Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    • Discord

    I need an Ace to make a bullseye tutorial

    General Discussion
    9
    12
    531
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C
      CristianIS last edited by

      Hello everyone. I’m pretty new at Falcon BMS (considering the remarkable pilots I’ve seen on this community), and in my learning process I’ve come to this huuuuuuge (think of Donald Trump saying huuuuuuge to realize how big of a problem this is) obstacle: bullseye calls. I mean, I’ve been looking everywhere but I can’t find a “for dummies” tutorial or guide to explain every single aspect of bullseye calls. I mean, I understand the basic stuff (what it’s for, how it’s “supposed” to work), but in practice, every time I hear the AWACS telling me about a hostile, I’m like, “Ooooook… so, in English please”.

      Therefore, I’d like to summon the aid of you guys (all the Aces out there) to make a tutorial regarding bullseye, that is simple enough for a newbie to understand (actually, literally, something a four-year-old would understand). I will, without a doubt, appreciate such a tutorial to a degree difficult to express in words (I’m getting all sentimental already) but think of all the newbies you’ll be helping out, because believe me: I’m pretty sure of my mental capacity to learn pretty much everything there is to learn about Falcon BMS, but the one thing that I just haven’t understood yet is the bullseye concepts.

      So, thank you Aces! And thank to all the amazing community for keeping the Falcon dream alive!

      1 Reply Last reply Reply Quote 0
      • Cloud 9
        Cloud 9 last edited by

        Take a look here for some info: https://www.benchmarksims.org/forum/showthread.php?23066-Bullseye&highlight=bullseye

        C9

        Stevie 1 Reply Last reply Reply Quote 0
        • Stevie
          Stevie @Cloud 9 last edited by

          Two tricks -

          1. think of bull calls as similar to (if not the same as) calls of radial/distance off a TACAN.

          2. steer your cursors, not your aircraft.

          You’ll get it…eventually.

          Stevie

          Blu3wolf 1 Reply Last reply Reply Quote 0
          • Blu3wolf
            Blu3wolf @Stevie last edited by

            Get some graph paper and a protractor and do some practice. Put your plane somewhere on the paper, with ‘up’ on the paper being north. Plot a bullseye somewhere, and perhaps some points chosen at random. Assess the location of each of those points from the bullseye - it is just polar coordinates, a bearing from bullseye, and a distance from bullseye. Pick one of the points, and see what bearing and distance it is from you, instead of from bullseye.

            All you need to be able to do to make use of bullseye in a timely manner in the cockpit, is to be able to do very rough vector subtraction mentally. You can get better at that, by practicing vector subtraction graphically. That is, draw the bullseye vector of a target location (a vector is just a line with both distance and direction, same as your bullseye call has) as an arrow from bullseye, then draw your position vector as an arrow from bullseye as well, and see how there is another arrow you can draw from the head of your position arrow, to the head of the target arrow.

            In the cockpit, you are assessing - where am I in relation to bullseye? You know your own position, and you know bullseye is (for example) 15 miles to your 10 oclock (due west in our example). You get a bullseye call for something at 050, 25 miles, and a very brief thought tells you that bullseye is 15 miles due west, and from there is a contact north east 25 miles, which some mental trig (again, graphically solving here) tells you is somewhere north of you, slightly east of you, around your 1 to 2 oclock position, around 10 miles away.

            In WVR, you are thinking of your anchored position when you can, and thinking roughly of how far away contacts are from you. In BVR, you are taking note of which contacts are in front of you on axis, which are in front of you but off axis, which are out to your sides…. all comes down to vectors, polar coordinates and graphical trig. All of which you can plot in your head - it doesnt have to be incredibly accurate, it just has to give you a mental picture of what is going on!

            Practice is the best way to improve most skills, and mental maths is one of those.

            Bertuz C 3 Replies Last reply Reply Quote 0
            • Bertuz
              Bertuz @Blu3wolf last edited by

              Old but usefull

              http://www.combatsim.com/htm/aug99/bullseye.htm

              R 1 Reply Last reply Reply Quote 0
              • R
                Rich_EXF @Bertuz last edited by

                I’ve seen before now a bullseye/compass points diagram. If someone is able to provide a link then print that off and keep it within eyeshot for flying. It will help your SA and to become accustomed to bullseye.

                dolphin 1 Reply Last reply Reply Quote 0
                • dolphin
                  dolphin @Rich_EXF last edited by

                  Look here :

                  http://www.185th.co.uk/squad_info/training/basic_n&b.htm

                  Standalone Bullseye Trainer and Tutorial…

                  raven6 1 Reply Last reply Reply Quote 0
                  • raven6
                    raven6 @dolphin last edited by

                    Dolphin, used this for offline practice. Great tool

                    C 1 Reply Last reply Reply Quote 0
                    • C
                      CristianIS @raven6 last edited by

                      Thanks for all the quick replies, fellows! I sure appreciate it! I will now read all the detailed explanations and links. Hopefully I’ll get it this time around 😄

                      1 Reply Last reply Reply Quote 0
                      • C
                        CristianIS @Blu3wolf last edited by

                        This post is deleted!
                        Viper 1 Reply Last reply Reply Quote 0
                        • Viper
                          Viper @CristianIS last edited by

                          Maybe this one helps too.

                          http://47df.com/downloads/Taktik_Page/Bullseye_Briefing.pdf

                          Even if its in german language, you can use Google translator to get the picture 😉

                          Yippieayee……

                          Intel® Core i7-6700K | ASUS Z170 PRO GAMING Mainboard | 32 GB DDR4-2133 |AMD Radeon RX6800XT Red Dragon 16GB DDR6 | Win 10 Pro |

                          Displays: 1x Samsung 40" / 3 x 10" TFT / 1x 4,3" TFT / 1x 7" TFT | HOTAS Cougar FSSB-R1 | Simped Vario Pedals | 8 x Arcaze USB | 2 Arcaze LED Driver | AIC Engine Intruments| Arduino Uno l HP Reverb G2

                          1 Reply Last reply Reply Quote 0
                          • C
                            CristianIS @Blu3wolf last edited by

                            @Blu3wolf:

                            Get some graph paper and a protractor and do some practice. Put your plane somewhere on the paper, with ‘up’ on the paper being north. Plot a bullseye somewhere, and perhaps some points chosen at random. Assess the location of each of those points from the bullseye - it is just polar coordinates, a bearing from bullseye, and a distance from bullseye. Pick one of the points, and see what bearing and distance it is from you, instead of from bullseye.

                            All you need to be able to do to make use of bullseye in a timely manner in the cockpit, is to be able to do very rough vector subtraction mentally. You can get better at that, by practicing vector subtraction graphically. That is, draw the bullseye vector of a target location (a vector is just a line with both distance and direction, same as your bullseye call has) as an arrow from bullseye, then draw your position vector as an arrow from bullseye as well, and see how there is another arrow you can draw from the head of your position arrow, to the head of the target arrow.

                            In the cockpit, you are assessing - where am I in relation to bullseye? You know your own position, and you know bullseye is (for example) 15 miles to your 10 oclock (due west in our example). You get a bullseye call for something at 050, 25 miles, and a very brief thought tells you that bullseye is 15 miles due west, and from there is a contact north east 25 miles, which some mental trig (again, graphically solving here) tells you is somewhere north of you, slightly east of you, around your 1 to 2 oclock position, around 10 miles away.

                            In WVR, you are thinking of your anchored position when you can, and thinking roughly of how far away contacts are from you. In BVR, you are taking note of which contacts are in front of you on axis, which are in front of you but off axis, which are out to your sides…. all comes down to vectors, polar coordinates and graphical trig. All of which you can plot in your head - it doesnt have to be incredibly accurate, it just has to give you a mental picture of what is going on!

                            Practice is the best way to improve most skills, and mental maths is one of those.

                            This is a very detailed reply! I’m processing it all, but as you said, I’ll need to practice for this to make sense to me. Thanks!

                            1 Reply Last reply Reply Quote 0
                            • First post
                              Last post

                            55
                            Online

                            10.7k
                            Users

                            21.1k
                            Topics

                            349.2k
                            Posts

                            Benchmark Sims - All rights reserved ©