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    Cluster bomb settings

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    • pandacat
      pandacat last edited by

      I remember somewhere there is a lot information about BA, ripple spacing for different types of bombs to achieve optimal killing results. Been a while, just can’t remember where any more. Does anyone have such info?

      1 Reply Last reply Reply Quote 0
      • Malc
        Malc last edited by

        I found this on simhq a good while back and seems to be fairly successful

        General setup:
        ALOW: set to 9500ft (just as a reminder that I don’t want to get too deep in the weeds!)
        Ingress Altitude: 10000ft
        Release Altitude: 11000-12000ft
        Delivery mode: CCRP with a shallow “pop-up”

        All CBU munitions are set as follows:
        Burst height: 3000ft
        Spacing: 600ft
        Ripple: 8

        MK 20 Rockeye settings:
        Burst height: 2000ft
        Spacing: 500ft
        Ripple: 12

        SnowSky 1 Reply Last reply Reply Quote 0
        • SnowSky
          SnowSky @Malc last edited by

          “Falcon BMS 4.32\Docs\Falcon 4 Legacy Manuals\2 - Realism Patch 5”
          page 86 ( 88 in pdf ) the second table is the “Cluster Bomb Splash Pattern”

          Also interesting: “Bms/Docs/Operation Manuals/F-16 COMBAT AIRCRAFT FUNDAMENTALS”
          page 122: Fuze categories

          More informations for patternstyles and purposes check the F4-Tacref and Falcon4BMS_Weapons

          Scuby 1 Reply Last reply Reply Quote 0
          • Scuby
            Scuby @SnowSky last edited by

            CBU and its submunition are, like any GPbomb, effected by moving airmass in RL. The higher the release altitude, the more potential play on the accuracy relative to the intended impact point. I’d advise practice a much lower release altitude, in case one day the CCRP/CCIP is not going to be perfect as you are used to now. 😉

            As far as settings go, depends on target type (armored, light, infantry), and target group position. You’d want to reduce BA to increase explosive power delivered on a small area, effective for armored targets or when targets are positioned close to each other. Or consequently increase BA to increase the submunition spread over larger area, effective for light targets and infantry.

            My personal preference in general:
            Burst Altitude 2300ft (AGL)
            Arming Delay 1.75s

            For ripple:
            Ripple 2
            Spacing 150ft

            Have fun!

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            pandacat 1 Reply Last reply Reply Quote 0
            • pandacat
              pandacat @Scuby last edited by

              Most tanks that North can throw at you are t-62s. Those are squishy and 87 cem can more than take care of them. I found 97 is an overkill.

              Justice 1 Reply Last reply Reply Quote 0
              • Justice
                Justice @pandacat last edited by

                cbu burst alt….agl or msl??? im wanting to attack sa2 atop a mountain but unsure of which to go by…

                EDIT: think i found the answer which is agl via sensor in detonator

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