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    • Eagle-Eye
      Eagle-Eye last edited by

      Hello,

      Maybe we can use this topic to gather all errors found in the BMS-Manual.pdf?

      To start, I found a small typing error, coincidentally on page 4-33. 😛

      Reflections (pilot reflections and scratches in the canopy) can give you also a good clue about ‘where you’re head is’.

      Should be “your head”. 🙂
      [edit Red Dog: Corrected next version]


      Found this on page 6-65.

      If you are unable to see the file extension, try the following:
      1. Press the Windows key on your keyboard (or click on the Windows button on your taskbar).
      2. Type: Show hidden files and folders and press ENTER.
      3. Select ‘Show hidden files, folders and drives’.
      4. Click OK.

      The explanation given here will make hidden folders/files visible, e.g. Users/$username$/AppData, but you still won’t see file extensions. For that, you need to disable the “hide extensions for known file types” in Windows 7, or select “File name extensions” in Windows 8.

      http://www.pcadvisor.co.uk/how-to/software/how-show-or-hide-file-extensions-3341794/

      Cheers,
      Eagle-Eye

      1 Reply Last reply Reply Quote 0
      • Darkman
        Darkman last edited by

        I see you came by your callsign legitimately :mrgreen:

        Thanks, will be fixed in the next release.

        Blu3wolf 1 Reply Last reply Reply Quote 0
        • Blu3wolf
          Blu3wolf @Darkman last edited by

          page 39 of BMS-Training

          The top of the HUD AOA bracket indicates 11° AOA and the bottom
          mark of the HUD AOA bracket indicates 15° AOA. The bracket
          therefore corresponds to 5° AOA: from 11 (top) to 15° (bottom).

          the bracket is 4° rather than 5.

          Thanks again for the manuals!

          Red Dog PumpyHead 2 Replies Last reply Reply Quote 0
          • Red Dog
            Red Dog @Blu3wolf last edited by

            11 - 12 - 13 - 14 - 15 . That’s 5 🙂
            So including top and bottom marks, the bracket is 5°

            Red Dog
            Reality if for ppl who can't handle simulation

            Blu3wolf 1 Reply Last reply Reply Quote 0
            • PumpyHead
              PumpyHead @Blu3wolf last edited by

              11
              12
              13
              14
              15

              I count 5.

              PumpyHead 1 Reply Last reply Reply Quote 0
              • PumpyHead
                PumpyHead @PumpyHead last edited by

                Arrgh! Beaten by RD!

                l3crusader Brisse 2 Replies Last reply Reply Quote 0
                • l3crusader
                  l3crusader @PumpyHead last edited by

                  I count 15 - 11 = 4° 😛

                  1 Reply Last reply Reply Quote 0
                  • Brisse
                    Brisse @PumpyHead last edited by

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • Blu3wolf
                      Blu3wolf @Red Dog last edited by

                      @Red:

                      11 - 12 - 13 - 14 - 15 . That’s 5 🙂
                      So including top and bottom marks, the bracket is 5°

                      There are 5 points along it, yes.

                      The bracket spans an arc of 4 degrees, though. Not 5.

                      1 Reply Last reply Reply Quote 0
                      • Darkman
                        Darkman last edited by

                        Please respect the thread title and don’t start cross-posting in different threads.

                        Let’s try to keep all feedback for a specific manual together; it’ll make our lives much easier.

                        Eagle-Eye Vapor 2 Replies Last reply Reply Quote 0
                        • Eagle-Eye
                          Eagle-Eye @Darkman last edited by

                          Not really an error, but I would personally change the order of these 2 methods on page 6-75:

                          2. Drag the circle to the desired location. To add another point (and thus make a line), right-click on the circle and choose ‘Additional STPT to line’. This second circle will appear exactly on top of the first. Left-click and drag it away and you will see the line drawn between the two. Alternatively, you may also right-click away from the first circle and choose ‘Additional STPT in line 1’ like the picture above and it will draw another circle with a line attaching the two. As shown below, ‘Remove STPT from line’ will remove a steer point from a LINE section.

                          With the first method, I think there’s a risk you actually drag the first instead of second steerpoint. If you need a third, it will connect at the second, meaning you’ll have to drag both 1 and 2 to their correct positions again to get a fluent line.


                          Again a small typing mistake on page 6-77:

                          This is new feature which allows the pilot to move the bullseye to a location that is useful to him.

                          Should be “This is a new feature”


                          On page 6-77 as well:

                          Build your TE as normal. Save the TE and then exit back to the main UI screen. Open the TE as if you were going to go fly it. Stop the clock. Build TGT STPTs/LINES/PPTs as described above.

                          Unless this changed in BMS 4.33, stopping the clock is not necessary in Tactical Engagements (not sure about campaigns, but I don’t think it’s different). Saving the DTC does not save the mission, so even if you have the clock run at 64x while you edit and save the DTC, the starting time will remain untouched.

                          Red Dog 1 Reply Last reply Reply Quote 0
                          • Red Dog
                            Red Dog @Eagle-Eye last edited by

                            Gents,

                            If you are trying to make us change philosophy, we’re going to argue 🙂
                            Undoublty mistakes are in the manual but rest assured that we made all efforts possible to remain consistent and took care of the compromises involved.

                            There are multiples ways to make the same tasks. We’re not going to change the way it’s explained because the current way illustrates our own method, which is proven. As said somewhere in the manuals, feel free to have other way to perform the same tasks, but we’re not going to redo all the stuff because one guy suggest another way 😉 All are valid, some better than others, granted. The purpose of the manual is to explain one. Relevant to what the author uses.

                            Red Dog
                            Reality if for ppl who can't handle simulation

                            Eagle-Eye WeakLink 2 Replies Last reply Reply Quote 0
                            • Eagle-Eye
                              Eagle-Eye @Red Dog last edited by

                              Understood. 🙂

                              mvsgas 1 Reply Last reply Reply Quote 0
                              • mvsgas
                                mvsgas @Eagle-Eye last edited by

                                TO-BMS1F-16CM-1, page 11

                                The D model has a smaller aft fuselage (A) fuel capacity because of the second cockpit (2675 lbs).

                                B and D model have a smaller F1 cell, so less Forward fuel

                                [edit RD: corrected next version]

                                1 Reply Last reply Reply Quote 0
                                • Vapor
                                  Vapor @Darkman last edited by

                                  Outstanding manuals! Nice work.

                                  Correction: Keyboard Key for Incoming Camera is 7. Page 9-131, Section 9.6.3.6. [edit RD: corrected next version]
                                  Keyboard Key for Weapon Camera is Shift 7. Page 9-132, Section 9.6.3.7 [edit RD: corrected next version]
                                  Falcon BMS Keyboard Layout (QWERTY/US Int.) and the BMS Full keystroke file also use the 7 key.
                                  No chance to check it in-game yet.

                                  Thx

                                  Vapor 1 Reply Last reply Reply Quote 0
                                  • Vapor
                                    Vapor @Vapor last edited by

                                    Suggestion for 10.4.6.2 List of Mission types and their success factors, page 10-206.

                                    A newbie or someone like me with a lower intelligence quotient may have trouble finding the definition for “Same as CAP” referred to in the definitions for HAVCAP, TARCAP, RESCAP, and AMBUSHCAP. Maybe “Same as CAP” could be changed to “Same as BARCAP?” Might save confusion for new or “dense” virtual pilots. 😉

                                    Thx

                                    [edit RD: corrected next version]

                                    drtbkj 1 Reply Last reply Reply Quote 0
                                    • drtbkj
                                      drtbkj @Vapor last edited by

                                      Dash-1, p.101, discussing the VV HUD display, has a correct image of the VV scale inboard of the altitude scale, but the description says “inboard of airspeed scale”.
                                      [edit RD: corrected next version]

                                      Proud member of the BMS Other Fighters Mafia, join us at Discord - https://discord.gg/WDFhckSnzv
                                      The Mafia Files(Mediafile)- https://www.mediafire.com/folder/fr34rj0apgr4j/BMS+Mafia+Files
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                                      "You see, Iron Hand's my thing". And, "SAM's, if they're in a million pieces, they're suppressed". Also, known to be Koan

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                                      • WeakLink
                                        WeakLink @Red Dog last edited by

                                        Red Dog pointed out a couple of manual mistakes a few days ago hope you got them. Bye the bye thru 3 of the manuals excellent job, BMS 4.33 OUTSTANDING!!!

                                        white_fang 1 Reply Last reply Reply Quote 0
                                        • white_fang
                                          white_fang @WeakLink last edited by

                                          TO BMS1-F16CM-34-1-1

                                          Found one and one unclear…

                                          Page 174) (Picture)
                                          "HARM on station 3 has been handed off with a SA3 threat and the current steerpoint of interest is PPT59. Once fired, the missile will fly to PPT59 and seek a Flap Lid radar in the vicinity of the steerpoint. "
                                          – but on the picture is displayed 3 for SA-3 for left harm station 3 , has mode … it should be “Low Blow” radar in description, not flap lid for SA-10

                                          Page 206) 3.4.16.3

                                          1. AI will use IAM bombs before they use other bombs (LGBs or dumb). They will release multiple IAM bombs in one pass on different targets. They do that automatically if they are on independent flights and they will do that as wingmen if direct them to “attack targets.” AI will be limited to single IAM bomb drops and to the pickle delay…

                                          Can you shed some light to above statement ?

                                          Red Dog 1 Reply Last reply Reply Quote 0
                                          • Red Dog
                                            Red Dog @white_fang last edited by

                                            Closing this topic as it’s now irrelevant as these issues were addressed in the update1 revision
                                            If need be, let’s create a specific topic for the new update 1 revision docs.

                                            Red Dog
                                            Reality if for ppl who can't handle simulation

                                            1 Reply Last reply Reply Quote 0
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