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    New(ish) TopGun Views

    Scheduled Pinned Locked Moved Community Mods & Tools
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    • SyntaxErolS Offline
      SyntaxErol
      last edited by

      Converted @PeCa_Chuck 's much appreciated Topgun views into a format that can be used in new .txtpb structure.
      Due to falcons limitations you can only use 4 at a time.

      Usage :

      • Open FalconBMS 4.37\Data\Sim\Acdata\F-16CM-50.txtpb (or another f-16 variant. i tested it only on cm50s but shouldn’t differ much)
        -Select and copy 4 TopGun views from the listed views
        -Paste them into
      camera_views{
      ~~~~~~
      }
      

      -Enjoy.

      Dont forget game will only recognise first 4 views that’s on camera_views. Backup original topgun cameras if you want to revert it in the future.

      Known issues:
      -Views that are inside the cockpit have issues with cockpit glass being opaque if glass viewed from shallow angle and have small positional errors.
      -Other views can have small positional errors. only tested maybe half of it, feel free to post positional errors and I will try to fix the code snippet.
      -Might break MP compatibility due to changing aircraft data. Depends on server’s setting enforcing same AC data.

      TopGun Views

      #Cockpit, High, Left
          top_gun_camera {
            x: 18.1
            y: -0.85
            z: -2.95
            yaw: -2
            pitch: 158.5
            roll: 0
            fov: 44.5
          }
      	#Cockpit, High, Right
      	top_gun_camera {
            x: 18.1 
            y: 0.85
            z: -2.95
            yaw: -2
            pitch: -158.5
            roll: 0
            fov: 44.5
          }	
      	#Cockpit, Left
      	top_gun_camera {
            x: 17.65
            y: -0.22
            z: -2.85
            yaw: 3.5
            pitch: 174
            roll: 0
            fov: 45
          }	
      	#Cockpit, Left, Strafe
      	top_gun_camera {
            x: 17.65
            y: -0.275
            z: -2.85
            yaw: 3.5
            pitch: 178
            roll: 0
            fov: 35
          }
      	#Cockpit, Right, Low angle
      	top_gun_camera {
            x: 18
            y: 0.25
            z: -1.65
            yaw: 22
            pitch: -172.5
            roll: 0
            fov: 55
          }
      	#Cockpit, Right, Medium angle
      	top_gun_camera {
            x: 18
            y: 0.25
            z: -2.25
            yaw: 13
            pitch: -173
            roll: 0
            fov: 50
          }	
      	#Gunport, Forward
      	top_gun_camera {
            x: 9
            y: -5.5
            z: -2.5
            yaw: -8
            pitch: 30
            roll: 0
            fov: 70
          }
      	#Gunport, Backward
      	top_gun_camera {
            x: 16
            y: -4.5
            z: -2
            yaw: -5
            pitch: -175
            roll: 0
            fov: 70
          }	
      	#Canopy side, Forward, Left
      	top_gun_camera {
            x: 14
            y: -4
            z: -4
            yaw: -20
            pitch: 51
            roll: 0
            fov: 70
          }	
      	#Canopy side, Forward, Right
      	top_gun_camera {
            x: 14
            y: 4
            z: -4
            yaw: -20
            pitch: -51
            roll: 0
            fov: 70
          }	
      	#Nose Gear, Forward
      	top_gun_camera {
            x: 4
            y: 0
            z: 3.6
            yaw: -5
            pitch: 0
            roll: 0
            fov: 70
          }	
      	#Gear, Backward
      	top_gun_camera {
            x: 15.5
            y: 0
            z: 4.5
            yaw: -5
            pitch: 180
            roll: 0
            fov: 70
          }	
      	#Gear, Forward
      	top_gun_camera {
            x: -10
            y: 0
            z: 3.25
            yaw: -5
            pitch: 0
            roll: 0
            fov: 70
          }	
      	#Refuel, Upward, Left
      	top_gun_camera {
            x: 4
            y: -20
            z: 2
            yaw: 12.5 
            pitch: 60
            roll: 0
            fov: 70
          }	
      	#Refuel, Upward, Right
      	top_gun_camera {
            x: 4
            y: 20
            z: 2
            yaw: 12.5 
            pitch: -60
            roll: 0
            fov: 70
          }	
      	#Refuel, Tanker, Left
      	top_gun_camera {
            x: 0
            y: -200
            z: -10
            yaw: 0
            pitch: 80 
            roll: -4.1
            fov: 35
          }	
      	#Refuel, Tanker, Right
      	top_gun_camera {
            x: 0
            y: 200
            z: -10
            yaw: 0
            pitch: -80 
            roll: 4.1
            fov: 35
          }	
      	#Refuel door
      	top_gun_camera {
            x: 2
            y: 2.5
            z: -5
            yaw: -40
            pitch: -120
            roll: 0
            fov: 70
          }	
      	#TGP, Wide
      	top_gun_camera {
            x: 18
            y: 10
            z: 5
            yaw: 10 
            pitch: -135
            roll: 0
            fov: 70
          }	
      	#TGP, Narrow
      	top_gun_camera {
            x: 18
            y: 10
            z: 5
            yaw: 9 
            pitch: -134 
            roll: 0
            fov: 35
          }	
      	#AIM-9, Left
      	top_gun_camera {
            x: -2
            y: -15
            z: 1.45
            yaw: 0
            pitch: 7.5
            roll: 0
            fov: 60
          }
      	#AIM-9, Right
      	top_gun_camera {
            x: -2
            y: 15
            z: 1.45
            yaw: 0
            pitch: -7.5
            roll: 0
            fov: 60
          }
      	#AIM-9, Left, Moved back
      	top_gun_camera {
            x: -3
            y: -15
            z: 1.45
            yaw: 0
            pitch: 7.5
            roll: 0
            fov: 60
          }
      	#AIM-9, Right, Moved back
      	top_gun_camera {
            x: -3
            y: 15
            z: 1.45
            yaw: 0
            pitch: -7.5
            roll: 0
            fov: 60
          }
      	#AIM-9, Left, Moved back, Upward
      	top_gun_camera {
            x: -3
            y: -15
            z: 1.45
            yaw: 7.5
            pitch: 7.5
            roll: 0
            fov: 60
          }
      	#AIM-9, Right, Moved back, Upward
      	top_gun_camera {
            x: -3
            y: 15
            z: 1.45
            yaw: 7.5
            pitch: -7.5
            roll: 0
            fov: 60
          }
      	#AIM-9, Wingtip, Left
      	top_gun_camera {
            x: -4
            y: -18
            z: 1
            yaw: 13
            pitch: 14
            roll: 0
            fov: 60
          }
      	#AIM-9, Wingtip, Right
      	top_gun_camera {
            x: -4
            y: 18
            z: 1
            yaw: 13
            pitch: -14
            roll: 0
            fov: 60
          }
      	#Wingtip, Left
      	top_gun_camera {
            x: -7
            y: -18
            z: -2
            yaw: -5
            pitch: 40
            roll: 0
            fov: 60
          }
      	#Wingtip, Right
      	top_gun_camera {
            x: -7
            y: 18
            z: -2
            yaw: -5
            pitch: -40
            roll: 0
            fov: 60
          }
      	#Refuel, Downward, Wide
      	top_gun_camera {
            x: 80
            y: 0
            z: -40
            yaw: -27.5
            pitch: 180
            roll: 0
            fov: 39
          }
      	#Refuel, Downward, Nose
      	top_gun_camera {
            x: 80
            y: 0 
            z: -40
            yaw: -32.5
            pitch: 180
            roll: 0
            fov: 22.5
          }
      	#Refuel, Downward, Cockpit
      	top_gun_camera {
            x: 80
            y: 0
            z: -40
            yaw: -29.85
            pitch: 180
            roll: 0
            fov: 9
          }
      	#Refuel, Nose, Upward
      	top_gun_camera {
            x: 17
            y: 0
            z: -4
            yaw: 29
            pitch: 0
            roll: 0
            fov: 110
          }
      	#Weapon release, Left, Centered
      	top_gun_camera {
            x: -250
            y: -422
            z: 3
            yaw: -0.25
            pitch: 59
            roll: -3
            fov: 20
          }
      	#Weapon release, Right, Centered
      	top_gun_camera {
            x: -250
            y: 422
            z: 3
            yaw: -0.25
            pitch: -59
            roll: 3
            fov: 20
          }
      	#Weapon release, Left, Centered, Zoomed
      	top_gun_camera {
            x: -250
            y: -422
            z: -40
            yaw: -4.75
            pitch: 58.5
            roll: -3
            fov: 4
          }
      	#Weapon release, Right, Centered, Zoomed
      	top_gun_camera {
            x: -250
            y: 422
            z: -40
            yaw: -4.75
            pitch: -58.5
            roll: 3
            fov: 4
          }
      	#Weapon release, Left, Not centered
      	top_gun_camera {
            x: -250
            y: -422
            z: 3
            yaw: -0.95
            pitch: 56.5
            roll: -3
            fov: 12
          }
      	#Weapon release, Right, Not centered
      	top_gun_camera {
            x: -250
            y: 422
            z: 3
            yaw: -0.95
            pitch: -56.5
            roll: 3
            fov: 12
          }
      	#Weapon release, Left, 10 deg Rolled
      	top_gun_camera {
            x: -250
            y: -422
            z: 3
            yaw: 0
            pitch: 56.5
            roll: 10
            fov: 12
          }
      	#Weapon release, Right, 10 deg Rolled
      	top_gun_camera {
            x: -250
            y: 422
            z: 3
            yaw: 0
            pitch: -56.5
            roll: -10
            fov: 12
          }
      	#Weapon release, Left, 20 deg Rolled
      	top_gun_camera {
            x: -250
            y: -422
            z: 3
            yaw: 0.2
            pitch: 56.5
            roll: 20
            fov: 12
          }
      	#Weapon release, Right, 20 deg Rolled
      	top_gun_camera {
            x: -250
            y: 422
            z: 3
            yaw: 0.2
            pitch: -56.5
            roll: -20
            fov: 12
          }
      	#Weapon release, Left, 30 deg Rolled
      	top_gun_camera {
            x: -250
            y: -422
            z: 3
            yaw: 1
            pitch: 56.5
            roll: 30
            fov: 12
          }
      	#Weapon release, Right, 30 deg Rolled
      	top_gun_camera {
            x: -250
            y: 422
            z: 3
            yaw: 1
            pitch: -56.5
            roll: -30
            fov: 12
          }
      	#Weapon release, Left, 45 deg Rolled
      	top_gun_camera {
            x: -250
            y: -422
            z: 3
            yaw: 2
            pitch: 56.5
            roll: 45
            fov: 12
          }
      	#Weapon release, Right, 45 deg Rolled
      	top_gun_camera {
            x: -250
            y: 422
            z: 3
            yaw: 2
            pitch: -56.5
            roll: -45	
            fov: 12
          }
      	#Nose, Left
      	top_gun_camera {
            x: 16
            y: -3
            z: -4
            yaw: -20
            pitch: 20
            roll: 0
            fov: 70
          }
      	#Nose, Right
      	top_gun_camera {
            x: 16
            y: 3
            z: -4
            yaw: -20
            pitch: -20
            roll: 0
            fov: 70
          }
      	#Nose, Middle Left
      	top_gun_camera {
            x: 17
            y: -1
            z: -4
            yaw: -18
            pitch: 7.5
            roll: 0
            fov: 70
          }
      	#6 o'clock, Left
      	top_gun_camera {
            x: -8
            y: -4.5
            z: -2
            yaw: 2
            pitch: 172.5 
            roll: 0
            fov: 70
          }
      	#6 o'clock, Right
      	top_gun_camera {
            x: -8
            y: 4.5
            z: -2
            yaw: 2
            pitch: -172.5 
            roll: 0
            fov: 70
          }
      	#Nozzle, Left
      	top_gun_camera {
            x: -32
            y: -13
            z: 4
            yaw: 10 
            pitch: 20
            roll: 0
            fov: 60
          }
      	#Nozzle, Right
      	top_gun_camera {
            x: -32
            y: 13
            z: 4
            yaw: 10 
            pitch: -20
            roll: 0
            fov: 60
          }
      
      Mustafa OkuyanM 1 Reply Last reply Reply Quote 1
      • SyntaxErolS Offline
        SyntaxErol
        last edited by SyntaxErol

        Discovered another issue. changing fov values doesnt seem to be doing anything.
        tried changing default views fovs too still nothing.

        Edit: Looks like only way you change the FOV of topgun views is to change default FOV on Falcon BMS User.cfg. sadly changing fov in game doesn’t work.

        1 Reply Last reply Reply Quote 0
        • Mustafa OkuyanM Offline
          Mustafa Okuyan @SyntaxErol
          last edited by

          @SyntaxErol Thank you i need this one 😄

          1st. VMJB 113. Gazelle Squadron.

          1 Reply Last reply Reply Quote 1
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