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    An improvement for stock korea city tiles

    Korea
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    • Earlybite
      Earlybite last edited by

      Hi,

      because I always found the city tiles very poor I started to have an improvement in view:

      Maybe tomorrow I have finished the first try… If you like it I can send you the tiles…
      Overall, any comment is welcome!

      Til then
      Earlybite

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      • Jackal
        Jackal last edited by

        Earlybite,

        even if the pic is small, just seems you’ve done it great… I would be interested to those tiles when you can, but almost needless to say, take your time first of all.

        Congratulations and take care,

        "I told it Orville and Wilbur too: that thing will never fly"

        Arty 1 Reply Last reply Reply Quote 0
        • Arty
          Arty @Jackal last edited by

          yeap the pic is way too small

          HOT LISTalt text

          System Specs:

          i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB SSD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

          alt text

          Earlybite 1 Reply Last reply Reply Quote 0
          • Earlybite
            Earlybite @Arty last edited by

            Hi!

            These pics are showing the difference:

            These pics are showing the final result:

            So, I think these tiles are an improvement…
            If you like it, you can download it here:

            http://www.file-upload.net/download-10724030/Stock_Korea_City.zip.html

            This site is a non-registration site. If you have an issue e.g. finding the download button, you can give me an email address and I can send you the zip file via email…

            So far, ok, til then.
            Earlybite

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            • Arty
              Arty last edited by

              Hdr and sharpening?
              Cause it looks they are the same as the old ones.
              I mean u applied some filters on the old ones.

              HOT LISTalt text

              System Specs:

              i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB SSD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

              alt text

              Earlybite 1 Reply Last reply Reply Quote 0
              • Earlybite
                Earlybite @Arty last edited by

                @Arty: Yes, and…? Maybe it is/was the first step…

                Overall:
                These stock city tiles give not much to improve.
                Do someone know…, if it is allowed to use Google Maps for this…?

                Greeting
                Earlybite

                Arty 1 Reply Last reply Reply Quote 0
                • Arty
                  Arty @Earlybite last edited by

                  @Earlybite:

                  @Arty: Yes, and…? Maybe it is/was the first step…

                  Overall:
                  These stock city tiles give not much to improve.
                  Do someone know…, if it is allowed to use Google Maps for this…?

                  Greeting
                  Earlybite

                  Earlybite excuse me sincerely. I don’t criticize. Every addition modification for the better is more than welcomed…
                  My runway tiles suck for example… cause they are based on the stock ones.
                  I was asking just to clarify. I wasn’t able to view your pics on a desktop pc - browser, I was on my phone and cause the resolution of your screenshots is low I couldn’t see the difference.

                  Your saying :“These stock city tiles give not much to improve.” Says it all.

                  Nice work m8.

                  HOT LISTalt text

                  System Specs:

                  i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB SSD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

                  alt text

                  BANITA 1 Reply Last reply Reply Quote 0
                  • BANITA
                    BANITA @Arty last edited by

                    very nice earlybite! 🙂 you have good idea.

                    Earlybite 1 Reply Last reply Reply Quote 0
                    • Earlybite
                      Earlybite @BANITA last edited by

                      Hi,

                      great problem…, the perspective.

                      The higher buildings are, the worse they look…

                      I really do not know if I can handle this… 😞
                      (At least not at that resolution.)

                      Til then
                      Earlybite

                      Joe Labrada 1 Reply Last reply Reply Quote 0
                      • Joe Labrada
                        Joe Labrada @Earlybite last edited by

                        One way to minimize this ugly effect (impossible to eradicate completely, as they are flat images): With satellite photographs with perfect overhead perspective.

                        Earlybite 1 Reply Last reply Reply Quote 0
                        • Earlybite
                          Earlybite @Joe Labrada last edited by

                          @Joe:

                          One way to minimize this ugly effect (impossible to eradicate completely, as they are flat images): With satellite photographs with perfect overhead perspective.

                          Hi!

                          You mean to minimize the perspective, the angle of viewing? If so, that was also one thought I had, but that isn’t possible with Google, or Bing Maps, isn’t it? And a work over with paint.net has not really an effect on the perspective…
                          The other idea is to reduce the resolution of the map (if you know what I mean). The pic was from a map with a resolution of 50m…
                          Overall, it always will be a balance act, yes?

                          Thanks for your advice!
                          Greeting
                          Earlybite

                          Joe Labrada 1 Reply Last reply Reply Quote 0
                          • Joe Labrada
                            Joe Labrada @Earlybite last edited by

                            Modify the prospect of a photo, in fact, it is impossible.

                            We must find photos with perfect zenith angle, or almost (a little perspective is acceptable, but too much). It is a job search.

                            Bp .: Basic texture town of POH

                            Earlybite 1 Reply Last reply Reply Quote 0
                            • Earlybite
                              Earlybite @Joe Labrada last edited by

                              Hi,
                              thank you again for your reply! Now I’m absolutly sure that I understood you correctly…
                              (Just tried with great res, but this will not be the solution… It would need maybe four layers for north, west, east, south, with changing the layer by direction of your flight.)
                              BTW: Do you accidentally know if Bing, or Google updates (in my case Korea) map(s)?
                              Anyway: Thanks for your advice, sir!
                              Greeting
                              Earlybite

                              Joe Labrada 1 Reply Last reply Reply Quote 0
                              • Joe Labrada
                                Joe Labrada @Earlybite last edited by

                                In F4Spain we not work with textures Korea. Only textures typical land of Spain, Portugal and Africa. Not Korea. Korea is another type of land, more green, jungle, wildest rivers, most winding roads …

                                In 4096 POH textures are created from scratch. (Downloadable POH0.7.0).

                                You can study our work in more detail using Terrain Editor.

                                Earlybite 1 Reply Last reply Reply Quote 0
                                • Earlybite
                                  Earlybite @Joe Labrada last edited by

                                  WIP…

                                  Comments are welcome.
                                  Greeting
                                  Earlybite

                                  Earlybite 1 Reply Last reply Reply Quote 0
                                  • Earlybite
                                    Earlybite @Earlybite last edited by

                                    SWIP…

                                    All tiles are (not on a meter <g>) 1:1, 1km in the map is 1 km in the sim…

                                    Greeting
                                    Earlybite</g>

                                    CAG 1 Reply Last reply Reply Quote 0
                                    • CAG
                                      CAG @Earlybite last edited by

                                      Do you guys ever try the korea tiles from Tomcatz? I think that will be a good solution to have better tiles than the old stock ones!!! 😛

                                      Earlybite 1 Reply Last reply Reply Quote 0
                                      • Earlybite
                                        Earlybite @CAG last edited by

                                        @CAG:

                                        Do you guys ever try the korea tiles from Tomcatz? I think that will be a good solution to have better tiles than the old stock ones!!! 😛

                                        What does that have to do with my work…?

                                        CAG 1 Reply Last reply Reply Quote 0
                                        • CAG
                                          CAG @Earlybite last edited by

                                          Well! He has done some great work on landscape and city tiles. Thought that he will have possibly some good impulses for your work. That’s all.

                                          livrot 1 Reply Last reply Reply Quote 0
                                          • livrot
                                            livrot @CAG last edited by

                                            I like these tiles and the new correccted height and speed impressions they seem to offer.

                                            The old and obviously much too big korean buildings should be resized down to a fraction (1/3 perhaps) or get muuuuch more windows on their textures.
                                            (the old white building block compared to the new orange buildings in the screenshot above)
                                            I bet there are only 20 different old 3D objects (factories, buildings) and it could be done in 4 hours by any 3D artist.

                                            Together with these tiles it would make a big difference.

                                            Thanks.

                                            Earlybite 1 Reply Last reply Reply Quote 0
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