Game crashes when pressing a key on keyboard (64 bit mode)
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Hi there,
When i press a key on my keyboard ,no matter which one, my game crashes.
It happens only in 64 bit mode,32 works fine so far.
My OS is Win7 64bit.
Any idea ? -
It happens as well when still being in the UI, only one keypress , and it´s gone.
Can this be an RAM issue because i have only 6GB of RAM ? -
1. please try it on a clean install. no imported profile/keyfile/DTC (to make sure nothing from 4.32 you might have transferred does this)
2. Crash log -
try another keyboard or update your keyb drivers?
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Please post your crashlog here (put it in```
brackets to be more readable please). -
Please post your crashlog here (put it in```
brackets to be more readable please).No Crashlog available, Folder ist naked
after this happend.
EDIT : Just did a new, clean install, also tryed a different Keyboard .Same Problem, an no crashlog:mad:
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Played around with some settings, but no success.
Managed to get into a TE without pressing any key.
I was able to take off. DirectX Commands/Buttons work fine so far, but when using a switch or Button in my pit which will send a key command or using my Keyboard, the Game crashes.
Even if i was in the 3D world i will get no crashlog. Very strange behavior. -
launched the Game with the “-mono” Option at the command line (thanks Kolbe for the Tip) and will get this xlog.txt.
Crash in 2d World**** Falcon 4.0 **** **** (C) 1998 MicroProse, Inc. All Rights Reserved. **** **** Falcon BMS 4.33.0 (x64) Build 14753 **** **** (C) 2015 Benchmark Sims. All Rights Reserved. **** SetupResourceDirs Create Window Windows cfg file size: 224, internal size: 224 WM_ACTIVATE 1 Init Display 722218 SystemLevelInit Initializing Sim Memory Pools.... ## DeviceIndependentGraphicsSetup ## ## TheLoader Setup ## Loading texture_POLAK.bin with 223 sets, 3066 tiles ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## ## FlushReferences Cleanup ## ## ObjectLOD Cleanup ## ## TheTextureBank Cleanup ## ## ThePaletteBank Cleanup ## ## TheColorBank Cleanup ## Terrain: Load Terrain max texID: 3567 GetCurrentTheater Korea KTO TheaterReload theaterPath 'E:\Falcon BMS 4.33\Data\Terrdata\korea' texturePath 'E:\Falcon BMS 4.33\Data\Terrdata\korea\Texture' weatherPath 'E:\Falcon BMS 4.33\Data\Terrdata\korea\Weather' terrTexturePath 'E:\Falcon BMS 4.33\Data\Terrdata\korea\texture\' terrainPath 'E:\Falcon BMS 4.33\Data\Terrdata\korea\terrain' Loading texture_POLAK.bin with 223 sets, 3066 tiles objectPath 'E:\Falcon BMS 4.33\Data\Terrdata\objects\KoreaObj' ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## ## FlushReferences Cleanup ## ## ObjectLOD Cleanup ## ## TheTextureBank Cleanup ## ## ThePaletteBank Cleanup ## ## TheColorBank Cleanup ## Terrain: Unload Terrain: Load Terrain max texID: 3567 ~ Read extended PT data Terrain: Unload Terrain: Load Terrain max texID: 3567 SoundDriver 0x0000000011079DD0 Sound SetCooperativeLevel HWND=0xb052a CreateSoundBuffer QueryInterface IID_IDirectSound3DListener Listener SetDistanceFactor WARNING: Missing sound file: 'E:\Falcon BMS 4.33\Data\Sounds\engines/fighter/a-10/Ext.ogg' WARNING: Missing sound file: 'E:\Falcon BMS 4.33\Data\Sounds\sndAero1.ogg' WARNING: Missing sound file: 'E:\Falcon BMS 4.33\Data\Sounds\engines\fighter\SndAbInt2.ogg' WARNING: Missing sound file: 'E:\Falcon BMS 4.33\Data\Sounds\F-18\flare.ogg' SFX loading took 2766 ticks Version: R14753\. 1.33.EBS.4_ | Oct 24 2015 | 08:41:36 | MSVC 1800 Couldn't open Viper rules file, loading default rules instead GlobalSimpleThread starting 8 worker threads SystemLevelInit finished SimulationLoopControl::StartSim Unable to open 'E:\Falcon BMS 4.33\Data\Sim\misdata\lofttables\MICA.txt' #Checksum ac.dat 27e34f78 Run message loop SetFlyState 0 UI_Startup 3D device supports Shader Model 3.0 Present Parameters: BackBufferWidth 1024 BackBufferHeight 768 BackBufferFormat 0 MultiSampleType 0 MultiSampleQuality 0 SwapEffect 1 hDeviceWindow HWND=0xb052a Windowed 1 EnableAutoDepthStencil 1 AutoDepthStencilFormat 75 Flags 2 FullScreen_RefreshRateInHz 0 PresentationInterval 0x1 BackBufferCount 1 INFO: Supported texture render target format: D3DFMT_A16B16G16R16F + D3DUSAGE_QUERY_FILTER INFO: Supported texture render target format: D3DFMT_R16F + D3DUSAGE_QUERY_FILTER Device supports requested HDR floating-point render targets Restoring 12 D3DPOOL_DEFAULT resources... Starting OutputLoop Thread 0x0000000004833800 Starting ControlLoop Thread 0x0000000004833780 gMainHandler was setup Starting TimerLoop Thread 0x00000000048337C0 ## DeviceDependentGraphicsSetup ## UI_Startup finished WM_ACTIVATE 0 WM_ACTIVATE 1 WM_ACTIVATE 0 WM_ACTIVATE 1
another attempt to press a key in a TE (3dWorld)
**** Falcon 4.0 **** **** (C) 1998 MicroProse, Inc. All Rights Reserved. **** **** Falcon BMS 4.33.0 (x64) Build 14753 **** **** (C) 2015 Benchmark Sims. All Rights Reserved. **** SetupResourceDirs Create Window Windows cfg file size: 224, internal size: 224 WM_ACTIVATE 1 Init Display 1049730 SystemLevelInit Initializing Sim Memory Pools.... ## DeviceIndependentGraphicsSetup ## ## TheLoader Setup ## Loading texture_POLAK.bin with 223 sets, 3066 tiles ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## ## FlushReferences Cleanup ## ## ObjectLOD Cleanup ## ## TheTextureBank Cleanup ## ## ThePaletteBank Cleanup ## ## TheColorBank Cleanup ## Terrain: Load Terrain max texID: 3567 GetCurrentTheater Korea KTO TheaterReload theaterPath 'E:\Falcon BMS 4.33\Data\Terrdata\korea' texturePath 'E:\Falcon BMS 4.33\Data\Terrdata\korea\Texture' weatherPath 'E:\Falcon BMS 4.33\Data\Terrdata\korea\Weather' terrTexturePath 'E:\Falcon BMS 4.33\Data\Terrdata\korea\texture\' terrainPath 'E:\Falcon BMS 4.33\Data\Terrdata\korea\terrain' Loading texture_POLAK.bin with 223 sets, 3066 tiles objectPath 'E:\Falcon BMS 4.33\Data\Terrdata\objects\KoreaObj' ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## ## FlushReferences Cleanup ## ## ObjectLOD Cleanup ## ## TheTextureBank Cleanup ## ## ThePaletteBank Cleanup ## ## TheColorBank Cleanup ## Terrain: Unload Terrain: Load Terrain max texID: 3567 ~ Read extended PT data Terrain: Unload Terrain: Load Terrain max texID: 3567 SoundDriver 0x0000000011089DD0 Sound SetCooperativeLevel HWND=0x100482 CreateSoundBuffer QueryInterface IID_IDirectSound3DListener Listener SetDistanceFactor WARNING: Missing sound file: 'E:\Falcon BMS 4.33\Data\Sounds\engines/fighter/a-10/Ext.ogg' WARNING: Missing sound file: 'E:\Falcon BMS 4.33\Data\Sounds\sndAero1.ogg' WARNING: Missing sound file: 'E:\Falcon BMS 4.33\Data\Sounds\engines\fighter\SndAbInt2.ogg' WARNING: Missing sound file: 'E:\Falcon BMS 4.33\Data\Sounds\F-18\flare.ogg' SFX loading took 2529 ticks Version: R14753\. 1.33.EBS.4_ | Oct 24 2015 | 08:41:36 | MSVC 1800 Couldn't open Viper rules file, loading default rules instead GlobalSimpleThread starting 8 worker threads SystemLevelInit finished SimulationLoopControl::StartSim Unable to open 'E:\Falcon BMS 4.33\Data\Sim\misdata\lofttables\MICA.txt' #Checksum ac.dat 27e34f78 Run message loop SetFlyState 0 UI_Startup 3D device supports Shader Model 3.0 Present Parameters: BackBufferWidth 1024 BackBufferHeight 768 BackBufferFormat 0 MultiSampleType 0 MultiSampleQuality 0 SwapEffect 1 hDeviceWindow HWND=0x100482 Windowed 1 EnableAutoDepthStencil 1 AutoDepthStencilFormat 75 Flags 2 FullScreen_RefreshRateInHz 0 PresentationInterval 0x1 BackBufferCount 1 INFO: Supported texture render target format: D3DFMT_A16B16G16R16F + D3DUSAGE_QUERY_FILTER INFO: Supported texture render target format: D3DFMT_R16F + D3DUSAGE_QUERY_FILTER Device supports requested HDR floating-point render targets Restoring 12 D3DPOOL_DEFAULT resources... Starting OutputLoop Thread 0x0000000004833800 Starting ControlLoop Thread 0x0000000004833780 gMainHandler was setup Starting TimerLoop Thread 0x00000000048337C0 ## DeviceDependentGraphicsSetup ## UI_Startup finished Calling EndCampaign.. SetFlyState 0 Duplicate control ID 13113 Duplicate control ID 13112 Duplicate control ID 6022 Got Scenario Stats. NETWORK (32530.6): VuxGroupAddSession NETWORK (32530.6): Adding Viper to game: Uninitialized Weather Default Init Decode Unit Data 1983 2708f710 Weather Default Init SENT MAP BLOCK COL #0 SENT MAP BLOCK COL #1 SENT MAP BLOCK COL #2 SENT MAP BLOCK COL #3 SENT MAP BLOCK COL #4 SENT MAP BLOCK COL #5 SENT MAP BLOCK COL #6 SENT MAP BLOCK COL #7 SENT MAP BLOCK COL #8 SENT MAP BLOCK COL #9 SENT MAP BLOCK COL #10 SENT MAP BLOCK COL #11 SENT MAP BLOCK COL #12 SENT MAP BLOCK COL #13 SENT MAP BLOCK COL #14 SENT MAP BLOCK COL #15 SENT MAP BLOCK COL #16 SENT MAP BLOCK COL #17 SENT MAP BLOCK COL #18 SENT MAP BLOCK COL #19 SENT MAP BLOCK COL #20 SENT MAP BLOCK COL #21 SENT MAP BLOCK COL #22 SENT MAP BLOCK COL #23 SENT MAP BLOCK COL #24 SENT MAP BLOCK COL #25 SENT MAP BLOCK COL #26 SENT MAP BLOCK COL #27 SENT MAP BLOCK COL #28 SENT MAP BLOCK COL #29 SENT MAP BLOCK COL #30 SENT MAP BLOCK COL #31 SENT MAP BLOCK COL #32 SENT MAP BLOCK COL #33 SENT MAP BLOCK COL #34 SENT MAP BLOCK COL #35 SENT MAP BLOCK COL #36 SENT MAP BLOCK COL #37 SENT MAP BLOCK COL #38 SENT MAP BLOCK COL #39 SENT MAP BLOCK COL #40 SENT MAP BLOCK COL #41 SENT MAP BLOCK COL #42 SENT MAP BLOCK COL #43 SENT MAP BLOCK COL #44 SENT MAP BLOCK COL #45 SENT MAP BLOCK COL #46 SENT MAP BLOCK COL #47 SENT MAP BLOCK COL #48 SENT MAP BLOCK COL #49 SENT MAP BLOCK COL #50 SENT MAP BLOCK COL #51 SENT MAP BLOCK COL #52 SENT MAP BLOCK COL #53 SENT MAP BLOCK COL #54 SENT MAP BLOCK COL #55 SENT MAP BLOCK COL #56 SENT MAP BLOCK COL #57 SENT MAP BLOCK COL #58 NETWORK (32530.6): VuxGroupConnect NETWORK (32530.6): Connecting to game: Uninitialized NETWORK (32530.6): VuxGroupAddSession NETWORK (32530.6): Adding Viper to game: Uninitialized Rebuild occupation map Received MAP BLOCK COL #0 Received MAP BLOCK COL #1 Received MAP BLOCK COL #2 Received MAP BLOCK COL #3 Received MAP BLOCK COL #4 Received MAP BLOCK COL #5 Received MAP BLOCK COL #6 Received MAP BLOCK COL #7 Received MAP BLOCK COL #8 Received MAP BLOCK COL #9 Received MAP BLOCK COL #10 Received MAP BLOCK COL #11 Received MAP BLOCK COL #12 Received MAP BLOCK COL #13 Received MAP BLOCK COL #14 Received MAP BLOCK COL #15 Received MAP BLOCK COL #16 Received MAP BLOCK COL #17 Received MAP BLOCK COL #18 Received MAP BLOCK COL #19 Received MAP BLOCK COL #20 Received MAP BLOCK COL #21 Received MAP BLOCK COL #22 Received MAP BLOCK COL #23 Received MAP BLOCK COL #24 Received MAP BLOCK COL #25 Received MAP BLOCK COL #26 Received MAP BLOCK COL #27 Received MAP BLOCK COL #28 Received MAP BLOCK COL #29 Received MAP BLOCK COL #30 Received MAP BLOCK COL #31 Received MAP BLOCK COL #32 Received MAP BLOCK COL #33 Received MAP BLOCK COL #34 Received MAP BLOCK COL #35 Received MAP BLOCK COL #36 Received MAP BLOCK COL #37 Received MAP BLOCK COL #38 Received MAP BLOCK COL #39 Received MAP BLOCK COL #40 Received MAP BLOCK COL #41 Got all campaign data! Starting it up! Received MAP BLOCK COL #42 Received MAP BLOCK COL #43 Received MAP BLOCK COL #44 Received MAP BLOCK COL #45 Received MAP BLOCK COL #46 Received MAP BLOCK COL #47 Received MAP BLOCK COL #48 Received MAP BLOCK COL #49 Received MAP BLOCK COL #50 Received MAP BLOCK COL #51 Received MAP BLOCK COL #52 Received MAP BLOCK COL #53 Received MAP BLOCK COL #54 Received MAP BLOCK COL #55 Received MAP BLOCK COL #56 Received MAP BLOCK COL #57 Received MAP BLOCK COL #58 calculatedCBW 0.700 BytesPending 0 MinClientBandwidth 33600 NumberOfClients 0 TotalUpdToClientPrPf 35.000 RoughUpdToClientPrPf 35.000 CHAT Viper entered Request Slot Join 0000000022F5EE00 : R 0000000000000000 255 255 : Request Slot Join 0 Slot 255 Stats 4 Slot 255 Stats 4 Slot 255 Stats 4 Slot 255 Stats 4 Ok Slot 6 Stats 4 Slot 255 Stats 4 Slot 255 Stats 4 Slot 255 Stats 4 SendAircraftSlot 0x0000000022F5EE00 0 Request Slot Join 0000000022F5EE00 : R 0000000022F5EE00 0 6 : Empty Flight Slot 0000000022F5EE00 From 6 To 0 Request Slot Join 0 Slot 255 Stats 4 Slot 255 Stats 4 Slot 255 Stats 4 Slot 255 Stats 4 Ok Slot 6 Stats 4 Slot 255 Stats 4 Slot 255 Stats 4 Slot 255 Stats 4 SendAircraftSlot 0x0000000022F5EE00 0 Couldn't open Viper rules file, loading default rules instead Couldn't open Viper rules file, loading default rules instead calculatedCBW 0.700 BytesPending 0 MinClientBandwidth 33600 NumberOfClients 0 TotalUpdToClientPrPf 24.000 RoughUpdToClientPrPf 24.000 Couldn't open Viper rules file, loading default rules instead calculatedCBW 0.700 BytesPending 0 MinClientBandwidth 33600 NumberOfClients 0 TotalUpdToClientPrPf 24.000 RoughUpdToClientPrPf 24.000 Count=3,Size=1983 Encode Unit Data 1983 => 694 WM_ACTIVATE 0 calculatedCBW 0.700 BytesPending 0 MinClientBandwidth 33600 NumberOfClients 0 TotalUpdToClientPrPf 24.000 RoughUpdToClientPrPf 24.000 NETWORK (32620.8): ****** Took 8.473675 seconds to reenter F4Comms::Cycle! ****** SetFlyState 1 UI_Cleanup ## DeviceDependentGraphicsCleanup ## TheLoader.WaitForLoader() ObjectParent::FlushReferences() ## Flush Refence start Cleanup if we dont get anything below in log something wrong in here ## TheTextureBank.FlushHandles() ThePaletteBank.FlushHandles() Texture::CleanupForDevice() GlobalSimpleThread.WaitForLoader() ## Done ## UI_Cleanup finished WM_ACTIVATE 1 Cleaning up 12 D3DPOOL_DEFAULT resources... 3D device supports Shader Model 3.0 Present Parameters: BackBufferWidth 1920 BackBufferHeight 1080 BackBufferFormat 0 MultiSampleType 1 MultiSampleQuality 0 SwapEffect 1 hDeviceWindow HWND=0x100482 Windowed 1 EnableAutoDepthStencil 1 AutoDepthStencilFormat 75 Flags 2 FullScreen_RefreshRateInHz 0 PresentationInterval 0x80000000 BackBufferCount 2 Pre-device release CooperativeLevel OK D3D device refcount 3 INFO: Supported texture render target format: D3DFMT_A16B16G16R16F + D3DUSAGE_QUERY_FILTER INFO: Supported texture render target format: D3DFMT_R16F + D3DUSAGE_QUERY_FILTER Device supports requested HDR floating-point render targets Restoring 12 D3DPOOL_DEFAULT resources... ## DeviceDependentGraphicsSetup ## ++ ContextMPR - Setting up state table BAD OR MISSING CONTEXT STATE 55 BAD OR MISSING CONTEXT STATE 55 BAD OR MISSING CONTEXT STATE 56 BAD OR MISSING CONTEXT STATE 56 BAD OR MISSING CONTEXT STATE 71 BAD OR MISSING CONTEXT STATE 71 3D cockpit dat sets RTT canopy. simcampDeaggregate 1424 Danwa Dong Bridge Deag 1424 Danwa Dong Bridge simcampDeaggregate 1314 Kunsan Airbase Deag 1314 Kunsan Airbase simcampDeaggregate 2663 Kunsan Airbase Deag 2663 Kunsan Airbase simcampDeaggregate 2664 Kunsan Airbase Deag 2664 Kunsan Airbase simcampDeaggregate 2665 Kunsan Airbase Deag 2665 Kunsan Airbase simcampDeaggregate 24 Seocheon Nuclear Plant Deag 24 Seocheon Nuclear Plant simcampDeaggregate 2008 Kunsan Airbase SAM Site Deag 2008 Kunsan Airbase SAM Site simcampDeaggregate 1991 Kunsan Plywood Factory Deag 1991 Kunsan Plywood Factory simcampDeaggregate 1427 Weondang Bridge Deag 1427 Weondang Bridge simcampDeaggregate 716 Kunsan Deag 716 Kunsan simcampDeaggregate 2061 Janghang Bridge Deag 2061 Janghang Bridge simcampDeaggregate 708 Janghang Deag 708 Janghang simcampDeaggregate 707 Seocheon Deag 707 Seocheon simcampDeaggregate 719 Puan Deag 719 Puan simcampDeaggregate 81 Puan Bridge Deag 81 Puan Bridge simcampDeaggregate 518 Weondang Deag 518 Weondang simcampDeaggregate 517 Unho-ri Deag 517 Unho-ri simcampDeaggregate 1232 Janghang Smelter Deag 1232 Janghang Smelter simcampDeaggregate 872 Ssang-ni Bridge Deag 872 Ssang-ni Bridge simcampDeaggregate 1418 Chuksan Bridge Deag 1418 Chuksan Bridge simcampDeaggregate 2062 Sulsan-ri Bridge Deag 2062 Sulsan-ri Bridge simcampDeaggregate 20006 4959th Fighter Flight Deag 20006 4959th Fighter Flight Flight deaggregation done... 0, 32640167 Attaching player to aircraft... 32640167 Player 00000000263153A0 Locking up the hounds 0x00000000263153A0 - setting invulnerable CHAT Viper joined as Cowboy11 at 08:44:45 Splash 3 INFO: HiRes texture loaded: '1295.dds' INFO: HiRes texture loaded: '1322.dds' Waiting... (!TheLoader.LoaderQueueEmpty()) #1 Waiting... (!GlobalSimpleThread.QueueEmpty()), command count: 82 INFO: HiRes texture loaded: '1888.dds' INFO: HiRes texture loaded: '1377.dds' Waiting... (!TheLoader.LoaderQueueEmpty()) #1 Waiting... (!TheLoader.LoaderQueueEmpty()) #1 Splash 4 SetFlyState 2 OTWDriver.CleanupSplashScreen(); F4HearVoices(); WaitForSingleObject (wait_for_stop_graphics, 0xFFFFFFFF); Rendered First Frame TheWeather.Init(); WEATHER MAP POSIT Init Releasing the player Releasing the hounds 0x00000000263153A0 - not invulnerable SetFlyState 3 DTE: Load from UI DTE: Load FCR DTE: Load DLNK DTE: Load GPS DTE: Load MSMD DTE: Load PROF DTE: Load INV DTE: Load COMM DTE: Load MPD INIT AFM REINIT AFM calculatedCBW 0.700 BytesPending 0 MinClientBandwidth 33600 NumberOfClients 0 TotalUpdToClientPrPf 27.000 RoughUpdToClientPrPf 27.000 402 tree sectors unloaded. 232 grass sectors unloaded. calculatedCBW 0.700 BytesPending 0 MinClientBandwidth 33600 NumberOfClients 0 TotalUpdToClientPrPf 23.000 RoughUpdToClientPrPf 23.000
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Where to find Kolbe’s tip? And what stands it for?
I have also no crashlog… -
Where to find Kolbe’s tip? And what stands it for?
I have also no crashlog…Got it on the 49th forum. http://49th.de/showthread.php?616-4-33&p=6377&viewfull=1#post6377
no Idea what -mono stands really for but with this option i got a debug window and a file (2015-11-08_200200_xlog.txt) was generated in my Log Folder -
Got it on the 49th forum. http://49th.de/showthread.php?616-4-33&p=6377&viewfull=1#post6377
no Idea what -mono stands really for but with this option i got a debug window and a file (2015-11-08_200200_xlog.txt) was generated in my Log FolderOk, I’ll give it a try. Maybe then I know more, because of my BlackScreens…
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I don’t think -mono will help you at all.
-mono is the log switch for network code. So if you see errors there they will be from comms (lan - wan) and loading objectives…
Not a coder just from previous friction with -mono logs…
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1. please try it on a clean install. no imported profile/keyfile/DTC (to make sure nothing from 4.32 you might have transferred does this)
2. Crash logJust for interest, can also clients with old keyfiles crash a server?
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Fixed my problem with setting up a new Win7.
The old one lasts for maybe 6 Years…. maybe messed up during this long time.
With a fresh Win7 everything went fine.