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    Bug Report: FalconTexturesSharedMemoryArea stops updating after ctrl+alt+del

    Technical Support (BMS Only)
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    • Sharknoir
      Sharknoir last edited by

      From GiGurra :

      https://www.benchmarksims.org/forum/showthread.php?23390-Bug-Report-FalconTexturesSharedMemoryArea-stops-updating-after-ctrl-alt-del&p=337583&viewfull=1#post337583

      "Quick bug report to you devs out there.

      I’ve had good success using FalconTexturesSharedMemoryArea. It has really good performance but one imo nasty bug .
      if you Hit ctrl+alt+del ingame (for whatever reason) the data stops updating.

      This may be caused by something related D3D destroying the associated texture that you copy the stuff into before downloading from gpu->ram.
      (see https://msdn.microsoft.com/en-us/lib…or=-2147217396)
      You probably need to recreate that extra buffer (or however youve implemented this) once IDirect3DDevice::Reset is called (I did this in previous GPT code to solve the same problem).

      Just a note for you cockpit builders : external displays will stop working if you for whatever reason ctrl/alt/del and then re-enter the game. To get the data updating again you unfortunately right now need to exit the mission and re-enter it . That will instantiate new renderer resources. "

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      • Red Dog
        Red Dog last edited by

        Hey oli
        What is the need for pressing ctl alt del?

        Red Dog
        Reality if for ppl who can't handle simulation

        uri_ba 1 Reply Last reply Reply Quote 0
        • uri_ba
          uri_ba @Red Dog last edited by

          Duplicated.
          https://www.benchmarksims.org/forum/showthread.php?23390-Bug-Report-FalconTexturesSharedMemoryArea-stops-updating-after-ctrl-alt-del

          Guys please do not post a bug report on other people belalf if it’s posed it will be noted.

          Thanks

          1 Reply Last reply Reply Quote 0
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