PHANTOM PHOR EVER LODS :)
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Thanks I-hawk. It will be better though if we’ll wait for the list?
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Last pm by Ranger definately closes the case to me as well.
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I have all the FF Rhino skins if anyone’s interested. Does anyone have Ranger’s Falkland EE Lightning skins to trade?
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I also have some… Not lightning though. I have israel,vietnam,europe,taiwan,aegean skins for the phantoms but i dont know if i can post the all here thats why im waiting for the list. I also have a custom skin i made for -D from vietnam era…
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Guys i continue to test the lods and they have minor errors still… Someone with better knowlege on editing Lods or Dat is free to do so…
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Hi Manos, I wonder if someone maybe has the original LODs from Ranger, probably those will be accurate/fixed with such issues that you see now. I don’t know if someone took the time to convert the FF models to LODs (they aren’t LODs in FF DB but DXMs), maybe that will be the best way for you
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Guys i continue to test the lods and they have minor errors still… Someone with better knowlege on editing Lods or Dat is free to do so…
What kind of errors?
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What kind of errors?
Molni as you can see in the pic i posted the front wheel is like floating in the air,same goes for -E i’m trying to find what and why…
@I-Hawk:Hi Manos, I wonder if someone maybe has the original LODs from Ranger, probably those will be accurate/fixed with such issues that you see now. I don’t know if someone took the time to convert the FF models to LODs (they aren’t LODs in FF DB but DXMs), maybe that will be the best way for you
I-Hawk I could do that but from some reason the Windshield and the middle windows of the canopy also the formation lights appear black and tha slats and rudder with transparecy for some reason. Therefore not all FF models can ported in BMS i tried only with ITO ones everything else doesnt work at all.
I’m trying to learn how to work with all this cause i like it, i know im not expirienced but the effort is what count right? Something good might gain from all this!
As u can see here at least windshield and lights -
The good old days……
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Manos,
you can fix the main gear problem in the f4 dat file
Gear X, Y, Z, Rng
12.5 0 7.9 100
36.4 -8.05 7.9 100
36.4 8.05 7.9 100try to adjust values from 7.9 to 7.8 7.7 etc till the gear touch the ground , all that 3 values get to be the same.
for the transparence problem, ff textures were in dxt3 while in bms f4 textures are in dxt1. Try to save the new textures in dxt3, could be the solution.
Cheers
dema
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Manos,
you can fix the main gear problem in the f4 dat file
Gear X, Y, Z, Rng
12.5 0 7.9 100
36.4 -8.05 7.9 100
36.4 8.05 7.9 100try to adjust values from 7.9 to 7.8 7.7 etc till the gear touch the ground , all that 3 values get to be the same.
for the transparence problem, ff textures were in dxt3 while in bms f4 textures are in dxt1. Try to save the new textures in dxt3, could be the solution.
Cheers
dema
Dema i tried nothing seems to work though… still the front wheel dont touch the ground.
By the way, its not a texture problem, when i export the model from dxm to lod the winshield looses its transparency. -
Dema i tried nothing seems to work though… still the front wheel dont touch the ground.
it should works, if doesn’t could be a 3d model issue
but wait for someone can give you better response
cheers
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increase nDof and nSwitch?
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This is the closest i can get if i decrease the numbers Dema told me almost half of the main gera will be in the tarmac its ok but still don’t touching the earth Pumpy this photo taken with test settings 255-255. Another test i’ve done to export the LODs from FF but not from a add on theater but the originals. I can install them but BMS crashes almost imidiatelly
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The gear looks to be touching to me in the pic, however:
Another consideration is the figures in the dat file labeled as below. The nose gear is likely animGearMaxComp1 and should have a value close to 0.50 (half a foot of travel if the DOF is set up properly).
animGearMaxComp1 0.00
animGearMaxComp2 0.00
animGearMaxComp3 0.00
animGearMaxComp4 0.00
animGearMaxComp5 0.00
animGearMaxComp6 0.00
animGearMaxComp7 0.00
animGearMaxComp8 0.00
animGearMaxExt1 0.00
animGearMaxExt2 0.00
animGearMaxExt3 0.00
animGearMaxExt4 0.00
animGearMaxExt5 0.00
animGearMaxExt6 0.00
animGearMaxExt7 0.00
animGearMaxExt8 0.00 -
The gear looks to be touching to me in the pic, however:
Another consideration is the figures in the dat file labeled as below. The nose gear is likely animGearMaxComp1 and should have a value close to 0.50 (half a foot of travel if the DOF is set up properly).
animGearMaxComp1 0.00
animGearMaxComp2 0.00
animGearMaxComp3 0.00
animGearMaxComp4 0.00
animGearMaxComp5 0.00
animGearMaxComp6 0.00
animGearMaxComp7 0.00
animGearMaxComp8 0.00
animGearMaxExt1 0.00
animGearMaxExt2 0.00
animGearMaxExt3 0.00
animGearMaxExt4 0.00
animGearMaxExt5 0.00
animGearMaxExt6 0.00
animGearMaxExt7 0.00
animGearMaxExt8 0.00Well something else is making this. It has to do with some othe animation “thread” in the dat file Pumpy and i mght need your help here, when you get into the plane the nose gear is milimeters above ground when you star taxiing still is but when you hit the brakes (k) several time it then touches the ground and its ok if you do it again its again milimeters off ground… So its not the 3d model i believe but something in the dat file. I tried numerous edits in animation numbers of the gear and the result is always the same.
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This is the closest i can get if i decrease the numbers Dema told me almost half of the main gera will be in the tarmac its ok but still don’t touching the earth Pumpy this photo taken with test settings 255-255. Another test i’ve done to export the LODs from FF but not from a add on theater but the originals. I can install them but BMS crashes almost imidiatelly
From a second line AC this is not so bad. In BMS world in case you anything with such origin you have to consider not 100% fine result. I’m fine 99% in case cause no harm on gameplay. In 99% of cases you can see AC in airborne so this level for me is toally fine. In case all F-4 can reach this they go into Korea '80s mod.
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Molni they all like that… i will renew when i finish the 1st post with a new link! Im trying to do some work with -G now…
It would be nice to have a gunpod for early versions as well… but i know im asking too much
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Molni they all like that… i will renew when i finish the 1st post with a new link! Im trying to do some work with -G now…
It would be nice to have a gunpod for early versions as well… but i know im asking too much
Is there gunpod in Falcon…?