Planning a package
I wrote a guide how to plan a package which was planned to be released at some point or maybe included in a future documentation.
However, I wrote it for 4.32 and now we got 4.33. Since it was not included in any doc (maybe I inspired someone or so, but that’s all), it is now released to the public.
I don’t know if everything applies to 4.33, but I thought it would be a good idea to release it for proof-reading.
The 4.33 documentation is way better than the 4.32 one, so many things are mentioned in the 4.33 documentation already.
But I don’t like the idea that this one would be wasted because I did spend some time on this, so here you go.
One thing I think that is not correct anymore is that steer #2 is always the push point. I have heard something like this. However, I don’t think that it should be that much off.
I also think that there would be a lot more in the “tactical considerations” topic worth to be mentioned.
Links in the table of content won’t work at the moment, I need to find a different PDF printer / export I think.
I would be glad to receive any constructive feedback. If you like it, I’m happy too.
Everyone, especially the BMS team is free to copy it, include it in your own work, copy parts of it, do whatever you want to.
Have a nice falcon day and a nice weekend
Hmm… Maybe wrong subforum… If you feel this would fit better into the community section, feel free to move it.
TobiasA I’ve moved it to the new Documentation subforum, which seems more appropriate.
Thank you for working on this. Hopefully by now you’ve had chance to have a look at the new BMS Manual. Chapter 10 covers the UI in quite a bit of detail, including TEs, Campaigns and setting up packages for both. Feel free to have a look, compare to your work and suggest anything you think we’ve missed or could do better.
All the manuals are work in progress documents, so any changes and improvements we make will be included in future updates to 4.33.
I received your pm about that doc, but i apologise i couldnt even look at it because we were so busy with the 4.33 docs. We worked both at the same time on the same stuff. Once things have calmed down i will have a look.