F-14D Cockpit
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MyKinge, I am not sure what the contaract number for an F-14 is. But, I have seen the data plate for an A-6E Intruder on the US military forums. The Contract number for the A-6 was N00019-76-C-0366
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I still having given up with the geometry of the canopy….but I feel a bit frustrated when I spend hours trying to do it and the result are worst than what I had a the beginning!!
Show us what you have done
Personally the way I would do it……
Start from the front edge of your canopy arch and draw an outline using splines.
Then using reference material, work your way back, copy the spline you have made (shift drag) and adjust as needed.
When you have enough, add a surface modifier. Remove the modifier and adjust the splines needed, then reapply the modifier until you have a good shape.Convert it to a poly and smooth as needed.
Here is the sort of thing I mean… Not the best tutorial but you get the idea.
Or just spline model the contour straight down the center from front to back, then add a lathe modifier. Cut off the bits you don’t need
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The F14 canopy is fairly bubbly though, in it’s length profile at least… I’m assuming it changes along it’s length too.
I’d model it with splines, then surface as has been said. But keep it editable. Then when new information/data presents itself it’s really easy to adjust. As long as the base around the airframe doesn’t move the verts in between can do what they like I suppose (ie, you are free to edit whenever and not effect anything else too much)
Dave
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Thanks Chuckles…thats good for me!
Dont have time to post today the bubble canopy guys…but all your comments were useful!
Cheers!
Pepe
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Guys, this is off topic, but at FF used to be a fan named Corto and he already had a complete F-14D 3D model of IMHO great appearance. If anyone of the BMS devs knows whom I mean and has a contact addy or so, he might eventually (?) be willing to talk about his model.-Imagine a new 3D model as addition, that would make a lot of guys incl. me happy.
I was always sad his work was not adopted by FF albeit I understood the reasons and have no bad feelings towards that. But such a beautiful model, for those who remember.
Edit: Forgetto, last active 02-10-2010Carry on…
Tom -
This man make a very nice models of F-14D for FSX: http://indiafoxtecho.blogspot.com/ maybe someone talk to him?
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Looks very well… Excellent work !
Will it be clickable too? That would be terrific to use it from ramp start procedure… I know, i’m dreaming lolThanks for your effort
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Thanks very much guys,
@trolltray
Hopefully I will get one day to completion! If I do my plans were as follows (if I learn/find somebody that implements it in BMS)
Release 1 - Static cockpit, possibly MFD and HUD only!
Release 2 - As above but with main instruments and some gauges working
Release 3 - As above but with all gauges working
Release 4 - Basic clickable functions….
Release 5 - ….I will probably be dead by then! :headb:If the project matures a bit more and if anybody is interested I will desperately ask for help to anybody that is willing to give it! :eek:
Enjoy the weekend guys!
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Promising schedule… thou you can skip R5… not very promising this one…
Patiently waiting.
Keep it up. -
Saturday lazy morning… Just playing around with UVW unwrap…a few things are still a mystery to me…
For the guys that actually know how to do it…how can a I do a texture for different objects but at different times? I can select ALL the objects do UVW unwrap and put everything on a texture but is a mess to identify all the diferent faces OR I can do it by elements (HUD, central pedestal, instruments, MFD) but when I do UVW unwrap I dont see how I have distributed the rest of the elements for other objects and sometimes overlap the texture… Does it make any sense what I say??
Anyway thanks!! I´m off to the pub!
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Looking good mate… looking reeeeeal good.
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Even if I dislike the F-14 with this cockpit makes eager to fly it…
Wow man . Can’t wait to enjoy it.
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Saturday lazy morning… Just playing around with UVW unwrap…a few things are still a mystery to me…
For the guys that actually know how to do it…how can a I do a texture for different objects but at different times? I can select ALL the objects do UVW unwrap and put everything on a texture but is a mess to identify all the diferent faces OR I can do it by elements (HUD, central pedestal, instruments, MFD) but when I do UVW unwrap I dont see how I have distributed the rest of the elements for other objects and sometimes overlap the texture… Does it make any sense what I say??
Anyway thanks!! I´m off to the pub!
Basicly you do it the right way. You’re using 3D Max? For easier identification of the faces you actually want to place on the texture grid just select them in the viewport on your model, this way you don’t have to fiddel around with all the overlapping faces in the uvw editor!
You know what i mean? And i hope i understood your problem!
If you have any more questions feel free to ask.
Keep up the great work, your pit looks awesome so far!
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This sim with its dynamical shadows cries for even more kickass cockpits and your WIP looks outstanding.
Keep it up man! I would use the headbang mohawk glass guy here, but my much idiotic neighbour who wears a Mohawk, bulletproof thick glasses and a fatf.u.b.a.r round face forever spoiled that emo for me. (Other than that nothing vs Mohawk dudes, not at all).
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BAN HiM!!!111!
“IF” lol Moort… From our mother’s tits we where sucking F-14… Youngsters don’t know the cat…
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Banner Moort
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