Stick Sensitivity
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Thanks Mav-JP, nevertheless I assume you guys using HOTAS get faster responses, if something can be coded for problematic sticks, good, if not, good as well.
Tom
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PS: To my other question, Mav-jp or anyone who knows: Does setting a changed deadzone and saturation value for roll and pitch (or rudder) spoil the AVM?
And if yes, what was the default? TBH I played so much with it that I forgot.
I needed to set a deadzone for rudder in order to have a controlled pitch and roll movement without the rudder in the way on that stoop twist grip. THis way all is well and I can even use that twist rudder the way it is designed without using buttons.
This is my last tested setting and the next below that my avarage in charge setting for BMS… -
I got a huge improvement flying BMS after I removed the deadzone “SMALL” that comes by default in the pitch axes in the sim (wonder if should be better to change the default to “NONE”).
After studying Mav-JP FM docs and seeing the real pitch curve already implement in the FM my theory is that any dead zone kills totally or partialy the “flat” part of the curve where you can make tiny adjustments with small response from the plane and you go directly to that part of the curve where you have a more agressive response without the “buffer” flat zone.
I can be totally wrong but it was my impression, at least it’s worth to give it a chance and remove the dead zone.
By the way, I use a 6 years old CH Fighterstick and no other sim is such a joy to fly as BMS.
Cheers
Tulkas
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I took a flight in the Aegean with “Block50” and could somehow reach the expected roll rates with the above setting.
For my system “None” or “Small” seems to make zero to small differences.
Anyway, thank you, will revert to None today.
BTW I always flew Falcon with none and Saturation to medium or high since FF.
Also agree, no FM is such a joy to fly compared to BMS with one exception being IL-2 HistoMod’s F-86 Canadair Sabres and Mig-15s/17s-these are top notch as well.Cheerio
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I confirm deadzone set to zero is the best choice for AFM. Actually this zero deadzone has been developped especially for AFM ( You wont find this zéro option in any other flavor)
Saturation AFAIK no impact
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thanks for all the answers guys i used your settings to improve the handling a bit, but still the team could have added the sensivity option in the update they just released
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thanks for all the answers guys i used your settings to improve the handling a bit, but still the team could have added the sensivity option in the update they just released
Sûre and 100€ With a kitkat !
Besides what i said will allow only to increase sensitivity and reactivity , never to decrease them.
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Mav-jp, would you consider working for 1€ and 100 KitKats?
In all seriousness, the X52 Pro seems annoyingly nonlinear and I’d love to know the easiest way to sort it.
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Mav-jp, would you consider working for 1€ and 100 KitKats?
In all seriousness, the X52 Pro seems annoyingly nonlinear and I’d love to know the easiest way to sort it.
Have you checked the non linearity of x52?
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thanks for all the answers guys i used your settings to improve the handling a bit, but still the team could have added the sensivity option in the update they just released
Do you realize what you are saying?
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Have you checked the non linearity of x52?
This is what I find with the X52 Pro under Windows 7…
Every time the system is booted I seem to have to perform an axis calibration via the Saitek Control Panel to show Windows how far the stick can be deflected. In the above left image I can initially effect full scale deflection in either X or Y axes with about one quarter physical deflection. Once I have moved the stick to all extremities then the correlation is significantly improved.
In the above right image is the output of a utility named as JoyTester2.exe (MD5: d3e312d061498a33996e2b2a98e63375) where I attempt to draw a spiral which smoothly increases in radius. It’s quite surprising how quickly the output becomes nonlinear (I didn’t go to full stick deflection in order to keep the image tidy), and my rough looking attempt also shows that even with real time visual feedback it is hard to control the desired increase in radius - I think this nicely illustrates just how sensitive (high acceleration) the stick becomes.
In particular this behaviour makes it difficult for me to effect precise control while using TrackIR to look away from the HUD/FPM.
edit: JoyTester2 checksum and links to larger images.
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For those of you who would like to test/calibrate josyticks I complied a tools set having several small applications to test joystick responses.
http://uploading.com/files/71328b26/zinnychzrodel.rar/I set my x52 at %90 effectiveness on all axis (But you can still pull 9gs in bms which does not effect your overall performance). This way you will somehow negate your over-reactiveness) and I also applied magnet mod and stick stiffness mod for perfect precision for the x52 which I believe most x52 users already done) and always use 0 deadzone.
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Resurrecting the thread…one question to the BMS devs:
Would it evtl. be possible to include some sort of calibration fix ingame for non HOTAS users?
I get pretty decent flying characteristica by now, but even the AI can turn or roll faster than I do, so a small fix in that area would be much appreciated.If it is nothing to be improved, thanks anyway.
(last night I watched a Mirage 2000D (my wingy) break away after a super mega sharp roll and I could only think “Fork yes, THAT is what I mean!”—yes, I know how to seperate roll and pitch lol)…
Cheerio
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Resurrecting the thread…one question to the BMS devs:
Would it evtl. be possible to include some sort of calibration fix ingame for non HOTAS users?
I get pretty decent flying characteristica by now, but even the AI can turn or roll faster than I do, so a small fix in that area would be much appreciated.If it is nothing to be improved, thanks anyway.
(last night I watched a Mirage 2000D (my wingy) break away after a super mega sharp roll and I could only think “Fork yes, THAT is what I mean!”—yes, I know how to seperate roll and pitch lol)…
Cheerio
AI is using a simplistic fligth model where roll rate (and especially roll rate) is governed by TIE fighter physics modeling (read the model is not even continuous !!!, zero inertia in any axis etc… )
The model you have in the hands is the real one (i am talking F16 here), …and this is soo easy to defeat an AI aircraft that reducing their performance to match the real FM would mean they could never approach a human.
In conclusion : yes AI performances can be higher than the real (the one you have in the hands) but the AI brain is far inferior than yours!
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LOl…:D
Just to avoid confusion, I am over the stage to doubt the FM, I know they are good. Yet something in my already optimized joystick interface, or maybe “the travel distance” of my commands, is a tad to slow.
As always, thanks for feedback…atm my brain travel distance needs a feedback rest, from FF to BMS to IL-2…ahem…too–much … over the past days I modded or checked all those 3…:D
Tom
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I have the same issue with my X65F
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Thanks for confirming I’m not paranoid.
Cheers
Tom
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I use both X-52 and Cougar HOTAS and I had the issue of the stick being to sensitive in the center position. then I got to thinking, all sticks have some kind of loose play in that position and what that causes is, that when you put your hand on the stick it will move and this will be read as an axis change and the plane will react.
The way I found to overcome this slack in the stick is to increase the deadzone slightly to eliminate this effect. Don’t try and change the curves or any other stuff you can screw up on your stick. Keep sticking to the basics.
Since this simple adjustment I hardly have to trim anymore and the aircraft is stable.