Aegean theater v1.5 install question
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I don’t have any version of the Aegean theatre currently installed…………Do I need a previous version first before installing v1.5? Or can I just do a fresh install with v1.5 (needing no previous version the theatre) and all the previous versions will be installed as well and I can get up and running on it pretty quickly.
Thanks in advance
GW
……you can run…but you’ll die tired!
Intel Core 2 CPU, 6420 @ 2.13 GHz, 4GB RAM
Windows Win7, 32-bit, ATI Radeon HD 2400 Pro
Thrustmaster Cougar HOTAS -
You can do a fresh install of v1.5…no previous version required.
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@Grim:
I don’t have any version of the Aegean theatre currently installed…………Do I need a previous version first before installing v1.5? Or can I just do a fresh install with v1.5 (needing no previous version the theatre) and all the previous versions will be installed as well and I can get up and running on it pretty quickly.
Thanks in advance
GW
Hi my friend.
Well “Dracfalcon” is right and i thank him for the support.
Confirmed here (post #113): https://www.benchmarksims.org/forum/showthread.php?22473-Aegean-theater-v1-5&p=328549&viewfull=1#post328549
If you need anything more, maybe i can help you.
I hope to enjoy it ;).
Nikos. -
Dracfalcon & Niko,
Thanks……I’ll let you know how it goes
GW
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Hi folks,
any news yet if we can expect properly moving ground units for the next hotfix on Karpathos? It would be nice if they wouldn’t drive through water (unless they’re amphibian units, of course ;))
All the best, Uwe
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I don’t think this is a theater issue but a Falcon issue.
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We had a similar issue while testing ITO2 in FF, RAM22 back then solved it IIRC.
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I don’t think this is a theater issue but a Falcon issue.
It’s weird though that two theaters (Ikaros / Aegean) should display different behaviour: in Ikaros, ground units won’t move at all from the north of the island to capture Karpathos in the south, while in Aegean, they do move but through the ocean occasionally. I’m just wondering what the issue is there and wether it could be fixed at some point.
All the best,
Uwe