4.33 Issues (Known or not)
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Machismos Gracias Leech, I am now a happy camper thanks to you!
Raven
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Hey guys,
I have posted a specific thread for this, but have just found this thread too which I think is a more appropriate place for this. Can anyone help with the issue below:
I am having a problem with 4.33. Please note, 4.33 NOT 4.32 (which does not have this issue).
I am using an X52 with the cursor slew mapped to the mini stick via key presses (in bands) on the X/Y axis of the mouse stick. Again, this works fine in 4.32.
Also note that I have a completely re-written key file as I have a customised helios/X52/VAC set up. Under Zipguns instructions, I copied my 4.32 key profile (which worked fine in 4.32) into my 4.33.
However, in 4.33 the left cursor slew (left only) simply moves the cursor slew left continually. Inputting up/down/right will not stop this. The only way to stop it is to short press the left slew and then move the cursor in any direction. However, if you move it left (or even tap it a tiny bit left) it again just keeps slewing the cursor left.
I have tried pressing the key (F10) in game to see if its an issue with the stick - same problem (which at least proves my stick is fine - phew)!
Bands have been set at 20/60/80 and 33/33/33 and 40/20/40 no change.
I have turned off the (is it called DirectX function) in teamspeak, where buttons on the stick can be mapped directly to a key press. and swapped the drop down under ‘hotkeys’ to “keyboard and mouse only” - no effect.
I have tried to see if the button I have set for cursor slew left (F10) is clashing with any new keys - it seems not.
Can anyone help?
-Sharpe
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I have noticed two odd behavior in TE for IAM. I am typing in Dalsan Bridge coordinates on DEST page per instruction but also I am auto-steerpoint sequencing. I am in the middle of typing in numbers just as luck would have it I automatically pass STPT4 and STPT5 is next. But I am typing new coordinates for STPT5 and automatic sequence goes crazy changing through all steerpoints very fast. I think it is due to edited Lat or Long is being edited live and not as separated scratchpad value which is not in effect until submitted and validated with enter button.
Other is GBU-31(V)1 goes 1,500 knots on release. F-16 is going 500 knots.
In F-18 landing ATC reports QNH “13051” but value is really “3051” in Hg.
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Switch to AG and auto sequencing is gone. problem solved
still what you report is strange. If coordinates are changed in LIST 1 DEST page, it should not be straight active.
STPT page is straight active.
Are you sure you made the chnages in DEST page? -
Hey guys,
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I am using an X52 with the cursor slew mapped to the mini stick via key presses (in bands) on the X/Y axis of the mouse stick. Again, this works fine in 4.32.
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However, in 4.33 the left cursor slew (left only) simply moves the cursor slew left continually.-Sharpe
When you edited your bands, did you use an ‘Advanced Command’ button press? If so, are you using modifiers with your keys? I mentioned on another thread that I think you have to get the key sequence correct or you end up with a stuck key press (there’s a mention of this in the key file manuals). For example, if you were using ALT+LEFT for radar cursor slew, the sequence in the advanced command window should be ALT LEFT ALT LEFT - if it looks like ALT LEFT LEFT ALT then I think that causes an issue.
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This is not a bug. F-16 rudder pedal movement animation is the same as 4.32. However, I wonder if it could be improved like real one.
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I am still hoping on a reply for adjusting the FOV in 2D pit. Is it possible to adjust it or is it locked and I am unable to adjust the 2D pit FOV?
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In A/A mode, it’s like I ain’t got no radar at all.It’s working and scaning (TWS and RWS modes), and though the AWACS give me posit of the enemy, I see no contacts on my radar FCR screen, not just the bandits, but frendlies as well, and sky is swarmed by blue warplanes all around (or at least I saw it so before take off)!
Is it a bug, or am I doing something wrong!?Never had this kind of problem in 4.32!Otherwise, bloody great job!
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In A/A mode, it’s like I ain’t got no radar at all.It’s working and scaning (TWS and RWS modes), and though the AWACS give me posit of the enemy, I see no contacts on my radar FCR screen, not just the bandits, but frendlies as well, and sky is swarmed by blue warplanes all around (or at least I saw it so before take off)!
Is it a bug, or am I doing something wrong!?Never had this kind of problem in 4.32!Otherwise, bloody great job!
You need to adjust your Radar elevation accordingly. Like between -2 angels to 28 angels.
C9
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Or drink less……:drink:
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@Red:
Switch to AG and auto sequencing is gone. problem solved
still what you report is strange. If coordinates are changed in LIST 1 DEST page, it should not be straight active.
STPT page is straight active.
Are you sure you made the chnages in DEST page?Doctor it hurts when I do this…
Yes definitely DEST page. I can repro in Navigation TR TE. On more testing it is wider than first indicated. Any time the DEST page is open (doesn’t matter if any line is half-edited or not) during auto steer sequence event the steerpoint on the DEST page rapidly increases (cyclic) after passage until the distance increases beyond 2.0nm. The current navigation steerpoint remains (does not actually sequence so AP flies in a circle). It’s just the selection on the DEST page that goes crazy.
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@Cloud:
You need to adjust your Radar elevation accordingly. Like between -2 angels to 28 angels.
C9
Tried just now, so I can say I did it, with TU-95 in furball, elevated radar antenae up and down, still have no contacts on my radar screen.
Point is, I have no contacts both frendly and bandits, even when sky is filled with all kinds of aircraft, all around me, flying on all kind of flight level Angels 1 to Angels 25.In ACM mode, also no contacts shown, but I can achieve lock just because I used boresight and vertical submodes, so it locks on anything within the envelope.
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Tried just now, so I can say I did it, with TU-95 in furball, elevated radar antenae up and down, still have no contacts on my radar screen.
Point is, I have no contacts both frendly and bandits, even when sky is filled with all kinds of aircraft, all around me, flying on all kind of flight level Angels 1 to Angels 25.In ACM mode, also no contacts shown, but I can achieve lock just because I used boresight and vertical submodes, so it locks on anything within the envelope.
Could you post a screenshot please ?
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Just to throw it in here. Even though this is not a 4.33 specific issue as both my buddy and I had this issue with 4.32 the wing rock bug is still in full effect in 4.33. Thankfully just like in 4.32 turning on VSync in the BMS graphics control menu tames that beast.
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Just to throw it in here. Even though this is not a 4.33 specific issue as both my buddy and I had this issue with 4.32 the wing rock bug is still in full effect in 4.33. Thankfully just like in 4.32 turning on VSync in the BMS graphics control menu tames that beast.
Whats the wing rock bug?
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Could you post a screenshot please ?
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Whats the wing rock bug?
I got involved on page two and beyond. You replied to several of these messages so I’m just guessing it has been too long since it has been talked about. It never has been fixed. My video I linked that I created shows exactly what the aircraft does.
It isn’t LCOs from stores as you can duplicate this on a clean bird.
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Crash I zoomed in on the first picture and it looks like you have your elevation set sky high (at the cursors (10NM in front of you) the FCR was looking at 39/44 altitude range when you were at roughly 15k altitude. The second picture is much of the same you are pointing the FCR way up. This is akin to having a flashlight in your hand at night and pointing it at like 66 degrees up to the sky and wondering why you cannot see the person standing 10 feet in front of you with said flashlight. You need to learn how to use the systems before complaining that they do not work.
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Ok
You really need to read the BMS manual (FCR chapter)
1st screen shot : The values you see next to your radar cursor are telling you, that at 5nm ( half way down the 10nm scale) the volume of airspace you are scanning is between 44 and 39 thousand feet. the Target is at 15000ft and within aprox 5nm range. Naturally it is below the airspace volume that is scanned. -
Thx!