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    WIP: Bradley Fighting Vehicle

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    • Eghi
      Eghi last edited by

      I put some screenshots in this thread:
      https://www.benchmarksims.org/forum/showthread.php?22653-WIP-Leopard-2-A5&p=330331&viewfull=1#post330331
      I think should make a new thread for this vehicle and get to know your opinions.
      What to add, what is not needed?? etc …

      This is M2:

      LOD1 - 1106 tris
      LOD2 - 851 tris
      LOD3 - 315 tris
      LOD4 - is a very basic untextured simple representation of the overall shape.
      M3 (WIP):

      Slightly more tris but still below 2k

      Destroyed models WIP.

      Cheers,
      EGHI

      1 Reply Last reply Reply Quote 0
      • neystratiou
        neystratiou last edited by

        Jesus Arek,
        Do you want to kill all of us? :rofl:
        You are a tank “buster”… Great work again mate!
        Nikos.

        [img]https://i.postimg.cc/jSSsZ63z/Sig-Nav-Aids.jpg[/img]

        PimpDaddyStalker 1 Reply Last reply Reply Quote 0
        • PimpDaddyStalker
          PimpDaddyStalker @neystratiou last edited by

          Wow, almost too pretty to strafe.

          Fine work.

          Snowman 1 Reply Last reply Reply Quote 0
          • Snowman
            Snowman @PimpDaddyStalker last edited by

            Nice!!

            Looks very good!

            Thx

            lazystone Dee-Jay 2 Replies Last reply Reply Quote 0
            • lazystone
              lazystone @Snowman last edited by

              What should I say?

              … high quality stuff, Arek !

              Once again, T(h)anks a lot … lot …lot. 😉

              Cheers,
              LS

              my Rig:
              Alienware "Aurora" I7-960 3,2 GHz / 18 GB DDR3 / GeForce 1070 GTX 8GB /
              1x500 GB SSD / 1x2 TB SATA II (1x1,5 TB SATA II for backup)
              Hotas Cougar Nr.:16387 / FCC-3 / Elite Rudder pedals / TrackIR4 / Win10 x64 Home

              1 Reply Last reply Reply Quote 0
              • Dee-Jay
                Dee-Jay @Snowman last edited by

                Exactly what BMS needs … some VERY GOOD quality low poly models. 😄

                ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                BANITA 1 Reply Last reply Reply Quote 0
                • BANITA
                  BANITA @Dee-Jay last edited by

                  wow respect,you good 🙇

                  Eghi 1 Reply Last reply Reply Quote 0
                  • Eghi
                    Eghi @BANITA last edited by

                    Test in Falcon:

                    I wonder improve the wheels, or leave it?

                    Dracfalcon lazystone 2 Replies Last reply Reply Quote 0
                    • Dracfalcon
                      Dracfalcon @Eghi last edited by

                      I am no expert…but looks good to me.

                      Shadow 1 Reply Last reply Reply Quote 0
                      • Shadow
                        Shadow @Dracfalcon last edited by

                        Looks Great to Me 😎

                        Raptor 1 Reply Last reply Reply Quote 0
                        • Raptor
                          Raptor @Shadow last edited by

                          Zoom into the vehicle through TGP, if you see something strange then will sure benefit from some additional tris.

                          l3crusader 1 Reply Last reply Reply Quote 0
                          • lazystone
                            lazystone @Eghi last edited by

                            @Eghi:

                            I wonder improve the wheels, or leave it?

                            Good to go, IMHO.

                            … but +1 to what Raptor said, … to make sure. 😉

                            Cheers,
                            LS

                            my Rig:
                            Alienware "Aurora" I7-960 3,2 GHz / 18 GB DDR3 / GeForce 1070 GTX 8GB /
                            1x500 GB SSD / 1x2 TB SATA II (1x1,5 TB SATA II for backup)
                            Hotas Cougar Nr.:16387 / FCC-3 / Elite Rudder pedals / TrackIR4 / Win10 x64 Home

                            1 Reply Last reply Reply Quote 0
                            • l3crusader
                              l3crusader @Raptor last edited by

                              @Raptor:

                              Zoom into the vehicle through TGP, if you see something strange then will sure benefit from some additional tris.

                              +1, but I’m pretty sure these are already just fine 😉

                              Eghi 1 Reply Last reply Reply Quote 0
                              • Eghi
                                Eghi @l3crusader last edited by

                                Guys,
                                Thanks for valuable advice. The wheels is very low tris ATM. I had in mind more details (more triangles). As Cruz said, should be fine … But indeed worth doing all the tests…

                                Cheers,
                                EGHI

                                Raptor lazystone 2 Replies Last reply Reply Quote 0
                                • Raptor
                                  Raptor @Eghi last edited by

                                  Just saying, what if the wheels where nicely painted in the skin, while the external “part” of the wheel skin is transparent, so the actual external wheel triangles will be invisible…

                                  lazystone 1 Reply Last reply Reply Quote 0
                                  • lazystone
                                    lazystone @Raptor last edited by

                                    IMHO bad idea, Raptor. 😉

                                    … because it will cost more performance to use the alpha channel
                                    than to add a few polys (if really needed).

                                    Technically speaking from what I’ve learned a few weeks ago,
                                    and how I understood, …

                                    Using alpha channel here will add another PType,
                                    and every PType change (beside other things) will force a new drawcall
                                    to the DX engine.

                                    It’s not the number of polys/tris, it’s the number of drawcalls
                                    per model which affects the performance.

                                    I hope the BMS core modellers will correct me if I’m wrong here.

                                    Cheers,
                                    LS

                                    my Rig:
                                    Alienware "Aurora" I7-960 3,2 GHz / 18 GB DDR3 / GeForce 1070 GTX 8GB /
                                    1x500 GB SSD / 1x2 TB SATA II (1x1,5 TB SATA II for backup)
                                    Hotas Cougar Nr.:16387 / FCC-3 / Elite Rudder pedals / TrackIR4 / Win10 x64 Home

                                    Raptor WaveyDave 2 Replies Last reply Reply Quote 0
                                    • Raptor
                                      Raptor @lazystone last edited by

                                      The idea was (again) from EMF devs almost 7 years ago, and as you can see it works well. Maybe I am not the best 3D modeler to describe the small details, but 1 pic = 1000 words.

                                      Something similar is implemented to some real simulators too, like the Block 52+ Advanced I’ve flown recently. If you try to fly below the huge Rio bridge you will explode, because in order to save some extra graphical power they build the model exactly this way, a solid model with low poly’s while a detailed and transparent skin so to see what’s behind the structure. Bottom line, you’ll not notice any differences.

                                      1 Reply Last reply Reply Quote 0
                                      • lazystone
                                        lazystone @Eghi last edited by

                                        @Eghi:

                                        Guys,
                                        Thanks for valuable advice. The wheels is very low tris ATM. I had in mind more details (more triangles). As Cruz said, should be fine … But indeed worth doing all the tests…

                                        Cheers,
                                        EGHI

                                        Hehehe, Arek, I can feel your pain. 😉

                                        Let’s say you use a 8 segmented cylinder intead of the actually 6 segmented one,
                                        then you’ll have nearly 100 more tris.

                                        So if you’re really not happy with the 6 segmented one,
                                        just do it, as long as you’re within BMS specs. 😉

                                        Cheers,
                                        LS

                                        my Rig:
                                        Alienware "Aurora" I7-960 3,2 GHz / 18 GB DDR3 / GeForce 1070 GTX 8GB /
                                        1x500 GB SSD / 1x2 TB SATA II (1x1,5 TB SATA II for backup)
                                        Hotas Cougar Nr.:16387 / FCC-3 / Elite Rudder pedals / TrackIR4 / Win10 x64 Home

                                        lazystone 1 Reply Last reply Reply Quote 0
                                        • lazystone
                                          lazystone @lazystone last edited by

                                          @ Raptor

                                          … maybe BMS is working differently? … I don’t know.

                                          But I fully understand your example, and in past I did many models the same way.

                                          Today I’m not sure that if that bridge would have been modelled
                                          with geometry only (no alpha) would perform better.

                                          Assuming the bridge has 120 support cables, and I can create one cable
                                          with a 3 segmented cylinder (no caps), then 120 x 6 (2 tris per side) = 720 tris.

                                          I think 720 more tris are better than using alpha, but honestly in this case
                                          I would ask the BMS modelling gurus. 😉

                                          Cheers,
                                          LS

                                          my Rig:
                                          Alienware "Aurora" I7-960 3,2 GHz / 18 GB DDR3 / GeForce 1070 GTX 8GB /
                                          1x500 GB SSD / 1x2 TB SATA II (1x1,5 TB SATA II for backup)
                                          Hotas Cougar Nr.:16387 / FCC-3 / Elite Rudder pedals / TrackIR4 / Win10 x64 Home

                                          1 Reply Last reply Reply Quote 0
                                          • WaveyDave
                                            WaveyDave @lazystone last edited by

                                            @lazystone:

                                            Using alpha channel here will add another PType,
                                            and every PType change (beside other things) will force a new drawcall
                                            to the DX engine.

                                            It’s not the number of polys/tris, it’s the number of drawcalls
                                            per model which affects the performance.

                                            I hope the BMS core modellers will correct me if I’m wrong here.

                                            I will gladly point out that a break in the batch (and subsequent drawcall) is caused by many things not just a change of pType

                                            In order for triangles to end up in the same batch, they must have

                                            • same world matrix
                                            • same view matrix
                                            • same texture
                                            • same material
                                            • same shader
                                            • same ptype (vertex type)
                                            • same renderstate
                                            • same smooth group

                                            Regards
                                            Dave

                                            1 Reply Last reply Reply Quote 0
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