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    Bullseye for HAD

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    • F
      Frederf @Mower
      last edited by

      Only way I know is to make a HUD MARK on a visual colocate on a HAD lock.

      MowerM Dee-JayD 2 Replies Last reply Reply Quote 0
      • MowerM
        Mower @Frederf
        last edited by

        @Frederf:

        Only way I know is to make a HUD MARK on a visual colocate on a HAD lock.

        Check this doc out, it may help…

        http://files.enjin.com.s3.amazonaws.com/199958/modules/forum/attachments/MARKPOINS_1355264927.pdf

        GOTS…
        FalconAF to FBMS Conversion Guide

        1 Reply Last reply Reply Quote 0
        • Dee-JayD
          Dee-Jay @Frederf
          last edited by

          @Frederf:

          Only way I know is to make a HUD MARK on a visual colocate on a HAD lock.

          This might disappear in the future, because TD box in HUD for HAD is not realistic and do not exist IRL.

          ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

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          • M
            Mobius @Mower
            last edited by

            @Mower:

            I may be wrong cause I’m away from home, but if you switch your left mfd to the HSD whilst you designate in the HTS in the right MFD, the HSD will show cursor bullseye at bottom left.

            First of all thank you all for your answers.

            I tried your approach but the bullseye coordinates on the HSD are apparently always slaved to the AG Radar Cursor, even if the HAD is SOI.

            Greetings,

            Mobius

            Blu3wolfB 1 Reply Last reply Reply Quote 0
            • Blu3wolfB
              Blu3wolf @Mobius
              last edited by

              My method is to have the HAD on the left, HSD on the right. I set them to have the same range scale so that the pictures are the same. Then I can move the HSD cursor around and just ‘eyeball’ the position - when the cursor is in the same spot as the target, I read out the B/E coordinates.

              Helpful for passing LOWDOWN to follow on flights.

              F 1 Reply Last reply Reply Quote 0
              • F
                Frederf @Blu3wolf
                last edited by

                @Mobius:

                First of all thank you all for your answers.

                I tried your approach but the bullseye coordinates on the HSD are apparently always slaved to the AG Radar Cursor, even if the HAD is SOI.

                Greetings,

                Mobius

                Yes, or rather they are cursor and SPI. There are situations where AG FCR position and SPI are not in the same place.

                @Dee-Jay:

                This might disappear in the future, because TD box in HUD for HAD is not realistic and do not exist IRL.

                That’s very good but is there some way to make HAD cursor SPI or otherwise properly get numerical position (BZ or L/L) out of HAD?

                Dee-JayD 1 Reply Last reply Reply Quote 0
                • Dee-JayD
                  Dee-Jay @Frederf
                  last edited by

                  Not sure … but in case on HAD, cursors are not really associated to SPI. Consider cursors more like the cursors you have in HAS page (section, not SPI). HUD symbology is almost identical to HAS modes.

                  Except some very specific modes (PT mode) available only on some a/c block and if working in rework within a given geometry on a given target … etc … , HAD (HTS) can’t provide precise geo coordinates. No pinpoint with GPS guided munitions like you do with TGP or radar or SPI.

                  ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                  MowerM 1 Reply Last reply Reply Quote 0
                  • MowerM
                    Mower @Dee-Jay
                    last edited by

                    Hopefully 4.33 will give us more functionality with the SPI, like designating a SPI with the FCR or TGP and slaving a weapon to it (eg Rifle).

                    GOTS…
                    FalconAF to FBMS Conversion Guide

                    Dee-JayD 1 Reply Last reply Reply Quote 0
                    • Dee-JayD
                      Dee-Jay @Mower
                      last edited by

                      … This will require a huge work of mechanization and relearn almost everything. This time , beginners might have a little advantage. 😉 Not easy to lose old habits.

                      ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                      demer928D MowerM 2 Replies Last reply Reply Quote 0
                      • demer928D
                        demer928 @Dee-Jay
                        last edited by

                        Sorry OP, but you have been HAD……LOL!!!

                        sigh,
                        demer

                        1 Reply Last reply Reply Quote 0
                        • MowerM
                          Mower @Dee-Jay
                          last edited by

                          @Dee-Jay:

                          … This will require a huge work of mechanization and relearn almost everything.

                          Awesome, bring it on!

                          GOTS…
                          FalconAF to FBMS Conversion Guide

                          1 Reply Last reply Reply Quote 0
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