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    No left toebrake axis! No throttle axis inversion checkbox! WTF?

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    • Harle
      Harle last edited by

      So the quiestion is pretty obvious - how do I invert the throttle axis and add the left toebrake axis?

      1 Reply Last reply Reply Quote 0
      • Diver
        Diver last edited by

        Hello to you too, and welcome! What is your setup? Which HOTAS, rudder pedals, additional hardware? (e.g. when using the Cougar, depending on the axis setup in CCP, the naming of the toebrake axis can very within BMS).

        Harle 1 Reply Last reply Reply Quote 0
        • Harle
          Harle @Diver last edited by

          Those I have are kind of DIYs from our local savants.

          1 Reply Last reply Reply Quote 0
          • Blu3wolf
            Blu3wolf last edited by

            You cant invert the throttle axis within BMS. Not sure about the left toebrake axis, Ive never seen that not work.

            Amraam 1 Reply Last reply Reply Quote 0
            • Amraam
              Amraam @Blu3wolf last edited by

              Left and right toe brakes invert checkbox work perfectly.
              And BTW, saying hello work generally better than “WTF”.

              Harle Diver 2 Replies Last reply Reply Quote 0
              • Harle
                Harle @Amraam last edited by

                Hello!
                I didn’t say anything about “left and right toe brakes invert checkbox”.

                Amraam 1 Reply Last reply Reply Quote 0
                • Amraam
                  Amraam @Harle last edited by

                  brakes = left toe brakes. Because some user don’t have toe brakes, we named it “brakes” / “right toe brakes”.

                  Harle 1 Reply Last reply Reply Quote 0
                  • Diver
                    Diver @Amraam last edited by

                    Ok, completely esoteric hardware (for me at least), so afraid that may be the culprit. I do not have specific knowledge of the programming of these toys.

                    Harle 1 Reply Last reply Reply Quote 0
                    • Harle
                      Harle @Amraam last edited by

                      @Amraam:

                      brakes = left toe brakes.

                      I’m used to a slightly different interpretation: brakes = left toe brakes + right toe brakes.
                      And what kind of a bright person have thought that leaving the trottle axis without an inversion checkbox would be a good idea?

                      Blu3wolf 1 Reply Last reply Reply Quote 0
                      • Blu3wolf
                        Blu3wolf @Harle last edited by

                        @Harle:

                        I’m used to a slightly different interpretation: brakes = left toe brakes + right toe brakes.
                        And what kind of a bright person have thought that leaving the trottle axis without an inversion checkbox would be a good idea?

                        Presumably the kind of person who has noted that no commercial throttle sold needs reversing?

                        1 Reply Last reply Reply Quote 0
                        • Harle
                          Harle @Diver last edited by

                          @Diver:

                          Ok, completely esoteric hardware (for me at least), so afraid that may be the culprit. I do not have specific knowledge of the programming of these toys.

                          Any idea how to invert an axis by editing the config .key-file?

                          Blu3wolf 1 Reply Last reply Reply Quote 0
                          • Blu3wolf
                            Blu3wolf @Harle last edited by

                            There is not provisions within the .key file to do that.

                            IF it was possible - and I do not think it is - it would be in the axismappings.dat file I imagine.

                            If your throttle needs reversing, do it with calibration. There are plenty of third party tools that can do this, and the real benefit is it will work with all simulators that way, rather than just one.

                            Harle 1 Reply Last reply Reply Quote 0
                            • Harle
                              Harle @Blu3wolf last edited by

                              @Blu3wolf:

                              There is not provisions within the .key file to do that.

                              IF it was possible - and I do not think it is - it would be in the axismappings.dat file I imagine.

                              If your throttle needs reversing, do it with calibration. There are plenty of third party tools that can do this, and the real benefit is it will work with all simulators that way, rather than just one.

                              Guess I’ll first try doing that by rotating the sensor magnets in the trottle itself to 180deg.

                              l3crusader Blu3wolf 2 Replies Last reply Reply Quote 0
                              • l3crusader
                                l3crusader @Harle last edited by

                                FYI, BMS-Manual, 4.3.7.3 :

                                • Brake controls the toebrakes. If only single channel toebrakes are present then only the brake axis is
                                  declared.
                                • Right Toebrake controls the second channel toebrake; the default brake axis controls left toebrakes.
                                  Please note: often both Brake and Right Toebrake axes need to be reversed.

                                As for the throttle reversal I dont have any idea with your custom hardware, TBH.

                                Harle 1 Reply Last reply Reply Quote 0
                                • Harle
                                  Harle @l3crusader last edited by

                                  THKS! At least that makes clear the deal with the left toebrake.

                                  1 Reply Last reply Reply Quote 0
                                  • Blu3wolf
                                    Blu3wolf @Harle last edited by

                                    @Harle:

                                    Guess I’ll first try doing that by rotating the sensor magnets in the trottle itself to 180deg.

                                    That would be the ideal fix. The next best is a firmware fix, followed by a registry calibration fix done by software like DXTweak. The worst fix is done in the software, because then you have to do the fix for every single program and indeed, most programs which accept DirectInput do not have provisions for reversing axes. A calibration fix only needs to be done per each computer rather than per each program, a firmware fix would do the calibration automatically for you on each computer, and a hardware fix fixes the problem, rather than addresses the symptoms like the other fix.

                                    Todays task: fixing the problem instead of masking the problem by fixing the symptoms. Axes are lopsided. Can be fixed with a software calibration… but on disassembly it becomes clear the fault is due to failed hardware (broken saddle on toe brake axle). Would advise you save yourself future hassle by fixing your jury rigged throttle similarly.

                                    Spendius 1 Reply Last reply Reply Quote 0
                                    • Spendius
                                      Spendius @Blu3wolf last edited by

                                      Hello,

                                      I’m by no means an expert, but I faced the same problem with my hardware (Cobra Defender M5 3rd gen + gametrix ECS): in each case the throttle is correctly detected in Windows, but inverted in BMS.

                                      However I found a way to revert it by creating and configuring a virtual joystick using : vJoy 2.1.6 (virtual joystick) + UJR (universal joystick remapper)

                                      Frederf 1 Reply Last reply Reply Quote 0
                                      • Frederf
                                        Frederf @Spendius last edited by

                                        The toebrakes axes are actually intelligent. “Brakes” operate both brakes unless “right brake” is also assigned (not Keyboard) in which case “brakes” becomes “left brake.” So you get the choice of using a single axis for both or independent axes. There is no reason at all to complain about them apart from the fact that the label isn’t “Brakes unless you bind right brake in which case this is left brake” which wouldn’t fit on the screen.

                                        Not being able to invert a throttle axis sucks. It’s a curious situation of how one got into that mess in the first place. I wonder if you compared the axismapping.dat file in a hex editor with various invert checkboxes on and off if one couldn’t identify what digits control the inversion and see if it’s possible to flip those hex values in order to check the throttle “invert checkbox” in hex even though it’s missing in the UI. It’s a long shot but it’s within imagination.

                                        1 Reply Last reply Reply Quote 0
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