158.5 roll: 0 fov: 44.5 } #Cockpit, Left top_gun_camera { x: 17.65 y: -0.22 z: -2.85 yaw: 3.5 pitch: 174 roll: 0 fov: 45 } #Cockpit, Left, Strafe top_gun_camera { x: 17.65 y: -0.275 z: -2.85 yaw: 3.5 pitch: 178 roll: 0 fov: 35 } #Cockpit, Right, Low angle top_gun_camera { x: 18 y: 0.25 z: -1.65 yaw: 22 pitch: -172.5 roll: 0 fov: 55 } #Cockpit, Right, Medium angle top_gun_camera { x: 18 y: 0.25 z: -2.25 yaw: 13 pitch: -173 roll: 0 fov: 50 } #Gunport, Forward top_gun_camera { x: 9 y: -5.5 z: -2.5 yaw: -8 pitch: 30 roll: 0 fov: 70 } #Gunport, Backward top_gun_camera { x: 16 y: -4.5 z: -2 yaw: -5 pitch: -175 roll: 0 fov: 70 } #Canopy side, Forward, Left top_gun_camera { x: 14 y: -4 z: -4 yaw: -20 pitch: 51 roll: 0 fov: 70 } #Canopy side, Forward, Right top_gun_camera { x: 14 y: 4 z: -4 yaw: -20 pitch: -51 roll: 0 fov: 70 } #Nose Gear, Forward top_gun_camera { x: 4 y: 0 z: 3.6 yaw: -5 pitch: 0 roll: 0 fov: 70 } #Gear, Backward top_gun_camera { x: 15.5 y: 0 z: 4.5 yaw: -5 pitch: 180 roll: 0 fov: 70 } #Gear, Forward top_gun_camera { x: -10 y: 0 z: 3.25 yaw: -5 pitch: 0 roll: 0 fov: 70 } #Refuel, Upward, Left top_gun_camera { x: 4 y: -20 z: 2 yaw: 12.5 pitch: 60 roll: 0 fov: 70 } #Refuel, Upward, Right top_gun_camera { x: 4 y: 20 z: 2 yaw: 12.5 pitch: -60 roll: 0 fov: 70 } #Refuel, Tanker, Left top_gun_camera { x: 0 y: -200 z: -10 yaw: 0 pitch: 80 roll: -4.1 fov: 35 } #Refuel, Tanker, Right top_gun_camera { x: 0 y: 200 z: -10 yaw: 0 pitch: -80 roll: 4.1 fov: 35 } #Refuel door top_gun_camera { x: 2 y: 2.5 z: -5 yaw: -40 pitch: -120 roll: 0 fov: 70 } #TGP, Wide top_gun_camera { x: 18 y: 10 z: 5 yaw: 10 pitch: -135 roll: 0 fov: 70 } #TGP, Narrow top_gun_camera { x: 18 y: 10 z: 5 yaw: 9 pitch: -134 roll: 0 fov: 35 } #AIM-9, Left top_gun_camera { x: -2 y: -15 z: 1.45 yaw: 0 pitch: 7.5 roll: 0 fov: 60 } #AIM-9, Right top_gun_camera { x: -2 y: 15 z: 1.45 yaw: 0 pitch: -7.5 roll: 0 fov: 60 } #AIM-9, Left, Moved back top_gun_camera { x: -3 y: -15 z: 1.45 yaw: 0 pitch: 7.5 roll: 0 fov: 60 } #AIM-9, Right, Moved back top_gun_camera { x: -3 y: 15 z: 1.45 yaw: 0 pitch: -7.5 roll: 0 fov: 60 } #AIM-9, Left, Moved back, Upward top_gun_camera { x: -3 y: -15 z: 1.45 yaw: 7.5 pitch: 7.5 roll: 0 fov: 60 } #AIM-9, Right, Moved back, Upward top_gun_camera { x: -3 y: 15 z: 1.45 yaw: 7.5 pitch: -7.5 roll: 0 fov: 60 } #AIM-9, Wingtip, Left top_gun_camera { x: -4 y: -18 z: 1 yaw: 13 pitch: 14 roll: 0 fov: 60 } #AIM-9, Wingtip, Right top_gun_camera { x: -4 y: 18 z: 1 yaw: 13 pitch: -14 roll: 0 fov: 60 } #Wingtip, Left top_gun_camera { x: -7 y: -18 z: -2 yaw: -5 pitch: 40 roll: 0 fov: 60 } #Wingtip, Right top_gun_camera { x: -7 y: 18 z: -2 yaw: -5 pitch: -40 roll: 0 fov: 60 } #Refuel, Downward, Wide top_gun_camera { x: 80 y: 0 z: -40 yaw: -27.5 pitch: 180 roll: 0 fov: 39 } #Refuel, Downward, Nose top_gun_camera { x: 80 y: 0 z: -40 yaw: -32.5 pitch: 180 roll: 0 fov: 22.5 } #Refuel, Downward, Cockpit top_gun_camera { x: 80 y: 0 z: -40 yaw: -29.85 pitch: 180 roll: 0 fov: 9 } #Refuel, Nose, Upward top_gun_camera { x: 17 y: 0 z: -4 yaw: 29 pitch: 0 roll: 0 fov: 110 } #Weapon release, Left, Centered top_gun_camera { x: -250 y: -422 z: 3 yaw: -0.25 pitch: 59 roll: -3 fov: 20 } #Weapon release, Right, Centered top_gun_camera { x: -250 y: 422 z: 3 yaw: -0.25 pitch: -59 roll: 3 fov: 20 } #Weapon release, Left, Centered, Zoomed top_gun_camera { x: -250 y: -422 z: -40 yaw: -4.75 pitch: 58.5 roll: -3 fov: 4 } #Weapon release, Right, Centered, Zoomed top_gun_camera { x: -250 y: 422 z: -40 yaw: -4.75 pitch: -58.5 roll: 3 fov: 4 } #Weapon release, Left, Not centered top_gun_camera { x: -250 y: -422 z: 3 yaw: -0.95 pitch: 56.5 roll: -3 fov: 12 } #Weapon release, Right, Not centered top_gun_camera { x: -250 y: 422 z: 3 yaw: -0.95 pitch: -56.5 roll: 3 fov: 12 } #Weapon release, Left, 10 deg Rolled top_gun_camera { x: -250 y: -422 z: 3 yaw: 0 pitch: 56.5 roll: 10 fov: 12 } #Weapon release, Right, 10 deg Rolled top_gun_camera { x: -250 y: 422 z: 3 yaw: 0 pitch: -56.5 roll: -10 fov: 12 } #Weapon release, Left, 20 deg Rolled top_gun_camera { x: -250 y: -422 z: 3 yaw: 0.2 pitch: 56.5 roll: 20 fov: 12 } #Weapon release, Right, 20 deg Rolled top_gun_camera { x: -250 y: 422 z: 3 yaw: 0.2 pitch: -56.5 roll: -20 fov: 12 } #Weapon release, Left, 30 deg Rolled top_gun_camera { x: -250 y: -422 z: 3 yaw: 1 pitch: 56.5 roll: 30 fov: 12 } #Weapon release, Right, 30 deg Rolled top_gun_camera { x: -250 y: 422 z: 3 yaw: 1 pitch: -56.5 roll: -30 fov: 12 } #Weapon release, Left, 45 deg Rolled top_gun_camera { x: -250 y: -422 z: 3 yaw: 2 pitch: 56.5 roll: 45 fov: 12 } #Weapon release, Right, 45 deg Rolled top_gun_camera { x: -250 y: 422 z: 3 yaw: 2 pitch: -56.5 roll: -45 fov: 12 } #Nose, Left top_gun_camera { x: 16 y: -3 z: -4 yaw: -20 pitch: 20 roll: 0 fov: 70 } #Nose, Right top_gun_camera { x: 16 y: 3 z: -4 yaw: -20 pitch: -20 roll: 0 fov: 70 } #Nose, Middle Left top_gun_camera { x: 17 y: -1 z: -4 yaw: -18 pitch: 7.5 roll: 0 fov: 70 } #6 o'clock, Left top_gun_camera { x: -8 y: -4.5 z: -2 yaw: 2 pitch: 172.5 roll: 0 fov: 70 } #6 o'clock, Right top_gun_camera { x: -8 y: 4.5 z: -2 yaw: 2 pitch: -172.5 roll: 0 fov: 70 } #Nozzle, Left top_gun_camera { x: -32 y: -13 z: 4 yaw: 10 pitch: 20 roll: 0 fov: 60 } #Nozzle, Right top_gun_camera { x: -32 y: 13 z: 4 yaw: 10 pitch: -20 roll: 0 fov: 60 }
- Open FalconBMS 4.37\Data\Sim\Acdata\F-16CM-50.txtpb (or another f-16 variant. i tested it only on cm50s but shouldn’t differ much)
-
Discovered another issue. changing fov values doesnt seem to be doing anything.
tried changing default views fovs too still nothing.Edit: Looks like only way you change the FOV of topgun views is to change default FOV on Falcon BMS User.cfg. sadly changing fov in game doesn’t work.
-
@SyntaxErol Thank you i need this one