Are your MFDs BLANK after change master mode? Read here
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reset and save or just reset?
oh btw why I can’t deploy chaff and flare on manual mode? I can only deploy both at the same time using the most right option on the rwr section, sorry for this newbie question
I believe reset and save.
The flare and chaff EWS programs are blank as well, so you need to set something up. In the data cartridge, click EWS. There are two drop downs, one that alternates between chaff and flares and one for the six program slots. You need to set up the burst interval, burst quantity, sequence interval and sequence quantity. Page 84 of the SuperPak 3 manual has four basic programs listed there. Also, earlier in that manual, they show you how to program the EWS from the ICP in-cockpit.
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what about deploying them manually? how can I do that? and btw sorry for this newbie statement but I’m not aware how can an EW suite automatically deploy flare since IR missiles are undetectable???
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what about deploying them manually? how can I do that? and btw sorry for this newbie statement but I’m not aware how can an EW suite automatically deploy flare since IR missiles are undetectable???
The heat from the rocket motor of any missile is detectable, with the right equipment.
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no such equipment in bms.
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uh… my question hasn’t answered, how to be able to manually deploy chaff and flare? I thought the MAN option in the cockpit EW switches should allow me to deploy it manually? but I can’t…
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uh… my question hasn’t answered, how to be able to manually deploy chaff and flare? I thought the MAN option in the cockpit EW switches should allow me to deploy it manually? but I can’t…
Maybe you could start a new thread? More people are likely to see it then. I’d tell you how, but I don’t know.
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I was under the impression that the MAN setting means you press a button to run the selected EWS program.
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Hi guys
I have same question of WolfKeeper, i don’t see in documentation and in the keyboard config a command, a switch for manual release of chaff and flares. In the manual i read the description about usage of EWS in datacartrige, this is the only way to release the countermeasures? Have you a tempalete for the configuration of MFD’s buttons? THX
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uh… my question hasn’t answered, how to be able to manually deploy chaff and flare? I thought the MAN option in the cockpit EW switches should allow me to deploy it manually? but I can’t…
With CMS UP, if CMDS if powered (CHAFF FLARES to ON), you are in MAN mode (CMDS), you will launch the selected secqence (1 to 4) of CHAFF and/or FLARES. The sequences must be programmed via DTC or ICP.
And I DO confirm, eveything clearly explained is in BMS manual page 114, 115, 116, 117.
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CMS up it is, and it launches the current selected counter measures program, even if you are in automatic or semi modes.
You can also consider the programs 5 (CMS left) or 6 (slap switch on the left wall). Especially useful if you have some other means to launch programs, like cockpit or even some extra controls.Then you can select program based on your mission profile, and still use panic-button in situations where you get jumped.
Auto is a bit too sensitive, it will empty your counter measure stores quickly. It is better to use some form of manual. I use in SEMI so I can at least hear when the CMS thinks I should do something. Also good SA gives you info when to start pushing counters out…
I usually have one program with very long program so that I can overfly a target area while all the time pumping some counters. It can be used only about once, but I can concentrate on the mission.
Ghost @87th
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sorry again for the out of topic, but what’s the default keyboard button for CMS up down left right? and then what do Z and X actually do? in game option say cockpit drop chaff/flare but now we know that they are not?
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Actual Z and X have not done that in BMS in a long time. However you can map them as “launch CMS program”. Unfortunately you need to find that line in the key-file yourself. I think the keyfile is written quite clear, so you should see the CMS commands easily using Falcon4 options screen.
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Reset on EWS page will do same. Loads EWS defaults, then save.
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Ok thx very mutch
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sorry again for the out of topic, but what’s the default keyboard button for CMS up down left right? and then what do Z and X actually do? in game option say cockpit drop chaff/flare but now we know that they are not?
I actually set up mode 5 to 1 chaff and mode 6 to 1 flare, then i assign Z and X to mode 5 and mode 6 (CMS left and Slap Switch) with an additional key to run selected program (1~4). Thus i can manually release chaff/flare or execute the preset program at any time with a single keystroke.
Though i find that chaff/flare are really useless against R-73/AIM-120/R-77 etc… I’ve done notching (3/9 o’clock beaming) and fly at quite low altitude (dust raising) while releasing lots of chaffs, but the R-77 still flew towards me. I thought that was because i activated the ECM so the missile can use HOJ, but then i closed the jammer and R-77 still had the track and i could only avoid the missile by outrunning it.
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Thanks, that was going to be my first question……steep transition curve from AF or FF!.
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I simply set program 4 and the nearby cockpit switch to override, so I have 1 chaff and flare hitting y or x (I know, I could separate them, but for nearing a heavy defended target both are better, also in A/A encounter).
@HoneyFox: the 3/9 rule is not as effective as taking the missile on 45° left or right. Background: holding the missile at 90° was effective when missiles flew straight toward the target, but now they fly a trajectory course toward a point where they calculate your aircraft will be in the future! If you put it to 45° and break into it at the right time (and achieve to get a course in the opposite direction much easier), the missile is not able to follow.
Of course, it works better against fast missiles than such ones having already lost speed and finding the right time to break is very hard. I put together a sketch within a minute by mouse (if they see it at work, I’ll be fired ) This should make it clearer.Sorry for OT here
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Thank you.
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I discover the thing that names tws up and down will draw you a box in the limits of the , when you have the box in your little screen left or right, you can move the cursos when the box is. you can setup this in the controller config.