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    Fire GUN in Falcon BMS 4.33 help me

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    • aolcs
      aolcs last edited by

      hi, I would like to know how to use and enable Fire Gun(Cannon) in Falcon BMS 4.33. In Falcon BMS 4.32 was KeyBoard (/) to active cannon(guns). Now changed the way to use FIRE GUN in Falcon BMS 4.33. Please help me, thank you. My english is very poor excuse me for mistakes, I am Brazilian.

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      • l3crusader
        l3crusader last edited by

        @aolcs:

        hi, I would like to know how to use and enable Fire Gun(Cannon) in Falcon BMS 4.33. In Falcon BMS 4.32 was KeyBoard (/) to active cannon(guns). Now changed the way to use FIRE GUN in Falcon BMS 4.33. Please help me, thank you. My english is very poor excuse me for mistakes, I am Brazilian.

        Go in Dogfight mode or Air to Ground mode, STRF, and use the “Second Trigger” button of the default keyfile. It will be in the “Sidestick” section.

        linmar22 1 Reply Last reply Reply Quote 0
        • linmar22
          linmar22 @l3crusader last edited by

          I just copied over the line from my 4.32 keyfile to the new one. Also cycle A-A weapons 😉

          SimTrigger -1 0 0XFFFFFFFF 0 0 0 1 “STICK: WEAPON RELEASE (Gun)”
          SimNextAAWeapon -1 0 0X1C 0 0 0 1 “SHORT: Next AA Weapon”

          1 Reply Last reply Reply Quote 0
          • Blu3wolf
            Blu3wolf last edited by

            Well, at least one of those isn’t going to work…

            jhook 1 Reply Last reply Reply Quote 0
            • jhook
              jhook @Blu3wolf last edited by

              @Blu3wolf:

              Well, at least one of those isn’t going to work…

              Correct sir.

              @aolcs and limmar,

              Guns (Full Key Stroke File) is Alt+/ and is listed as “first trigger detent”. Please read the manual(s). It does state this depending on which “keystroke file” you use, but Alt+/ is standard now I believe.

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              • Blu3wolf
                Blu3wolf last edited by

                Well, the first trigger detent is going to do much good if you want to fire the gun either…

                You need to be in a gun mode, have master arm ON, and pull the trigger past the detent - second trigger detent, in other words.

                Martin_Lee 1 Reply Last reply Reply Quote 0
                • Martin_Lee
                  Martin_Lee @Blu3wolf last edited by

                  Just another note: You cannot fire in Nav mode, you need to be in AA, AG, Dogfight- or Missile Override Mode in order to fire.

                  Blu3wolf 1 Reply Last reply Reply Quote 0
                  • Blu3wolf
                    Blu3wolf @Martin_Lee last edited by

                    @Martin_Lee:

                    Just another note: You cannot fire in Nav mode, you need to be in AA, AG, Dogfight- or Missile Override Mode in order to fire.

                    Hmm. Upon testing it seems you are correct. This is a problem as it should not be the case.

                    You should need to be in either DGFT override mode, the AA Gunnery mode, or the AG Gunnery mode to fire. Just being in the AA or AG mastermode should not suffice, and it should be impossible in the MRM override mode.

                    I was amused to see the gun rounds counter displayed in the HUD when I tested it. My mode went from NAV initially to 51MRM. Quite well equipped for just about any aircraft real or hypothetical, excepting the B-1R.

                    Any chance of this getting changed in an update? I had thought the SimTriggerSecondDetent callback had this correct operation in 4.32 - although it didnt have the gun recoil sadly.

                    Frederf Blu3wolf 2 Replies Last reply Reply Quote 0
                    • Frederf
                      Frederf @Blu3wolf last edited by

                      SimTrigger is not an F-16 callback but for simplified airplanes. SimTriggerFirstDetent is correct. I think with SimTrigger you can fire at all times but it’s the wrong callback for the job.

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                      • Blu3wolf
                        Blu3wolf @Blu3wolf last edited by

                        @Martin_Lee:

                        Just another note: You cannot fire in Nav mode, you need to be in AA, AG, Dogfight- or Missile Override Mode in order to fire.

                        @Blu3wolf:

                        Hmm. Upon testing it seems you are correct. This is a problem as it should not be the case.

                        You should need to be in either DGFT override mode, the AA Gunnery mode, or the AG Gunnery mode to fire. Just being in the AA or AG mastermode should not suffice, and it should be impossible in the MRM override mode.

                        I was amused to see the gun rounds counter displayed in the HUD when I tested it. My mode went from NAV initially to 51MRM. Quite well equipped for just about any aircraft real or hypothetical, excepting the B-1R.

                        Any chance of this getting changed in an update? I had thought the SimTriggerSecondDetent callback had this correct operation in 4.32 - although it didnt have the gun recoil sadly.

                        So in the dogfight module, you can fire as long as you are not in NAV mode. Flying a training mission where you actually have munitions other than the gun, it seems you do need to be in a GUN submode to fire the gun, as is correct. Possibly its just the dogfight module that is more permissive than it should be.

                        So another note - in a campaign or TE, you need to be in GUN, STRF, or DGFT mode to fire the gun. GUN is a submode of the Air to Air Mastermode accessible through the AAM/GUN rotary of the SMS page. STRF is a submode of the Air to Ground Mastermode accessible through the same rotary on the SMS page.

                        uri_ba 1 Reply Last reply Reply Quote 0
                        • uri_ba
                          uri_ba @Blu3wolf last edited by

                          Trigger second detent is the one firing the gun.
                          First detent fires laser.

                          Regardless, please avoid grabbing stuff from 4.32, you may never know when it will come and hunt you

                          MSL STP long will cycle to next AA Weapon

                          Blu3wolf jhook 2 Replies Last reply Reply Quote 0
                          • Blu3wolf
                            Blu3wolf @uri_ba last edited by

                            @uri_ba:

                            Trigger second detent is the one firing the gun.
                            First detent fires laser.

                            Regardless, please avoid grabbing stuff from 4.32, you may never know when it will come and hunt you

                            The first detent really doesnt get used a lot, does it… used to start the HUD camera and fire the laser and the IR pointer… not a great deal besides.

                            Amraam 1 Reply Last reply Reply Quote 0
                            • Amraam
                              Amraam @Blu3wolf last edited by

                              In fact, I use more my first trigger than the second one :p.

                              Blu3wolf 1 Reply Last reply Reply Quote 0
                              • Blu3wolf
                                Blu3wolf @Amraam last edited by

                                Well, everyone does… because you have to pull the trigger to the 1st detent position, to be able to pull it past the detent into the 2nd detent position XD

                                In BMS though, Id say it sounds like you need to use your gun more AMRAAM! Wait… with that username, I dont think I will have much luck convincing you 😞

                                XD

                                Amraam 1 Reply Last reply Reply Quote 0
                                • Amraam
                                  Amraam @Blu3wolf last edited by

                                  Gun is for emergency, I avoid emergencies as possible :p.

                                  1 Reply Last reply Reply Quote 0
                                  • jhook
                                    jhook @uri_ba last edited by

                                    @uri_ba:

                                    Trigger second detent is the one firing the gun.
                                    First detent fires laser.

                                    Regardless, please avoid grabbing stuff from 4.32, you may never know when it will come and hunt you

                                    MSL STP long will cycle to next AA Weapon

                                    Soooo,

                                    I can also fire a Laser? Phew Phew phew……

                                    http://www.orbitalvector.com/Tactical%20Weapons/Tactical%20Lasers/laser_aircraft%20weapon.jpg

                                    linmar22 1 Reply Last reply Reply Quote 0
                                    • linmar22
                                      linmar22 @jhook last edited by

                                      Well its good enough for the girls I go out with. 😄 I have the “fire gun” cmd bound to my Force 3D Pro trigger, and cycle A-A to the Enter key as per default in 4.32. And they do work.

                                      linmar22 1 Reply Last reply Reply Quote 0
                                      • linmar22
                                        linmar22 @linmar22 last edited by

                                        The all mighty CICO Krause has released a vid on this…

                                        here

                                        1 Reply Last reply Reply Quote 0
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