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    Heading scale callback

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    • chriswarren
      chriswarren last edited by

      In 4.32, there was a key callback:

      OTWStepHeadingScale -1 0 0X1F 7 0 0 1 “HUD-heading scales”

      …enabling you to switch the heading box to the top of the HUD (very useful for overhead breaks etc.).

      If this can’t be found in the 4.33 BMS Full keyfile - I presume adding this to my customised keyfile in 4.33 will have no effect? (Possibly a daft question, but I want to check my understanding of how these keyfiles work as much as anything).

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      • Agave_Blue
        Agave_Blue last edited by

        @chriswarren:

        In 4.32, there was a key callback:

        OTWStepHeadingScale -1 0 0X1F 7 0 0 1 “HUD-heading scales”

        …enabling you to switch the heading box to the top of the HUD (very useful for overhead breaks etc.).

        If this can’t be found in the 4.33 BMS Full keyfile - I presume adding this to my customised keyfile in 4.33 will have no effect? (Possibly a daft question, but I want to check my understanding of how these keyfiles work as much as anything).

        x:\Falcon BMS 4.33\Docs\Key Files & Input\BMS Callback Updates.pdf

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        • Darkman
          Darkman last edited by

          Check out Kolbe’s Callback Updates.pdf, located in your \Falcon BMS 4.33\Docs\Key Files & Input folder for a quick and easy guide to what has changed.

          Page 13 holds the answer you are looking for I think. OTWStepHeadingScale -> DEV_OTWStepHeadingScale. It’s a development callback now though, so have a look at that page for guidance on how to use it.

          Do you need to though? When the landing gear is lowered the Heading tape is automatically moved higher in the HUD. It will go to 50 milliradians above the FPM or on top of the HUD whichever is lower. See TO-BMS1F-16CM-1 p104 for specifics.

          chriswarren 1 Reply Last reply Reply Quote 0
          • chriswarren
            chriswarren @Darkman last edited by

            @Darkman:

            Check out Kolbe’s Callback Updates.pdf, located in your \Falcon BMS 4.33\Docs\Key Files & Input folder for a quick and easy guide to what has changed.

            Page 13 holds the answer you are looking for I think. OTWStepHeadingScale -> DEV_OTWStepHeadingScale. It’s a development callback now though, so have a look at that page for guidance on how to use it.

            Do you need to though? When the landing gear is lowered the Heading tape is automatically moved higher in the HUD. It will go to 50 milliradians above the FPM or on top of the HUD whichever is lower. See TO-BMS1F-16CM-1 p104 for specifics.

            Thanks Darkman.

            I found it useful on the break (we would normally break at 400kts), so your gear won’t be down till you’re well downwind. The heading tape at the top is therefore useful during the 2-3G turn.

            Agave_Blue 1 Reply Last reply Reply Quote 0
            • Agave_Blue
              Agave_Blue @chriswarren last edited by

              @chriswarren:

              Thanks Darkman.

              I found it useful on the break (we would normally break at 400kts), so your gear won’t be down till you’re well downwind. The heading tape at the top is therefore useful during the 2-3G turn.

              I quit using the heading tape on the break. Instead I reference the cardinal marks on the HSD inner ring. Then as I roll off near heading, the heading tape comes back into view and is usable.

              f4jok 1 Reply Last reply Reply Quote 0
              • f4jok
                f4jok @Agave_Blue last edited by

                For those disoriented when the heading tape falls off the HUD under g-loading you could, in addition to the HSI and HSD, use the big display outside the cockpit for directional reference.

                Blu3wolf 1 Reply Last reply Reply Quote 0
                • Blu3wolf
                  Blu3wolf @f4jok last edited by

                  Pick a point on the horizon and use that as a reference during traffic. Once you have a good reference, the good thing is you can use that every time you do that turn.

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