A - A Refueling..?
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Some good tips here. Had another refueling session last light, tanker and wing man were killed at least 3 times before i gave up. I’m having trouble mainly getting the speed right, cant seem to keep my airspeed constant, always too quick, then too slow etc cant find control as yet. Will keep at it.
Try turning off the HUD when within half a mile or so. Be patient, look for your closure physically rather than trying to catch any particular speed.
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Keep moving the throttle between the upper and lower range, narrowing the range until you find the sweet spot.
Very good advice, and well put.
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Are there many missions in the campaign you guys have flown that have required AAR? if so what have they been for?
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Are there many missions in the campaign you guys have flown that have required AAR? if so what have they been for?
No generated missions need AAR. It would generate a whole new level of complexity to the mission-generating process
Tanker missions are generated though, both to provide emergency refueling to AI and humans, or if a human user wants to modify or create a mission to use a tanker on ingress.
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Yea i noticed in a campaign in the briefing for a mission will state if theres’ a tanker airborne which brings me to ask this, do you need the frequency for the tanker to contact them, and frequency for awacs, which you’d put in your DTC? and those are displayed in the briefing? i saw one mission where it says theres’ awacs and provides like 3 or 4 different frequencies for them…bit confusing.
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Try turning off the HUD when within half a mile or so. Be patient, look for your closure physically rather than trying to catch any particular speed.
This is indded the best advice we can give.
Speed and alt are important for the rejoin, when you are in a good visual range, lets say about 1Nm, switch to visual cues and forget your speed and alt indications, keep the visual of the tanker anytime and fly the visual cues. To have a better closure cue, do not say right on the 6 o’clock but rather in a 45° bearing relative to the tanker until the observation position, then stabilise. Once stabilised, go astern postion and stabilise again. After, go slowly in the contact position. If it gose bad, go back to the astern position, stabilise and try again. Do not try to do all at the same time. Use small intputs and wait for the effects. Be patient.
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Yea i noticed in a campaign in the briefing for a mission will state if theres’ a tanker airborne which brings me to ask this, do you need the frequency for the tanker to contact them, and frequency for awacs, which you’d put in your DTC? and those are displayed in the briefing? i saw one mission where it says theres’ awacs and provides like 3 or 4 different frequencies for them…bit confusing.
No need to set those freq in DTC as you can enter the freq directly via ICP. dTC is just a shortcut for the frequencies that you will use several times during the mission. For the freq, you can choose the one you want among the list, it makes no real differences.
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No need to set those freq in DTC as you can enter the freq directly via ICP. dTC is just a shortcut for the frequencies that you will use several times during the mission. For the freq, you can choose the one you want among the list, it makes no real differences.
Yea but for me its best to put them in the DTC incase you forget them, and saves writing them down. What about those like 3 or 4 different awacs frequencies that you see in the briefing? which one is right or can you contact them on any of them with UHF? and is there a freq you need for the tanker if there is one?
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Are there many missions in the campaign you guys have flown that have required AAR? if so what have they been for?
I haven’t flown any in the campaign, but sometimes in Falcon with a custom TE I setup a tanker track because I am loitering over an area providing CAS Support and my fuel often goes faster then my bombs because the troops on the ground are so painfully slow.
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I haven’t flown any in the campaign, but sometimes in Falcon with a custom TE I setup a tanker track because I am loitering over an area providing CAS Support and my fuel often goes faster then my bombs because the troops on the ground are so painfully slow.
More that the Viper sucks back hard on the gas.
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Without the HUD… If I can do it, anyone can!
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More that the Viper sucks back hard on the gas.
No, it’s more that I’m flying over Altis for two or three hours at a time. My standard load is 8 GBUs. That’s only eight bomb drops. You would think in three hours, 8 bombs would go fairly quick, but they do not. Then there is ingress time (there are not many Greek airfields close to Altis, and for our purposes the Altis island airfield is ‘hostile’) and egress time (because I like to land safely) and when I am feeling daring I play the TE with the MIG’s that rush up from Turkey to try to intercept me occasionally…
So all in all, it has very little to do with the amount of gas in the Falcon and more to do with the fact that if I take fuel tanks I am sacrificing half or more of my bomb load, and thus don’t need the bombs. But if I take the bombs, I need the gas.
So I add the tanker. And some escorts for it, and two HAVCAPs for it, and an AWACs and some escorts and it’s HAVCAP. And that makes the whole game more fun because now there are a lot of aircraft in the sky, and they all have schedules so they are constantly rotating and it feels more like a living breathing world.
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…I need to try this HUD-less. I gots an idea…
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Finally managed to refuel for the first time last night. Turned the hud down so it was just barely visible which seemed to help.
I did wait until the tanker had finished his turn though, there was no chance that I’d have managed to do it within the turn.
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Finally managed to refuel for the first time last night. Turned the hud down so it was just barely visible which seemed to help.
I did wait until the tanker had finished his turn though, there was no chance that I’d have managed to do it within the turn.
Congrats! Great feeling, isn’t it?
I’ve also never managed to stay on the boom when the tanker enters a turn, so I usually set up a tanker track with extra long legs (50nm or so ;))
Cheers, Uwe
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Congrats! Great feeling, isn’t it?
I’ve also never managed to stay on the boom when the tanker enters a turn, so I usually set up a tanker track with extra long legs (50nm or so ;))
Cheers, Uwe
Interestingly, I have an easier time when the tanker is banking then I do when he’s flying straight.
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I find it easier to get into the rough spot in a turn, but harder to stay there.
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Congrats! Great feeling, isn’t it?
I’ve also never managed to stay on the boom when the tanker enters a turn, so I usually set up a tanker track with extra long legs (50nm or so ;))
Cheers, Uwe
Awesome. Only problem is when I’ve been in the campaign I’ve never been anywhere remotely close to a tanker anyway, it’s always been well over 100 miles away!
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If you have formation skills (pretty much essential when flying in MP, at least in a squadron), hooking up and staying in the boom in turn is doable. Not the easiest thing, but not a huge task either.