Falcon BMS Forum
    • Categories
    • Unread
    • Recent
    • Popular
    • Website
    • Wiki
    • Discord
    • Contact
    • Register
    • Login

    Shared Memory bit "solenoidStatus"

    Scheduled Pinned Locked Moved Unsolved Community Support (BMS Q&A)
    15 Posts 7 Posters 380 Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TulkasT Offline
      Tulkas
      last edited by Tulkas

      Does exist a description of the information given by the different bits in the shared memory? I took a look on the technical manual but I could not find much.

      I am building a landing gear box and I need to know what bit to use. “Gear solenoid” sound like the best candidate, but we have also “MLGWOW”.

      Thanks!

      MaxWaldorfM 1 Reply Last reply Reply Quote 0
      • MaxWaldorfM Offline
        MaxWaldorf Global Moderator @Tulkas
        last edited by

        @Tulkas explore the header (.h) code you will surely find stuff in there that can help you (usually coders try to leave a lof of comments)

        Benchmarksims Developer - Falcon Lounge Founder
        MaxWaldorf Signature

        1 Reply Last reply Reply Quote 0
        • R Offline
          Ricky
          last edited by

          Check out FlightData.h in your BMS directory -> Tools -> SharedMem.

          1 Reply Last reply Reply Quote 1
          • TulkasT Offline
            Tulkas
            last edited by Tulkas

            Thanks! That helped me to find it.

            But I don’t know if I can get more information, would the solenoid be powered when the gear is down so permission button is no needed to retract?

            alt text

            1 Reply Last reply Reply Quote 0
            • MaxWaldorfM Offline
              MaxWaldorf Global Moderator
              last edited by

              I don’t think this is exposed logic…

              We don’t even model the button on the gear lever…

              Benchmarksims Developer - Falcon Lounge Founder
              MaxWaldorf Signature

              TulkasT 1 Reply Last reply Reply Quote 0
              • TulkasT Offline
                Tulkas @MaxWaldorf
                last edited by

                @MaxWaldorf

                That I know and it is fine, the consent button does not need to come from BMS because, well, if you are pushing the physical button that’s sending it’s own signal.

                What I need from BMS is a signal that there is WOW, so the solenoid is unpowered and the gear level is locked in position, but also a signal that the gear is down and the plane is airborne (no WOW), so the solenoid is powered and the lever unlocked.

                I suspect that “SolenoidStatus” may do that, but I need to know before I wire my LG box.

                MaxWaldorfM R BoxerB 3 Replies Last reply Reply Quote 0
                • MaxWaldorfM Offline
                  MaxWaldorf Global Moderator @Tulkas
                  last edited by

                  @Tulkas Maybe @Marvin157th has an idea…

                  Benchmarksims Developer - Falcon Lounge Founder
                  MaxWaldorf Signature

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    Ricky @Tulkas
                    last edited by

                    @Tulkas

                    You can grab Lightning’s shared memory viewer here. Together with the comments in the header file (the .h file), it really helps when figuring out the exact working of each value.

                    SolenoidStatus goes on/true when the gear handle is permitted to move.

                    You can get WOW separately too, if you need it, but for the solenoid it shouldn’t be necessary.

                    1 Reply Last reply Reply Quote 3
                    • SOBO-87S Offline
                      SOBO-87
                      last edited by

                      Bit OT but with the real jet is it possible to move the gear handle to up on the ground and the WoW switch stops the retraction from happening until the wheels lift off? Or does WoW stop the gear handle movement itself?

                      My dad has told me of particularly brave pilots back in the day in other types selecting gear up before the takeoff roll so the gear retract as soon as they are airborne once the weight on wheels switch is released.

                      dumbaD 1 Reply Last reply Reply Quote 0
                      • BoxerB Offline
                        Boxer @Tulkas
                        last edited by

                        @Tulkas – you gotta read the whole flightData.h 😉

                        Look for MLGWOW and NLGWOW in LightBits3 - those are the weight on wheels predicates. There is only one for both mains, that’s deliberate.

                        –
                        Cheers,

                        Mark.

                        TulkasT 1 Reply Last reply Reply Quote 0
                        • suhkoi69S Offline
                          suhkoi69
                          last edited by

                          The DN LOCK REL button, which is implemented in 4.35 is a mechanical bypass of the landing gear
                          handle solenoid. The solenoid prevents the handle to be moved inadvertently but may fail. The
                          mechanical bypass is then used to move the handle. Please note, these two actions do not have to
                          happen simultaneously. A Sim delay was introduced to allow the pilot to perform both actions
                          subsequently rather than simultaneously for obvious mouse and keystroke issues the real pilots (or
                          cockpit builders) don’t have to take into account.
                          On the ground, once WOW is activated, the landing gear cannot be retracted unless this safety button
                          is depressed. In the air, this button allows lowering the handle in case of a solenoid failure.
                          The WOW switch (Weight On Wheels) is implemented. Once weight is on the gear struts the WOW
                          switch is activated allowing or terminating various system functions. One of these functions is the lock
                          of the gear handle in the down position. This protection can be overridden by the DN LOCK REL
                          button as the name implies. Use with … caution

                          1 Reply Last reply Reply Quote 0
                          • dumbaD Offline
                            dumba @SOBO-87
                            last edited by

                            @SOBO-87 IIRC the manual states that wow locks the handle, once airborne and gear up, handle is locked in the up position until the button is pressed.

                            Ryzen 5800x3D, Radeon 7700XT, 32 GB DDR4, 34" 3440*1440, TiR5, x52pro, NVMe SSD, Win11

                            1 Reply Last reply Reply Quote 0
                            • TulkasT Offline
                              Tulkas @Boxer
                              last edited by

                              @Boxer said in Shared Memort bit "gear solenoid":

                              @Tulkas – you gotta read the whole flightData.h 😉

                              Look for MLGWOW and NLGWOW in LightBits3 - those are the weight on wheels predicates. There is only one for both mains, that’s deliberate.

                              I did, I did. I’m aware of the two WOW bits, but still not sure if they give me all I need. Would they just send info of weight on/off the wheels with gear down, what does that bit do with gear up? Still sending weight off? I need a bit to account for three situations:

                              -Gear up, solenoid is unpowered, lever locked
                              -Gear down, airborne, solenoid is powered, lever unlocked
                              -Gear down, on the ground, solenoid unpowered, lever locked

                              So, would the MLGWOW send the correct signal to the solenoid or is it just a weight on/off? I thought the “solenoidStatus” maybe is a more complete bit with all the logics already on it.

                              The DN LOCK REL is mechanical in my box so it does not need interaction with BMS. The same for the consent button, it will just connect electrically to the solenoid

                              BoxerB 1 Reply Last reply Reply Quote 0
                              • BoxerB Offline
                                Boxer @Tulkas
                                last edited by

                                @Tulkas said in Shared Memory bit "solenoidStatus":

                                @Boxer said in Shared Memort bit "gear solenoid":

                                @Tulkas – you gotta read the whole flightData.h 😉

                                Look for MLGWOW and NLGWOW in LightBits3 - those are the weight on wheels predicates. There is only one for both mains, that’s deliberate.

                                I did, I did. I’m aware of the two WOW bits, but still not sure if they give me all I need. Would they just send info of weight on/off the wheels with gear down, what does that bit do with gear up? Still sending weight off? I need a bit to account for three situations:

                                These bits represent literal reflections of the mechanical switches on the landing gear struts. When the strut extends the switches open, and the bit shows the no-WOW condition (i.e. bit is zero). When the strut compresses, the modeled switch closes and the bit goes to 1, weight is on the wheels.

                                Since the gear struts are extended in the wheel well when they-re up, there is no WOW and the bits will all be zero as the switches are open.

                                This is all a natural side effect of the modeling of the ground handling…you’ve noted that the jet will “bob” when you stab the brakes on the ground, right?? The struts are extending and compressing when that happens and all that has to be modeled so that it looks right from the outside views…wheels remain in contact with the ground etc.

                                –
                                Cheers,

                                Mark.

                                1 Reply Last reply Reply Quote 0
                                • TulkasT Offline
                                  Tulkas
                                  last edited by Tulkas

                                  I did some experimentation. I use AIC (Aircore & Interface Controler) that has a output named “Gear Solenoid” which I assume reads the status of the shared memory bit “SolenoidStatus”. I just connected a multimeter to the output to check what was it doing on every situation:

                                  It turns out that the AIC “Gear Solenoid” bit is basically a MAIN GEAR WOW SENSOR.

                                  So the solenoid is powered all the time except when the three wheels are on the ground. That means I have to break the circuit when the gear is up, to unpower the solenoid, and then close the circuit with the permission button so I power the solenoid and I can lower the gear

                                  1 Reply Last reply Reply Quote 0
                                  • First post
                                    Last post

                                  32

                                  Online

                                  9.2k

                                  Users

                                  19.2k

                                  Topics

                                  328.7k

                                  Posts
                                  Benchmark Sims - All rights reserved ©