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    TheaterLOD levels question

    Theater Discussion
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    • M
      MorteSil last edited by

      Edited

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      • Blu3wolf
        Blu3wolf last edited by

        I was under the impression that BMS only renders the L2 terrain.

        There was a lot of threads about it back in 2011.

        M 1 Reply Last reply Reply Quote 0
        • M
          MorteSil @Blu3wolf last edited by

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          • Blu3wolf
            Blu3wolf @MorteSil last edited by

            Yeah, but the korean files were not made specifically for BMS unless I am much mistaken. I think they were converted from the original files?

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            • M
              MorteSil @Blu3wolf last edited by

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              • Blu3wolf
                Blu3wolf @MorteSil last edited by

                https://www.benchmarksims.org/forum/showthread.php?16190-Bend-the-L2-MESH&p=233661&viewfull=1#post233661

                Cant find the 2011 threads in searches, and I cant be bothered spending more time hunting for them.

                In any event, when these threads were going on, I had little to no idea what an L2 file was other than terrain so I cant remember specifics about it.

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                • M
                  MorteSil @Blu3wolf last edited by

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                  Khronik 1 Reply Last reply Reply Quote 0
                  • Khronik
                    Khronik @MorteSil last edited by

                    What I heard was that it was limited to L2 to bypass issues with Fartiles…

                    demer928 1 Reply Last reply Reply Quote 0
                    • demer928
                      demer928 @Khronik last edited by

                      @Khronik:

                      What I heard was that it was limited to L2 to bypass issues with Fartiles…

                      Messing up Multi Player DDP, sends\transfers. At least that was what I heard.

                      Cheers,
                      demer

                      M 1 Reply Last reply Reply Quote 0
                      • M
                        MorteSil @demer928 last edited by

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