AI Command Sequence…
I am transitioning to Voice attack after good success with it in Elite dangerous (and problems with VAC), and am trying to take a different approach to help get to the the menu options i need without remembering all them and where they are. I plan to keep the page call separate from the commands, so ‘vector to package’ will be called as two separate commands
AWACS Vector (QQ)
Vector to package (3)
There’s lots of overlap with the wingman, element, and flight commands, in the common page types and I could simplify the list even more
The only problem is for a few commands they are not consistent across wing,element and flight.
Specifically they are
Wingman drop stores (should be menu position 6 )
Wingman datalink ground targets (should be menu position 7)
Wingman kickout (should be menu position 8 )
Is it possible to swap the menu number for these commands from the code?
I just swapped over the lines (not the codes) in the menu.dat file.
I programmed all calls as found in game. Flight commands start with “Flight….”, element commands with “Element…”. The commands that are the same for wingman I used the in game call out as is, since you use wingman commands the most. In other words when asking the wingman to “close up” I make that call. To ask element to “close up”, I say “element close up”.
I like the way you did it.