Full-motion support???
-
@airtex2019 - Thanks to all for the informative answers. Maybe one of these days…
-
I’ve always thought that G Seat are better for fighters that motion chairs, plus are smaller/fit in a home cockpit. They are rarer than even motion platforms but because they are simulating the feel of the seat/straps under G it is better for combat because a motion platforms can’t get all the rates and extreme angles a jet fighter needs, and that even taking into account for the motion platforms that you don’t really have to go to the same angles/rates to trick your body once outside references are taken away.
I was following Berigson’s G-Seat project pretty closely but fell off with life changes. I know there was a Racing Sim focused company that makes/made one and there was a guy on YouTube that made one that inflated bladders which I thought was a good DIY design. But then the software interface and knowing my tactile feedback system is a good 80%/20% answer already, I backed off the whole idea.
Good to know @airtex2019 is at least open to supporting what we need
-
@Snake122 I think, that the best option to simulate g-force effects on the body would be a combination out of a suit like the TESLA suit, a pulley/strap system and motion
-
@Snake122 the vertical Gs field is already present in FlightData.h
-
@airtex2019 right, but it also simulates forward and back by just moving the seat back pressure areas plus belts tightening/loosening (i.e. chair back presses into you more on carrier launch) and even side to side roll/yaw acceleration feel with just one side of both the seat pan and back on one side moving.
@Korbi I have a first gen tactile feedback vest, 3rd Space, that I will use to get specifically G feedback on top of my JetSeat/bass shakers. If there was a simpler 4-5 harness DIY belt tension system I would add that in next.
-
@Snake122 does this vest have arm sleeves as well?
With a tactile feedback vest with armsleeves you even could make it harder to raise your arms when g-force hits -
@airtex2019 Will there be more telemetry data output from 4.38. What I understand is that motion platform software like SimHub and Sim Racing Studios cannot create profiles for Falcon BMS since it lacks telemetry data.
-
@Vikingo it’s on my todo list but maybe not for initial launch - unless somebody else picks that up
We did already improve the existing telemetry’s synchronization - for reliability and latency - which is necessary for a motion platform
But to get six axis acceleration, currently you still need to track the derivatives. which adds a frame or two of latency.
If anyone is working on adapter-layer code for a motion platform (or anything else) please feel free to ping me. I have sample code for reading 4.38 shared mem, with proper synchronization.
-
@airtex2019 thanks! I am happy that it is on your todo list
-
@oakdesign said:
https://www.reddit.com/r/falconbms/comments/1472px4/6dof_motion_simulator_first_try_on_falcon_bms/
Holy chunder-bucket, Batman…!!!
Me want.
-
@Aragorn I’ve been thinking of building my own for a while - I had designs that I thought would work for around £300 uk, but then found this -
-
@rubbra I wish that you lived next door to me, dude.
Then, I could pay you to build me one…!
(My payment thereby covering YOUR platform)I’d additionally throw in evening beers and a bonus daily pun.
DAMN geography. -
@Aragorn said in Full-motion support???:
@oakdesign said:
https://www.reddit.com/r/falconbms/comments/1472px4/6dof_motion_simulator_first_try_on_falcon_bms/
Holy chunder-bucket, Batman…!!!
There’s one place on Earth that uses this word and Beer as currency. Home.
-
@Aragorn to be honest, you wouldn’t want me to build you one. I have grand plans, and they usually work for me for a time, but it’s typically iteration 3 that finally works and lives.