Feedback BMS Manual
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Hello,
Maybe we can use this topic to gather all errors found in the BMS-Manual.pdf?
To start, I found a small typing error, coincidentally on page 4-33.
Reflections (pilot reflections and scratches in the canopy) can give you also a good clue about âwhere youâre head isâ.
Should be âyour headâ.
[edit Red Dog: Corrected next version]
Found this on page 6-65.
If you are unable to see the file extension, try the following:
1. Press the Windows key on your keyboard (or click on the Windows button on your taskbar).
2. Type: Show hidden files and folders and press ENTER.
3. Select âShow hidden files, folders and drivesâ.
4. Click OK.The explanation given here will make hidden folders/files visible, e.g. Users/$username$/AppData, but you still wonât see file extensions. For that, you need to disable the âhide extensions for known file typesâ in Windows 7, or select âFile name extensionsâ in Windows 8.
http://www.pcadvisor.co.uk/how-to/software/how-show-or-hide-file-extensions-3341794/
Cheers,
Eagle-Eye -
I see you came by your callsign legitimately :mrgreen:
Thanks, will be fixed in the next release.
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page 39 of BMS-Training
The top of the HUD AOA bracket indicates 11° AOA and the bottom
mark of the HUD AOA bracket indicates 15° AOA. The bracket
therefore corresponds to 5° AOA: from 11 (top) to 15° (bottom).the bracket is 4° rather than 5.
Thanks again for the manuals!
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11 - 12 - 13 - 14 - 15 . Thatâs 5
So including top and bottom marks, the bracket is 5° -
11
12
13
14
15I count 5.
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Arrgh! Beaten by RD!
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I count 15 - 11 = 4°
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This post is deleted! -
@Red:
11 - 12 - 13 - 14 - 15 . Thatâs 5
So including top and bottom marks, the bracket is 5°There are 5 points along it, yes.
The bracket spans an arc of 4 degrees, though. Not 5.
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Please respect the thread title and donât start cross-posting in different threads.
Letâs try to keep all feedback for a specific manual together; itâll make our lives much easier.
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Not really an error, but I would personally change the order of these 2 methods on page 6-75:
2. Drag the circle to the desired location. To add another point (and thus make a line), right-click on the circle and choose âAdditional STPT to lineâ. This second circle will appear exactly on top of the first. Left-click and drag it away and you will see the line drawn between the two. Alternatively, you may also right-click away from the first circle and choose âAdditional STPT in line 1â like the picture above and it will draw another circle with a line attaching the two. As shown below, âRemove STPT from lineâ will remove a steer point from a LINE section.
With the first method, I think thereâs a risk you actually drag the first instead of second steerpoint. If you need a third, it will connect at the second, meaning youâll have to drag both 1 and 2 to their correct positions again to get a fluent line.
Again a small typing mistake on page 6-77:
This is new feature which allows the pilot to move the bullseye to a location that is useful to him.
Should be âThis is a new featureâ
On page 6-77 as well:
Build your TE as normal. Save the TE and then exit back to the main UI screen. Open the TE as if you were going to go fly it. Stop the clock. Build TGT STPTs/LINES/PPTs as described above.
Unless this changed in BMS 4.33, stopping the clock is not necessary in Tactical Engagements (not sure about campaigns, but I donât think itâs different). Saving the DTC does not save the mission, so even if you have the clock run at 64x while you edit and save the DTC, the starting time will remain untouched.
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Gents,
If you are trying to make us change philosophy, weâre going to argue
Undoublty mistakes are in the manual but rest assured that we made all efforts possible to remain consistent and took care of the compromises involved.There are multiples ways to make the same tasks. Weâre not going to change the way itâs explained because the current way illustrates our own method, which is proven. As said somewhere in the manuals, feel free to have other way to perform the same tasks, but weâre not going to redo all the stuff because one guy suggest another way
All are valid, some better than others, granted. The purpose of the manual is to explain one. Relevant to what the author uses.
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Understood.
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TO-BMS1F-16CM-1, page 11
The D model has a smaller aft fuselage (A) fuel capacity because of the second cockpit (2675 lbs).
B and D model have a smaller F1 cell, so less Forward fuel
[edit RD: corrected next version]
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Outstanding manuals! Nice work.
Correction: Keyboard Key for Incoming Camera is 7. Page 9-131, Section 9.6.3.6. [edit RD: corrected next version]
Keyboard Key for Weapon Camera is Shift 7. Page 9-132, Section 9.6.3.7 [edit RD: corrected next version]
Falcon BMS Keyboard Layout (QWERTY/US Int.) and the BMS Full keystroke file also use the 7 key.
No chance to check it in-game yet.Thx
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Suggestion for 10.4.6.2 List of Mission types and their success factors, page 10-206.
A newbie or someone like me with a lower intelligence quotient may have trouble finding the definition for âSame as CAPâ referred to in the definitions for HAVCAP, TARCAP, RESCAP, and AMBUSHCAP. Maybe âSame as CAPâ could be changed to âSame as BARCAP?â Might save confusion for new or âdenseâ virtual pilots.
Thx
[edit RD: corrected next version]
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Dash-1, p.101, discussing the VV HUD display, has a correct image of the VV scale inboard of the altitude scale, but the description says âinboard of airspeed scaleâ.
[edit RD: corrected next version] -
Red Dog pointed out a couple of manual mistakes a few days ago hope you got them. Bye the bye thru 3 of the manuals excellent job, BMS 4.33 OUTSTANDING!!!
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TO BMS1-F16CM-34-1-1
Found one and one unclearâŚ
Page 174) (Picture)
"HARM on station 3 has been handed off with a SA3 threat and the current steerpoint of interest is PPT59. Once fired, the missile will fly to PPT59 and seek a Flap Lid radar in the vicinity of the steerpoint. "
â but on the picture is displayed 3 for SA-3 for left harm station 3 , has mode ⌠it should be âLow Blowâ radar in description, not flap lid for SA-10Page 206) 3.4.16.3
- AI will use IAM bombs before they use other bombs (LGBs or dumb). They will release multiple IAM bombs in one pass on different targets. They do that automatically if they are on independent flights and they will do that as wingmen if direct them to âattack targets.â AI will be limited to single IAM bomb drops and to the pickle delayâŚ
Can you shed some light to above statement ?
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Closing this topic as itâs now irrelevant as these issues were addressed in the update1 revision
If need be, letâs create a specific topic for the new update 1 revision docs.