An improvement for stock korea city tiles
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How much contrast…?
I think from great height it should look “dusty”, but from low pass it should look more colored, with more contrast. But both, that isn’t to manage, AFAIK.
Any advice is welcome…!
Greeting
Earlybite -
@APOLLO 11: May I ask for what that ‘Thank you’ is… in post #21?
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IMHO
city tiles
with more contrast are better
i will try
less BLUE
more RED
less saturation -
If you’ll try, you will succeed for sure, bro.
Just can’t await for the results - do you need only a pair Falcon YEARS to, right?
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OOOOPSS !!
I mean YOU Earlybite will try , IMHO
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Three types of city tiles…
More or less still only with “base” tiles, but I think this can be a good beginning. Now step by step…
And some impressions…
Greeting
Earlybite -
In the assumption, that there is interest…, some pics.
This is 4500*4500 to 2048 and…SWIP, but from the quality the best I can get (AFAIK).
Greeting
Earlybite -
There are good tiles.
The only problem is repetition so perhaps if you don’t mind working on more of them with similar good quality. See if you can still make even smaller resolution because in the end, when you have many tiles, there is performance hit with larger size tiles.
Very good effort. -
There are good tiles.
The only problem is repetition so perhaps if you don’t mind working on more of them with similar good quality. See if you can still make even smaller resolution because in the end, when you have many tiles, there is performance hit with larger size tiles.
Very good effort.I’m working on it… This, if you want, is a “base”-tile with connecting edges, which can be used by any further tiles, so “all” streets will be connected “like real”. The only real problem is that the Google map have water prints, which can be seen heavily with that high resolution, and the Bing map isn’t that good for to find usable places, especially with a good view from above.
What is important to me, that is that you have a really good view also from low pass (270 ft!)…Further tiles need time, this tile has something around 40 levels…, but I think it is worth.
Greeting
Earlybite -
@APOLLO 11: May I ask for what that ‘Thank you’ is… in post #21?
Just liked those images with city tiles! That’s all!
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Hi,
ah ok, I only asked because I was interested in opinions of the contrast.
The tiles will be very good, but momentary I’m not working on it, because the weather “eats” all my power (32°+, if you know what I mean) and my right eye is a little ill.
The tiles will finally be 4500*4500[1] to 2048 and L2 will be changed (placement and some heights) and eventually the bin file…
[1] It is a little larger then 1 km, but it will maybe increase the speed feeling especially in low pass.Thanks for answering and
greeting
Earlybite -
Contrast looks fine to me!! Also consider (if possible) to create some low density building tiles for the surrounding heavy populated city areas!
Never liked the “square” image that cities present surrounded by green tiles (fields) in BMS…It will be great if your tiles improve low altitude impression of speed over populated areas! I think it is a very positive upgrade for BMS indeed!
Looking forward to see results as soon as you finish your work Earlybite!As for the heat i know what you mean! Last week has been very hot in here also!
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@APOLLO:
Contrast looks fine to me!! Also consider (if possible) to create some low density building tiles for the surrounding heavy populated city areas!
Never liked the “square” image that cities present surrounded by green tiles (fields) in BMS…Totally agree.
Good work so far. -
These tiles are CCPP (cut copy paste paint), no blend. So, still WIP…
Greeting
Earlybite -
Looks very realistic! Keep up the good work!! Tiles are very photo realistic! The city limits remain square and extremely opposite to the surrounding coutry side!! I Understand it is still a WIP. See if you can add in a latter stage some lowest density building tiles to recreate suburb areas around the main city. Still very impressing compared to stock city tiles in Korea!!
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Thanks, Apollo!
The tiles are from bing-maps with a 20m res, into 5000 px and the dds-file is 2048.
If you have a direct look you will notice that all streets are connected, because of the tiles are not blended, the are painted at the borders. But this needs so much time. If the tile is very compatible it needs a full day, but if not, I had one which needed 3 days. The advantage is, that one can replace small places in each tile without a great work. Even with the dds-file…These pics are from momentary 18 tiles and each one has its own look, no repetition. If all tiles are ready you will notice no repetition even with a really great city.
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Amazing indeed!!! Didn’t realize the amount of work required!! Looking Good!!
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Hi!
Yes, it is a lot work!
E.g.:
Map:
Tile:
But now there is a great issue!
Today I wanted to start with the harbour line, but I’m not able to get the default water into a new tile in 2048!
Or I take e.g. HCOST00F (256px) and put another layer (also 256px) as harbour, this works. But it looses many of sharpness, so IMHO a NoGo.
I had many tries today, but as far I change e.g. HCOST99F e.g. the size, I get black water.
(I’m using Paint.Net…)
Is there a chance, that someone can send me a default water tile, but in 2048*2048?
That would be very nice!
Hopefully TIA
Earlybite -
Hi Earlybite,
PM exchanged. -
There was a problem:
Problem solved (AFAIK):
Still WIP…
Greeting
Earlybite