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    Weapons Impact angle- will it be implemented in BMS?

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    • Nickos86
      Nickos86 last edited by

      Hi, the angle of impact has a direct connection to some crucial parameters that determine the amount of damage that will be implicated to the target (like penetration).
      With Jdam or other guided weapons there is the possibility to determine this angle- allowing a small GBU-39 bomb to effectively penetrate a hardened shelter
      (

      ).

      For instance, F-16 can lunch 8 GBU-39 at a runway, the orthogonal angle of impact will allows them to penetrate deeper into the ground and destroy the runway. This attack can be made out of distance with no need to use BLU-107 bombs…

      Is there a plan to add a constant/formula to link the damage of the weapon and the angle of impact?

      Thanks!

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      • Dee-Jay
        Dee-Jay last edited by

        Before, we would need to implement the different fuses and different weapon/object damages.

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        Blu3wolf Eagle-Eye Arty 3 Replies Last reply Reply Quote 0
        • Blu3wolf
          Blu3wolf @Dee-Jay last edited by

          @Dee-Jay:

          Before, we would need to implement the different fuses and different weapon/object damages.

          This is pretty key. BMS (or any version of falcon) does not differentiate well between types of weapon effects and targets.

          It would also make the current tacref pretty much completely obsolete (its close but not quite there yet).

          TobiasA 1 Reply Last reply Reply Quote 0
          • TobiasA
            TobiasA @Blu3wolf last edited by

            @Blu3wolf:

            This is pretty key. BMS (or any version of falcon) does not differentiate well between types of weapon effects and targets.

            It would also make the current tacref pretty much completely obsolete (its close but not quite there yet).

            The difference between penetrating warheads like a bunker buster or a CBU is not that bad. No Bunker is ever destroyed by a CBU. You can drop a penetrator LGB on a single unit and kill it- but that’s not efficient.

            I don’t think that having it technically right doesn’t add that much immersion. I always choose the penetrator type for hardened targets, HE/frag type for “softer” targets, CBU’s for units and LGB’s for precision strikes on (moving) ground units. JDAM’s are not correctly modeled, so I’m almost not using those. Choosing the right weapon is part of the realism for me, I would not even try to use standard warheads on bunkers or penetrator types on a bridge. I imagine that it won’t work, and most of the time, it doesn’t.
            It would be cool though to have it.

            Blu3wolf 1 Reply Last reply Reply Quote 0
            • Blu3wolf
              Blu3wolf @TobiasA last edited by

              @TobiasA:

              I don’t think that having it technically right doesn’t add that much immersion. I always choose the penetrator type for hardened targets, HE/frag type for “softer” targets, CBU’s for units and LGB’s for precision strikes on (moving) ground units. JDAM’s are not correctly modeled, so I’m almost not using those.

              Well, you have hit the nail on the head. immersion depends on the pilot and operator of the sim as much as it does the developer.

              Still, it would be cool if the choice you correctly made did impact on (totally punintentional) the weapon effects.

              It would also be cool if we could program the impact angle of a JDAM from the air, or set the flight path of a JASSM during mission planning - but we cannot.

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              • uri_ba
                uri_ba last edited by

                @Nickos86:

                Is there a plan to add a constant/formula to link the damage of the weapon and the angle of impact?

                Thanks!

                there is no link between impact angle and damage.

                impact angle affects the weapons ability to penetrate and to clear obstructions.
                AFAIK, IRL, SDB against a runway is useless. it will make a nice clean hole and detonate, but the damage would be minor as the warhead is quite small… it’s not a BLU107.

                however, shouldn’t you be wishing for a GBU-39 first?

                Blu3wolf 1 Reply Last reply Reply Quote 0
                • Blu3wolf
                  Blu3wolf @uri_ba last edited by

                  @uri_ba:

                  there is no link between impact angle and damage.

                  impact angle affects the weapons ability to penetrate and to clear obstructions.
                  AFAIK, IRL, SDB against a runway is useless. it will make a nice clean hole and detonate, but the damage would be minor as the warhead is quite small… it’s not a BLU107.

                  however, shouldn’t you be wishing for a GBU-39 first?

                  The BLU-107 is also equipped with a pretty small warhead. The BLU-107 has a 330lb explosive warhead, while the SDB has a 206lb explosive warhead.

                  The BLU-107 would penetrate further however, which would be the biggest difference. Why would it penetrate further? Due to the big rocket motor on the back, that’s why.

                  IRL there most certainly is a link between impact angle and penetrative power, which in turn against hardened targets corresponds with a link to damage.

                  The reason a durandal is so effective is due to its penetrative power, not its warhead. It outperforms Mk84s in the runway cratering role - which as you know have a filling of 945lbs HE.

                  Amraam 1 Reply Last reply Reply Quote 0
                  • Amraam
                    Amraam @Blu3wolf last edited by

                    One of the main reason to set a highest impact angle is to avoid bomb bounce on the target. And it can happen with some concrete surfaces. On the other side, it will reduce the range of the release (for JDAM).
                    So, it’s mainly a choose between enough penetration vs pickle range. Not really for damage effect itself.

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                    • Eagle-Eye
                      Eagle-Eye @Dee-Jay last edited by

                      @Dee-Jay:

                      Before, we would need to implement the different fuses and different weapon/object damages.

                      And please, a blast/damage radius. So we can drop a Mk84 in the middle of a group of soldier and kill more than just a single unit, or miss a structure by X feet and still (seriously) damage it.

                      seojoonho001 l3crusader 2 Replies Last reply Reply Quote 0
                      • Arty
                        Arty @Dee-Jay last edited by

                        @Dee-Jay:

                        Before, we would need to implement the different fuses and different weapon/object damages.

                        hmmm why ain’t already this the case?
                        IIRC you set values for those Weapon/Object damage.

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                        • seojoonho001
                          seojoonho001 @Eagle-Eye last edited by

                          @Eagle-Eye:

                          And please, a blast/damage radius. So we can drop a Mk84 in the middle of a group of soldier and kill more than just a single unit, or miss a structure by X feet and still (seriously) damage it.

                          +1. GBU24 on a tank should get rid of more than 1 tank if they are close together. Etc Etc.

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                          • l3crusader
                            l3crusader @Eagle-Eye last edited by

                            @Eagle-Eye:

                            And please, a blast/damage radius. So we can drop a Mk84 in the middle of a group of soldier and kill more than just a single unit, or miss a structure by X feet and still (seriously) damage it.

                            There is one already.

                            And you can kill 2 tanks with a GBU-12 ! if you aim in between them in a typical tank colum/line.

                            @seojoonho001:

                            +1. GBU24 on a tank should get rid of more than 1 tank if they are close together. Etc Etc.

                            This I’m not so sure.

                            If the tank is sealed, no blast effect will affect it. And I’m not certain the fragment could penetrate the armor. Maybe a mobility kill on the tracks though.

                            Eagle-Eye 1 Reply Last reply Reply Quote 0
                            • Eagle-Eye
                              Eagle-Eye @l3crusader last edited by

                              @l3crusader:

                              There is one already.

                              And you can kill 2 tanks with a GBU-12 ! if you aim in between them in a typical tank colum/line.

                              Is that also the case with buildings and structures? I did a test not too long ago, dropping 2 GBU-24’s in between the 2 radio towers in the screen below, and it reported a miss, damaging absolutely nothing. Watching footage of what devastation a single 2000lbs bomb can do, those radio towers should have been vaporized. 😛

                              uri_ba 1 Reply Last reply Reply Quote 0
                              • uri_ba
                                uri_ba @Eagle-Eye last edited by

                                Falcon damage is made out of two factors, damage and radius. In general penetration weapons have high damage and low radius. HE have lower damage per pound and a larger radius.

                                It is possible that the GBU-24 is considered a penetrating weapon, and the radius is small enoght to cause no damage to nearby targets.

                                l3crusader 1 Reply Last reply Reply Quote 0
                                • l3crusader
                                  l3crusader @uri_ba last edited by

                                  @uri_ba:

                                  It is possible that the GBU-24 is considered a penetrating weapon, and the radius is small enoght to cause no damage to nearby targets.

                                  Actually you have 2 GBU-24 types, one penetrating (BLU-109 warhead) and the other one straight HE (Mk84 warhead). Cant remember which has which name ATM, but the HE one has a curvy body 😉

                                  Scuby 1 Reply Last reply Reply Quote 0
                                  • Scuby
                                    Scuby @l3crusader last edited by

                                    @l3crusader:

                                    Actually you have 2 GBU-24 types, one penetrating (BLU-109 warhead) and the other one straight HE (Mk84 warhead). Cant remember which has which name ATM, but the HE one has a curvy body 😉

                                    Not to worry L3, i’ve got your back!

                                    all paveway/gbu types nicely in order:
                                    http://wiki.scramble.nl/index.php/Paveway

                                    24/B is MK84 and High Explosive
                                    24A/B is BLU109 and Penatrator

                                    Ps. I like curved bodies too 😉

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                                    l3crusader 1 Reply Last reply Reply Quote 0
                                    • l3crusader
                                      l3crusader @Scuby last edited by

                                      @Scuby:

                                      Not to worry L3, i’ve got your back!

                                      🙇

                                      Ps. I like curved bodies too 😉

                                      I knew somebody was going to pick up on that :mrgreen:

                                      TobiasA 1 Reply Last reply Reply Quote 0
                                      • TobiasA
                                        TobiasA @l3crusader last edited by

                                        @l3crusader:

                                        🙇

                                        I knew somebody was going to pick up on that :mrgreen:

                                        Yeah, I like curved bodies too. But I don’t like them to be HE (high explosive) :shock::rofl:

                                        1 Reply Last reply Reply Quote 0
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