Mission failed but why ?
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My “cheat” is a BARCAP with station time set to zero…automatic mission success after take off.
It’s not a cheat sir, it’s massaging the AI!
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I’ve been burned by this on QRAs (intercepts), killing multiple bogeys and clearing the immediate sector, remaining on station checking (and verifying with AWACS) that any living bogeys have fled. I failed to realize that it wants you to kill the specified incomming flight, not others that might follow, so as long as you don’t kill the target, it’s going to be a failure regardless of how well you fended off accompanying bogeys. Now I know the difference between vectors to threat and vectors to target
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A word about CAP’s: The only thing that leads to a earlier relieve is when you are completely winchester (wingman loadout won’t matter). I’m not sure if bingo fuel counts or not. If you can’t stay for some reason, blow all your missiles into the ground, request relieve, press ESC, E and it’s a success.
I find the above counter productive in successfully completing a mission as for any mission thats’ completed you still then need to RTB and land. I have yet to fly any campaign missions as i’m learning and have just returned from holiday…but i find that if you can successfully complete a mission (and it tells you that in the debriefing) without landing then well whats the point in landing at all- or even bothering to learn to land, visually or ILS.
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A word about CAP’s: The only thing that leads to a earlier relieve is when you are completely winchester (wingman loadout won’t matter). I’m not sure if bingo fuel counts or not. If you can’t stay for some reason, blow all your missiles into the ground, request relieve, press ESC, E and it’s a success.
…but i find that if you can successfully complete a mission (and it tells you that in the debriefing) without landing then well whats the point in landing at all- or even bothering to learn to land, visually or ILS.
I must admit I’m much less concerned if the Sim says I succeeded or not then i used to be. If I’ve flown a good mission, blew some stuff up, made a good landing, and most of all had fun doing the above, I’m good to go. .Plus , to me at least, it’s agains’t the spirit of BMS to tweak things so the Sim says I succeed.
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…but i find that if you can successfully complete a mission (and it tells you that in the debriefing) without landing then well whats the point in landing at all- or even bothering to learn to land, visually or ILS.
… because it is not a simple video game but a combat flight sim, and achievement are rather in your mind than on your screen. Note also that you will be awarded by some additional points if you land.
What about your holidays … everything if fine? (weather is good? Because it went “less warm” the day I left the Island.)
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… because it is not a simple video game but a combat flight sim, and achievement are rather in your mind than on your screen. Note also that you will be awarded by some additional points if you land.
What about your holidays … everything if fine? (weather is good? Because it went “less warm” the day I left the Island.)
Oh ok so thats good you get points for landing.
Ah yes, well sunday was bad, it rained but i thought hopefully this will be the only bad day. Next day the weather was nice and myself and my mate went to the harbour to do a boat trip which goes round to some bays most notably Anthony Quinn bay where the guns of navarone was filmed. But about just over an hour in to the trip a storm came and we got soaked, the boat had to turn round back to harbour and cut the trip short by over an hour. Next day was the same more thunderstorms and was pretty much the same on Tuesday. Wednesday was nice and this was our last day, we made as much as we could of it spending time in the pool and stuff, but because of the weather we never got to go to Rhodes town and we stayed in on 3 of the nights.
Bit disappointed with the weather but still a nice holiday, nice island and it was at least still warm when we had the thunderstorms. Would go there again, maybe even next year if the prices are cheaper than elsewhere.
I was thinking- maybe in a future update for BMS they could make landing a must do- and penalize the player by them having have ejected and lost their plane if they just Esc and E once they feel satisfied with their mission.
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and penalize the player by them having have ejected and lost their plane
… nope, because Ejecting might be necessary. Doesn’t mean that pilot was bad.
However … why not a dereliction of duty in case of abusive ejection (this was planned by original Falcon4 team by listening the CMEE.ogg)
if they just Esc and E once they feel satisfied with their mission.
… they already lost points by not earing additional points.
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… nope, because Ejecting might be necessary. Doesn’t mean that pilot was bad.
However … why not a dereliction of duty in case of abusive ejection (this was planned by original Falcon4 team by listening the CMEE.ogg)
… they already lost points by not earing additional points.
So i guess scoring and earning points counts to whether your mission was a success or not? but i know what you’re saying and what other people have said…if you take out the target(s) or for a CAP you’re on station for the allotted time or you spend most of the time chasing and engaging bandits then you’ve done your job…so even if the debriefing says you’ve failed you know really that you succeeded. Its all about what threats are left on the campaign map and dealing with them at the end of the day.
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It’s definitely more than 25 miles and if you winchester or bingo awacs will allow you to depart early.
@Frederf:Not mission failed for leaving the area but time outside the area doesn’t count for the time on station total. I thought it was 25nm from either point. In any case always ask for relief before departing. The answer lets you know if you have satisfied the time on station.
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I did a BARCAP and i only shot a mig 17, think i was supposed to patrol steers 3 and 4 for 28 mins and i did though not sure if i was there for the full duration (dont think i was), and i RTB’d when i reached bingo fuel even though i still had 3 amraams and 2 aim 9s left…in the debrief it was deemed a success. It said i had maintained air superiority and that no enemy aircraft violated our airspace.
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Yes, a BARCAP can be a success even if you did nothing. If you stay on station, it’ll be fine.
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I just flew a TASMO and when I did my recon there was one ORCA II left from my last TASMO I did so I created the package to finish it off. I also found two more ORCA II’s near by and loaded them into my DTC. I carried 4 AGM-65G’s and I loaded my wingman with HARMS for the SA’s near by. When I got to the target it had two ORCA II’s instead of one and the other target steer point where the two ORCA II’s were supposed to be were gone. I destroyed all ORCA II’s and finished off a port building with the last AGM. When I RTB’ed I got mission failed. Target not destroyed. I then reloaded and flew the mission again and the recon was the same. When I arrived at the target it was completely different from the recon yet exactly the same as my first mission. I destroyed every ship in the entire area and even targeted two ships off in the distance with my HTS and had my wingman send Magnums down range. When I got back to base it said I failed again. I got several kills and all the ships I targeted were destroyed. My wingman even destroyed one of his targets and damaged the other which was not an ORCA II. It was a much larger ship. When we left there were no ships left in the entire area except for the huge ship that was damaged and it was no where near the target steer point. After I got back in the 2D map I looked at the map and tat one stupid ORCA II was still there. I’m not going to fly it again because I was just there and it wasn’t. I will go fly some other missions and see if it disappears. Could it be a JSTARS problem because I have no JSTARS on the briefing menu?
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Cannot say for sure Viking, but my guess is that the large ship that was only damaged probably is THE target and thus its destruction is what determines the mission success. It is like many missions, where you can fail on an intercept for example if you don’t destroy all the targets, or a DEAD mission where the target radar is no longer there because it was destroyed in a previous DEAD mission, yet your flight is sent to the target site again, and because THE target radar is no longer there and maybe you destroy other surrounding radars, you can fail. The latter type missions I check carefully and avoid for that reason. If I see a CAS or BAI mission where it states that the objective target is the “XXX” battalion (in other words it doesn’t state a numbered battalion - eg 214th AAA battalion etc.), I’ve learned from the past years to avoid those too as you will most likely fail no matter how many enemy you destroy in the target area. Just my 2 cents!
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Did awacs direct you to that target you destroyed? I have found if your target is somewhere awacs will vector you to the exact spot even when other enemy units are close by.
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It could not of been the large ship due to the answer to the question posted by cptmtge. Awacs continually directed me to a position with no targets and sometimes it was on land, not sea. Also some of the target steer points I had made were way off. Some were close but on land instead of sea with no targets around. Some were hundreds of miles away and some were pointing off into the sky as if there was no steerpoint. It was weird. I just deleted it with mission commander then made a couple more with a few FFF thrown in.