Texture Shared Memory question
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Hello,
I am evolving my YAME (texture and flight data extractor) to the new BMS 4.33. I have a problem with the texture shared memory, and it’ about synchronization. In fact, once I have mapped my memory file, I can see the texture being rendered on the fly, but I would like to have it only when all the drawings are done. The problem is that now you can have inconsistent display (parts of MFD still blank, or the entire gauge black).
Is there a workaround?