No left toebrake axis! No throttle axis inversion checkbox! WTF?
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So the quiestion is pretty obvious - how do I invert the throttle axis and add the left toebrake axis?
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Hello to you too, and welcome! What is your setup? Which HOTAS, rudder pedals, additional hardware? (e.g. when using the Cougar, depending on the axis setup in CCP, the naming of the toebrake axis can very within BMS).
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Those I have are kind of DIYs from our local savants.
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You cant invert the throttle axis within BMS. Not sure about the left toebrake axis, Ive never seen that not work.
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Left and right toe brakes invert checkbox work perfectly.
And BTW, saying hello work generally better than “WTF”. -
Hello!
I didn’t say anything about “left and right toe brakes invert checkbox”. -
brakes = left toe brakes. Because some user don’t have toe brakes, we named it “brakes” / “right toe brakes”.
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Ok, completely esoteric hardware (for me at least), so afraid that may be the culprit. I do not have specific knowledge of the programming of these toys.
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brakes = left toe brakes.
I’m used to a slightly different interpretation: brakes = left toe brakes + right toe brakes.
And what kind of a bright person have thought that leaving the trottle axis without an inversion checkbox would be a good idea? -
I’m used to a slightly different interpretation: brakes = left toe brakes + right toe brakes.
And what kind of a bright person have thought that leaving the trottle axis without an inversion checkbox would be a good idea?Presumably the kind of person who has noted that no commercial throttle sold needs reversing?
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Ok, completely esoteric hardware (for me at least), so afraid that may be the culprit. I do not have specific knowledge of the programming of these toys.
Any idea how to invert an axis by editing the config .key-file?
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There is not provisions within the .key file to do that.
IF it was possible - and I do not think it is - it would be in the axismappings.dat file I imagine.
If your throttle needs reversing, do it with calibration. There are plenty of third party tools that can do this, and the real benefit is it will work with all simulators that way, rather than just one.
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There is not provisions within the .key file to do that.
IF it was possible - and I do not think it is - it would be in the axismappings.dat file I imagine.
If your throttle needs reversing, do it with calibration. There are plenty of third party tools that can do this, and the real benefit is it will work with all simulators that way, rather than just one.
Guess I’ll first try doing that by rotating the sensor magnets in the trottle itself to 180deg.
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FYI, BMS-Manual, 4.3.7.3 :
- Brake controls the toebrakes. If only single channel toebrakes are present then only the brake axis is
declared. - Right Toebrake controls the second channel toebrake; the default brake axis controls left toebrakes.
Please note: often both Brake and Right Toebrake axes need to be reversed.
As for the throttle reversal I dont have any idea with your custom hardware, TBH.
- Brake controls the toebrakes. If only single channel toebrakes are present then only the brake axis is
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THKS! At least that makes clear the deal with the left toebrake.
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Guess I’ll first try doing that by rotating the sensor magnets in the trottle itself to 180deg.
That would be the ideal fix. The next best is a firmware fix, followed by a registry calibration fix done by software like DXTweak. The worst fix is done in the software, because then you have to do the fix for every single program and indeed, most programs which accept DirectInput do not have provisions for reversing axes. A calibration fix only needs to be done per each computer rather than per each program, a firmware fix would do the calibration automatically for you on each computer, and a hardware fix fixes the problem, rather than addresses the symptoms like the other fix.
Todays task: fixing the problem instead of masking the problem by fixing the symptoms. Axes are lopsided. Can be fixed with a software calibration… but on disassembly it becomes clear the fault is due to failed hardware (broken saddle on toe brake axle). Would advise you save yourself future hassle by fixing your jury rigged throttle similarly.
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Hello,
I’m by no means an expert, but I faced the same problem with my hardware (Cobra Defender M5 3rd gen + gametrix ECS): in each case the throttle is correctly detected in Windows, but inverted in BMS.
However I found a way to revert it by creating and configuring a virtual joystick using : vJoy 2.1.6 (virtual joystick) + UJR (universal joystick remapper)
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The toebrakes axes are actually intelligent. “Brakes” operate both brakes unless “right brake” is also assigned (not Keyboard) in which case “brakes” becomes “left brake.” So you get the choice of using a single axis for both or independent axes. There is no reason at all to complain about them apart from the fact that the label isn’t “Brakes unless you bind right brake in which case this is left brake” which wouldn’t fit on the screen.
Not being able to invert a throttle axis sucks. It’s a curious situation of how one got into that mess in the first place. I wonder if you compared the axismapping.dat file in a hex editor with various invert checkboxes on and off if one couldn’t identify what digits control the inversion and see if it’s possible to flip those hex values in order to check the throttle “invert checkbox” in hex even though it’s missing in the UI. It’s a long shot but it’s within imagination.