DPRK strong campaign
-
what a freakin panic.
Looks like I am going to lose this campaign every time I get in the cockpit.
LOVE IT thank you!
-
It’s early in the campaign…I wouldn’t sweat it.
-
Yep, the first day is a rough one, but if you can fly some successful missions during the first 20 hours or so the campaign is manageable.
BTW, I found out that using Kunsan AB may be a good idea, as it’s pretty well defended by Patriots and remote enough from the initial battle front, so that the runways have reasonably low chances of being destroyed by the enemy in a matter of hours.
-
Osan is where I have my F15C and F16-30 squadrons and I am about to lose that airbase as I just don’t have enough available aircraft (even with ATO set solely to BARCAPS) in order to stop the red horde.
Wasn’t is King Richard screaming “my Kingdom for a Carrier”?
-
It is unrealistic to expect to push them all the way back to the north - I think the victory conditions for this one are “hang on until day 7’ish”
You might want to think about relocating to Fukuoka/Kadena AB for safety.
-
Vanille campagins are too easy to win, guys. You must be doing something wrong.
-The order of the day is to put together gorillas at the beginning of the campaign with 3:2:1 ratios for (sweep+escort) : (SEAD) : (OCA) and go for the enemy runways as soon as the war starts. This is rule ä1 in your Air Campaign. Do your homework and read campaigns from the past!
- Set the flight plans of the package together, so that all flights are not more than 40 nm from each other. At combat speeds, medium altitude, that means about 4 minutes. Full support.
-Avoid the FLOT.
-Think about a sweep to clean the ingress. This flight will spend all missiles in the ingress and should RTB, in order to save the acft.
-Put a close escort 10-20nm in front of the package.
-Set a TARCAP 2 minutes before the strike gets there. It should egress with the strike. So time coordination, here.
If you put in your package 5 flights with 4 ship in each, you have 12 ships in A-A, 8 in SEAD and 4 strike. You can destroy two enemy airbases this way easily. When your side starts getting some local air superiority, you need less A-A sorties, so add more strikers and take more airbases in each mission.
Think about 4 ship wild weaseling between the big gorillas to destroy the enemy IADS. Do not try to destroy everything, use the soviet approach in the cold war: Open corridors and ingress through them to take AB in the rear. If you have an additional jamming platform, sacrifice one SEAD flight, and exploit it to the maximum in SOJ. It is worth it. It should egress with the strikers. Not before, not later.
It is a piece of cake.
- Set the flight plans of the package together, so that all flights are not more than 40 nm from each other. At combat speeds, medium altitude, that means about 4 minutes. Full support.
-
I tasked 3 sead strikes at the start of campaign clearing my flot of SAM coverage. The red air to air is far to thick to try and hit their airbases that would be worth it. I will lose airbases clearly. Once night arrives I will hit the key airbases with B2 and F117 then rollback their ground offensive, decimate their airforce and kill everybody in the way. Change loadouts, task specific CAS, SEAD and OCA strikes as needed and take no prisoners. A plan that will work again.