AI wingmen don't do their assigned tasks..
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Will try again after work. Might give me notepad a try
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I
Usally I donāt load my AI wingies with BLU107, because I can take out up to 6 runways myself (if I load 12 BLU107)āRealism issueā. It is maybe also why you have problems. In a same patrol, all a/c should have the same loadout. (redundancy) ā¦ And I wonder how you can bomb six runway without several re attack? (unless you have a primary, secondary, tertiary target ā¦)
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Refuel seems to work well, except the frozen tanker I reported elsewhere. I Have done hundreds of refuels, and the AI seems to work all right.
Do you call Y-3 after you have done and release the tanker for your wingman? That is a requirement for the AI to continue in his turn. At least the wingman hanging at the tanker matches this. -
It may be realistic but thet still need work, BOMB AI is broken.
no itās not BROKEN ā¦it has never really worked well
All the reports here are showing how inconsistent the AI can be, sometimes they strike like shit (actually they dont release), sometimes they attack just perfectly with multiple weapons type etcā¦
It is not necessary to say āyes they bombā and āno they dontā, everybody is right, everybody is wrong.
what we need to look at is the ratio of success and i can garantee you that the ratio of success is much higher than in OF. we are talking statistics here not particular cases ā¦
Two main points have been vastly improved from OF :
- the capacity to really use different weapoins in the same mission
- the capacity to re engage a correct attack profile even if target too close (this was one of the major reason they didnt attack at all in previous falcon4 version).
Yes we know , there are still some cases where the AI just fly around and does not bomb, especially dumb bombā¦the problem is known but has not been fixed. Actually, in OF for instance the point #2 was masking the next problem we are experiencing nowā¦
not sure time can be find in the close future to fix it
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āRealism issueā. It is maybe also why you have problems. In a same patrol, all a/c should have the same loadout. (redundancy) ā¦ And I wonder how you can bomb six runway without several re attack? (unless you have a primary, secondary, tertiary target ā¦)
Thatās what I meant, runways on 6 differently airbases,
or on 3 differently airbases if they have 2 runways, etc.But I did that in OF, ā¦ not tried in BMS.
ā¦ realistic? No.
ā¦ efficient? Yes.On a usually OCA mission where RW is the target,
I prefer to do the job myself, (quick in - quick out)
AI wingies are private escort.The OCA mission from my post #60 was just a test to see if the AI is doing a good job with BLU107.
@Mav-jp
All I can say is that I had less to no problems on this topic in OF,
but I have problems with BMS, so I guess(ed) there must be something broken.If you guys canāt fix it in near future, then Iām not sure how I can actually āhelpā my AI wingmen.
If I canāt trust them on their bomb behavior, then why should I load them with bombs at all?Cheers,
LS -
ā¦ realistic? No.
ā¦ efficient? Yes.Yep of course ā¦ like striking the runway one the runway axis ā¦ not realistic but use to be efficient ā¦ and like loading 12*Mk82 for one single mission and striking 12 different targets ā¦ But personally, making points is not really what Iām looking for
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Thatās what I meant, runways on 6 differently airbases,
or on 3 differently airbases if they have 2 runways, etc.But I did that in OF, ā¦ not tried in BMS.
ā¦ realistic? No.
ā¦ efficient? Yes.On a usually OCA mission where RW is the target,
I prefer to do the job myself, (quick in - quick out)
AI wingies are private escort.The OCA mission from my post #60 was just a test to see if the AI is doing a good job with BLU107.
@Mav-jp
All I can say is that I had less to no problems on this topic in OF,
but I have problems with BMS, so I guess(ed) there must be something broken.If you guys canāt fix it in near future, then Iām not sure how I can actually āhelpā my AI wingmen.
If I canāt trust them on their bomb behavior, then why should I load them with bombs at all?Cheers,
LSWell i can tell you that in OF AI nearly never bombed target ā¦. different experiences i guess!
Imho you completely exagerate the problem as confirmed by other ppl reporting AI bombing fine.
Anyway there are still problems i donāt deny it
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no itās not BROKEN ā¦it has never really worked well
All the reports here are showing how inconsistent the AI can be, sometimes they strike like shit (actually they dont release), sometimes they attack just perfectly with multiple weapons type etcā¦
It is not necessary to say āyes they bombā and āno they dontā, everybody is right, everybody is wrong.
what we need to look at is the ratio of success and i can garantee you that the ratio of success is much higher than in OF. we are talking statistics here not particular cases ā¦
Two main points have been vastly improved from OF :
- the capacity to really use different weapoins in the same mission
- the capacity to re engage a correct attack profile even if target too close (this was one of the major reason they didnt attack at all in previous falcon4 version).
Yes we know , there are still some cases where the AI just fly around and does not bomb, especially dumb bombā¦the problem is known but has not been fixed. Actually, in OF for instance the point #2 was masking the next problem we are experiencing nowā¦
not sure time can be find in the close future to fix it
For all : that is why you need to register with the PvP Total War event (PvP Round 4) because 95% of the fighters in the air will be controlled by human players (only 5% of AI flight and only support task like Awacs, Tanker, AirLift, etc) => no more problem with AI bombing in such game situation
My two cents LOOOOOOOOL
BB
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Refuel seems to work well, except the frozen tanker I reported elsewhere. I Have done hundreds of refuels, and the AI seems to work all right.
Do you call Y-3 after you have done and release the tanker for your wingman? That is a requirement for the AI to continue in his turn. At least the wingman hanging at the tanker matches this.Hi TKorho
Yes I called done refueling and my wingman moved in to refuel. Itās after he was topped off and ready to go that the problems started. When asked to join formation he formed on the wrong wing, the tankers wing not mine.
Do you have to press y-3 again after the whole flight has refueled? Never done that before.
This all happened on campaign KTO Tiger spirit after update 1.
No problems before that.Refueling steerpoint was set to 15min patrol time. Iām not that quick to get to the boom so Iām quessing it took about 15min for us to refuel.
Thanks
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Maybe in a future update it will be possible to implement a system similar to F4 Allied Force, a Target Menu, or even in mission planning, like F22 TAW, were you can assign a specific target for every aircraft in the flight. It would be nice to steal AF code and rip it!!! I liked that sim so much, it maked me do the jump from semi-arcade to serious flyght simulation, but the graphic, the sound and the physics and the avionic inaccuracy make it simply too poor compared to BMS.
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Maybe in a future update it will be possible to implement a system similar to F4 Allied Force, a Target Menu, or even in mission planning
Yep ā¦ that was a good feature (practical) !
(But the problem here is not to assign targetā¦ It is that AI do not attack tgt properly. )
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Yep of course ā¦ like striking the runway one the runway axis ā¦ not realistic but use to be efficient ā¦ and like loading 12*Mk82 for one single mission and striking 12 different targets ā¦ But personally, making points is not really what Iām looking for
It wasānt for making points, it was to stop the reds bombing (most of) my airbases.
Usally Iām not a ābomb all red bases guyā, because I like to see some red AC in the air.
Cheers,
LS -
Well i can tell you that in OF AI nearly never bombed target ā¦. different experiences i guess!
Imho you completely exagerate the problem as confirmed by other ppl reporting AI bombing fine.
Anyway there are still problems i donāt deny it
Hmm Mav, I think the different experiences are a matter of:
- AI bomb on steerpoint (5) target(s)
- AI bomb on via radar assigned target(s)
- AI bomb on via padlock assigned target(s)
- number of bombs on AI AC
- type of bombs on AI AC
- number of bombing AI wingmen (1-3)
- etc., etc.
IMHO the problem(s) couldānt be exaggerated enough for a single player like me.
Cheers,
LS -
Hi TKorho
Yes I called done refueling and my wingman moved in to refuel. Itās after he was topped off and ready to go that the problems started. When asked to join formation he formed on the wrong wing, the tankers wing not mine.
Do you have to press y-3 again after the whole flight has refueled? Never done that before.
No, you do not need to do Y-3 except once, after your own turn. In fact you should NOT do it second time, in certain situation it can cause trouble. But this is not the kind of trouble.
Did you originally have more planes in the flight except your (1?) wingman? It sounds like the wingman was waiting for the other planes to refuel before the whole flight extends from the tanker.
I havenāt tested the border case where you continue refuelling after the allocated time. Interesting idea.
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F4AF target menu: and not to forget the perfectly manually movable ground units.
Letās not say that dropping bombs for AI is broken, but the probability of a release is lowered remarkably in BMS. Some thoughts: Everytime my wingman does not drop, he sticks to my wings like glue no matter which commands I have given. Because my ingress is not very often a clean and straight one (evading threats), he may not get a good solution. This shows especially in runway strikes, where I approach very low and fast to a point beside the base, then do a hard turn lining up with the runway and release manually single bombs on the several runway segments (better efficiency), nose in the dust, full afterburning. After this I go a 20 degrees angle to the runways, swing around and get the second runway (I know, multiple passes are not good). With this, I never get my wingie to drop.
In other āFalconsā wingmen divided short before the attack from formation. In BMS, they do it āsometimesā. Could it have to do with the altered āRe-engagementā-Code? I really have the feeling (yes, just a feeling), that AI does not very often go its own way like lets say in AF or FF. That would mean if you drop from higher altitudes using LGBs, you should have a higher success rate (because your mates in formation will meet the parameters up there to release).
Another thought: Is AI still using the Playerās setup for weapons? Maybe some configurations work better than other for AIā¦
But as said before: Thatās absolutely no show stopper.
@lazystone: with 12 107s you could destroy 12 runways
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No, you do not need to do Y-3 except once, after your own turn. In fact you should NOT do it second time, in certain situation it can cause trouble. But this is not the kind of trouble.
Did you originally have more planes in the flight except your (1?) wingman? It sounds like the wingman was waiting for the other planes to refuel before the whole flight extends from the tanker.
I havenāt tested the border case where you continue refuelling after the allocated time. Interesting idea.
No it was a two ship flight.
But yeah it seemed like he was waiting for others to refuel.I think the patrol time for refueling operations is only to add more time till the next steerpoint.
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@lazystone: with 12 107s you could destroy 12 runways
Iāve not tried in that in BMS.
ā¦ in BMS 1.x, BMS 2.0/ SPx, or OF 4.x I need to hit a RW segment with 2 BLU 107 to destroy it.Cheers,
LS -
ā¦ in BMS 1.x, BMS 2.0/ SPx, or OF 4.x I need to hit a RW segment with 2 BLU 107 to destroy it.
I was used to the AF / FF procedure and itās functional in BMS 4: 1 Durandal per segment.
Cheers :drink:
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Has anyone seen any of their AI wingmen use Durandalās with success?
Each time I try an attack they fail to drop the ordnance. Even with them line astern as I go in! I tend to give them a pair of JDAMs and send them in first, from medium altitudeā¦ā¦Most unrealistic, they should all be wasted by airbase SAMs!
I must say the AF āmenuā was a good feature for wingman attacks on runways. But then again, the runways were always properly defended in AF. I recall the words in Gladiator when Maximus says, āOn my command unleash hellā! Some airbase attacks in AF, especially Serbia, were exactly that! When (if) you survived and played back the tapes the amount of AAA and SAMs heading your way was eyewateringā¦:lol: The airbases in BMS are very subdued by comparison.
It surely canāt be correct to take out a runway with one or two Durandalās? Those guys in their little red overalls would have the craters filled in before you could say ICBM;)
Just my two penneth.
Cheers.
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Has anyone seen any of their AI wingmen use Durandalās with success?
Yes, just tried once, ā¦see post #60
Cheers,
LS