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    Lag when i release b61

    Technical Support (BMS Only)
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    • olizan2
      olizan2 last edited by

      Hello,

      Why flacon lag when i release a b61 bomb ?

      My config : AMD FX 8120, 16go ram, gtx 660 ti.

      Falcon config : 1920x1080, detail min.

      regards

      olivier

      1 Reply Last reply Reply Quote 0
      • Eagle-Eye
        Eagle-Eye last edited by

        I think EVERYONE’S computer lags when they throw a B61, unless you have steady 100+ FPS on normal occasions. 😛

        Mower 1 Reply Last reply Reply Quote 0
        • Mower
          Mower @Eagle-Eye last edited by

          Mine lags when anyone in this sim drops one anytime…crap, there’s a lag right now, who dropped one…?

          FalconAF to FBMS Conversion Guide

          Redneck 1 Reply Last reply Reply Quote 0
          • Redneck
            Redneck @Mower last edited by

            It’s caused by the EMP after the blast.

            Vyper37 1 Reply Last reply Reply Quote 0
            • Vyper37
              Vyper37 @Redneck last edited by

              Arty 1 Reply Last reply Reply Quote 0
              • Arty
                Arty @Vyper37 last edited by

                Your problem is when you release till impact? or after impact?

                After impact yes all pc’s melt down cause of the CPU - GPU load which is enormus.

                If it’s before impact while the bomb is air born then it’s another story.

                HOT LISTalt text

                System Specs:

                i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB HDD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. & SoftTH. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

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                olizan2 1 Reply Last reply Reply Quote 0
                • olizan2
                  olizan2 @Arty last edited by

                  The problem come after impact, when the “mushroom dust” climb in the sky.
                  ok i don’t have bad computer …

                  l3crusader 1 Reply Last reply Reply Quote 0
                  • l3crusader
                    l3crusader @olizan2 last edited by

                    Its the disturbance in the Force caused by the massive amount of casualties :mrgreen:

                    Seriously though, completely normal when you consider the amount of stuff that burn all at once. Particle system effects can be heavy on GPU load, especially when there are so many at once.

                    Earlybite I-Hawk 2 Replies Last reply Reply Quote 0
                    • Earlybite
                      Earlybite @l3crusader last edited by

                      @l3crusader:

                      Its the disturbance in the Force caused by the massive amount of casualties :mrgreen:

                      Seriously though, completely normal when you consider the amount of stuff that burn all at once. Particle system effects can be heavy on GPU load, especially when there are so many at once.

                      FACK!
                      But<g>, what happend in the 90’s? Drop that bomb and go to lunch, or even a weekend travel?</g>

                      l3crusader 1 Reply Last reply Reply Quote 0
                      • I-Hawk
                        I-Hawk @l3crusader last edited by

                        @l3crusader:

                        Seriously though, completely normal when you consider the amount of stuff that burn all at once. Particle system effects can be heavy on GPU load, especially when there are so many at once.

                        Yes but it’s probably CPU load more than GPU because if particles aren’t in view, GPU isn’t actually working to render anything (PS code has a bounding box clipping check for any effect and so not rendering when outside the bounding box), But CPU OTOH is working anyway because it has to calculate particles generation, movement, time etc, that’s more likely where the load coming from when so many particles are generated at once all around the place.

                        BTW ideally, modern PS should be implemented on the GPU only, because as long as there is no dependency between particles, the parallel nature of the GPU can handle particle system WAY better than CPU can. Maybe someday…

                        1 Reply Last reply Reply Quote 0
                        • l3crusader
                          l3crusader @Earlybite last edited by

                          @Earlybite:

                          FACK!
                          But<g>, what happend in the 90’s? Drop that bomb and go to lunch, or even a weekend travel?</g>

                          If you mean at original release of F4.0, IIRC, B-61 was not implemented at all 😉

                          @I-Hawk:

                          Yes but it’s probably CPU load more than GPU because if particles aren’t in view, GPU isn’t actually working to render anything (PS code has a bounding box clipping check for any effect and so not rendering when outside the bounding box), But CPU OTOH is working anyway because it has to calculate particles generation, movement, time etc, that’s more likely where the load coming from when so many particles are generated at once all around the place.

                          BTW ideally, modern PS should be implemented on the GPU only, because as long as there is no dependency between particles, the parallel nature of the GPU can handle particle system WAY better than CPU can. Maybe someday…

                          Thanks for the info ! As you decribed, I did get FPS hit after a B-61 even without looking at anything burning, and i was wondering about that just now 😛

                          Someday indeed….

                          Lukas 1 Reply Last reply Reply Quote 0
                          • Lukas
                            Lukas @l3crusader last edited by

                            …at least it must change the status for 300+ features at once …to destroyed … :woohoo:

                            Agave_Blue I-Hawk 2 Replies Last reply Reply Quote 0
                            • Agave_Blue
                              Agave_Blue @Lukas last edited by

                              If you’re gonna annihilate 5 million people/sprites, I think there should be a little lag. You know, to consider your actions. 😉

                              1 Reply Last reply Reply Quote 0
                              • I-Hawk
                                I-Hawk @Lukas last edited by

                                @Lukas:

                                …at least it must change the status for 300+ features at once …to destroyed … :woohoo:

                                Yea but that will hardly cause the CPU to blink 🙂

                                1 Reply Last reply Reply Quote 0
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