Lightning's MFDE and 4.33
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Does any one (Lightening for instance) have plans to make the analog clock in the pit extractable (is that a real word?) using MFDE ?
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AFAIK, Lightining has stopped working on MFDE sometime ago. He gave the source to anyone that wanted it.
The club cirque and many other goodies are “extractable” with YAME64.
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Yep, clock is extractable with YAME but I fail to see the point as there is the same info on the DED… unless you’re just looking for stuff to fill up your other screens!
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You’ve never had your DED go out?
With the analog clock displayed you can be sure if it’s still happy hour when you RTB.
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You’ve never had your DED go out?
With the analog clock displayed you can be sure if it’s still happy hour when you RTB.
The important things in life are always worth keeping track of.
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Yep, clock is extractable with YAME but I fail to see the point as there is the same info on the DED…
Then why is it extractable with YAME ???
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New version available
https://app.assembla.com/spaces/lightningstools/subversion/source/HEAD/releases/End%20User%20Applications/Falcon%20MFD%20Extractor/Version%200.6.2.0compatible with the latest Falcon BMS version and easily configurable
Enjoy!
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because could be a backup instrument, because if you are using DED for to insert/read some other information could be useful to get time from clock…because it is used from the Pit builder could be intersting to have a similar replica on the screen. As reported in many feature in Falcon it could be also only as an “Eyes candy” if you have it it’s your choice to usse it or not…
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Then why is it extractable with YAME ???
because there’s a real clock in the real f-16 too.
because then you can read the time when your jet is cold, or when UFC is not available (power issues, battle damage etc) -
Hmmmm another hint with this new version…
Thanx for sharing Varhn.
Anyone had the time to test it and let us know of the goodies of 0.6.2.0?
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Hmmmm another hint with this new version…
Thanx for sharing Varhn.
Anyone had the time to test it and let us know of the goodies of 0.6.2.0?
BMS 4.33 U3 - it working without a problem ! ( on my rig )
Looks more clean and immediate , and I have not seen any flickering on the MFD yet -
Any new features on it aside from just working with the latest version of BMS?
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I can get MFD extractor to work, but it is problematic.
It takes a long time for it to come up. Also when you want to click “option”, it takes a long time for that to work.
Any ideas why it takes so long?
thanks!
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Try YAME64 instead
Sent from my SM-G955F using Tapatalk
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I tried Yame. Have issues with that one. Once I position a window, it will disappear.
Probably my USB monitors (running with nvidia surround). -
this is my setup. (well, a few months ago) It looks pretty close to this now anyway.)
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http://i.imgur.com/pgaoy1v.jpg
this is my setup. (well, a few months ago) It looks pretty close to this now anyway.)
Nice!!
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Nice! I love how the WH is recessed into the build! Feel free to post more pics of your setup!
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I need to bring up the software issue again.
When I run setup it bombs out on the DIrectX9C Runtime installation. (I have DirectX 11 installed) is this OK? Is this why it is bombing out?
It take several minutes (if ever) for MFD extractor to “come up” on my game computer. (although it shows up in the task bar)
On another computer it is instant!Any ideas on why I am having problems?
thanks
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Nevermind.
I reformatted my harddrive and started over. MFDE works great now!!!Open question:
Is there somewhere that I can see a dynamic picture of the RWR? I have a display that can view pics only. Might work well for that.Also, I have a LCD character display (4-lines). Can I access the text that is displayed on the one in the game? (in shared memory?)
thanks.