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    Falcon BMS 4.33 Korea Reducted Tiles/Textures

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    • gizemkar
      gizemkar last edited by

      I reduce 4.33 Korea Tiles Textures to 256x256 px for Low System Configuration. No Different with Orj Texture.
      Orj Size : 512x512 –-> 1.22 GB
      Reducted Files : 256x256 —> 564 MB

      Download link removed pending confirmation of authorisation to modify Polak’s tiles.

      1- First Safety Backup orj.“texture_Polak” folder in “x:\Falcon BMS 4.33\Data\Terrdata\korea\texture” folder
      2- Unrar Downloaded Files to “x:\Falcon BMS 4.33\Data\Terrdata\korea\texture” folder.

      Cheers
      Gizemkar

      AMD Ryzen 9 5900X @ 3.7 Ghz | MSI 570X Gaming Pro Carbon | Gskill 32 GB 3600Mhz DDR4 | MSI RX480 8GB GDDR5 256Bit | Samsung 980 Pro Evo Nvme + Kingston 120GB HyperX 3K + SanDisk Extreme 120GB SSD + 3TB EXT HDD
      Seasonic X-1050 80Plus Gold 1050W Modular PSU | AeroCool P7-C1 Mid. Tower | AOC e2343Fs Display | Saitek x52 Pro | TrackIR 5 + Track Clip Pro | Logitech G230

      1 Reply Last reply Reply Quote 0
      • BANITA
        BANITA last edited by

        I waited for it thank you 🙂

        Arty 1 Reply Last reply Reply Quote 0
        • Arty
          Arty @BANITA last edited by

          fps impact from testers?

          HOT LISTalt text

          System Specs:

          i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB HDD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. & SoftTH. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

          alt text

          Darkman hoover 2 Replies Last reply Reply Quote 0
          • Darkman
            Darkman @Arty last edited by

            gizemkar, can you confirm that Polak (the creator of these tiles) has given you permission to modify his work and distribute it?

            I draw your attention to the Rules which you agreed to before posting on this forum:

            3. Collaborated / Community Work: Any files, mods,and/or content offered on this forum must state all contributors to any and all work included. In the event a member distributing work based on works of another contributor, he/she must have authorization from the original author for its use. Failure to comply with this policy will result in post deletion, and a permanent ban.

            1 Reply Last reply Reply Quote 0
            • hoover
              hoover @Arty last edited by

              @Arty:

              fps impact from testers?

              I’ll check them out when I get home tonight.

              Uwe

              System specs: win10pro / Linux Mint 20.x, 32GB RAM, nv 1070ti, 2x1 TB SSD, 1x4TB SATA; HOTAS Warthog (DX), TM MFDs, G25Shifter, T500RS wheel / pedals; CPU: AMD Ryzen 7 3700X 8-Core; MoBo: X570-A PRO (MS-7C37); Display: 43" LG nano 779pa (2560x1440), 19" Fujitsu-Siemens (1280x1024) used for DE.

              LAB83 1 Reply Last reply Reply Quote 0
              • LAB83
                LAB83 @hoover last edited by

                Thanks you so much i will give it a try…

                Mav-jp 1 Reply Last reply Reply Quote 0
                • Mav-jp
                  Mav-jp @LAB83 last edited by

                  1. did you get permission from Polak to modify his tiles ?

                  2)not many fps saving to be expected since the fps impact comes more from the number of tiles rather than their size

                  BANITA 1 Reply Last reply Reply Quote 0
                  • BANITA
                    BANITA @Mav-jp last edited by

                    Ok no big impact,But require much less memory?Or im wrong?

                    Polak I-Hawk 2 Replies Last reply Reply Quote 0
                    • Polak
                      Polak @BANITA last edited by

                      Before I agree and give permission to modify size of the tiles, give me some data, that reduced size has positive and significant impact on performance. It is not size of the texture what matters here, but rather number of Draw Calls per scene.

                      1 Reply Last reply Reply Quote 0
                      • I-Hawk
                        I-Hawk @BANITA last edited by

                        @BANITA:

                        Ok no big impact,But require much less memory?Or im wrong?

                        Yea but what meaning does that have anyway? it’s not like most people suffers from a lack of RAM or something… and VRAM isn’t a play here as current engine isn’t loading all the tiles to VRAM anyway.

                        gizemkar 1 Reply Last reply Reply Quote 0
                        • gizemkar
                          gizemkar @I-Hawk last edited by

                          So sorry for this topic.
                          I dont get permission from Polak. 😞
                          I dont modify any tiles. I changed only Texture size from 512px to 256 px. But you are right. I had to get permittion first.
                          4.33 tiles and Textures realy Wonder. Much thanks for this nice work to Polak and bms dev teams.

                          Gizemkar.

                          AMD Ryzen 9 5900X @ 3.7 Ghz | MSI 570X Gaming Pro Carbon | Gskill 32 GB 3600Mhz DDR4 | MSI RX480 8GB GDDR5 256Bit | Samsung 980 Pro Evo Nvme + Kingston 120GB HyperX 3K + SanDisk Extreme 120GB SSD + 3TB EXT HDD
                          Seasonic X-1050 80Plus Gold 1050W Modular PSU | AeroCool P7-C1 Mid. Tower | AOC e2343Fs Display | Saitek x52 Pro | TrackIR 5 + Track Clip Pro | Logitech G230

                          hoover 1 Reply Last reply Reply Quote 0
                          • hoover
                            hoover @gizemkar last edited by

                            the low res tiles have no measurable effect on my gaming rig. I chose instant action -> fighter sweep over the std. Korea area, no head tracking or mfd extraction except for bms native mfds left / right, no steering inputs and monitored the fps shown with Alt-c f. If anything, the original tiles had higher peak fps while the reduced texture fps seemed more stable with less variation in fps.

                            Thanks for your efforts though, I hope it may help others to optimize the performance of 4.33.

                            Cheers, Uwe

                            System specs: win10pro / Linux Mint 20.x, 32GB RAM, nv 1070ti, 2x1 TB SSD, 1x4TB SATA; HOTAS Warthog (DX), TM MFDs, G25Shifter, T500RS wheel / pedals; CPU: AMD Ryzen 7 3700X 8-Core; MoBo: X570-A PRO (MS-7C37); Display: 43" LG nano 779pa (2560x1440), 19" Fujitsu-Siemens (1280x1024) used for DE.

                            Polak 1 Reply Last reply Reply Quote 0
                            • Polak
                              Polak @hoover last edited by

                              the low res tiles have no measurable effect on my gaming rig.

                              So we have here one set of data and it suggests no improvement in performance, if you reduce the texture size. It is expected, because the problem is elsewhere. Please someone else post your results, if available.

                              Permission to modify the size of the texture (and distribute) was not granted not due to reason of some egocentric whim, but simply to prevent possible chaos in MP and to ensure that real solution to this problem is found. Again, more hard data would be helpful.

                              BANITA Dee-Jay 2 Replies Last reply Reply Quote 0
                              • BANITA
                                BANITA @Polak last edited by

                                Well…. some use computers really ancient.And do not play in mp .Maybe on new computers there is no difference, but in the really old certainly will be felt change.I do not managed to download it.
                                At least please give permission to the private sending gizemkar. If someone asks him.

                                Polak Dee-Jay 2 Replies Last reply Reply Quote 0
                                • Polak
                                  Polak @BANITA last edited by

                                  Sure in private, he is free to do whatever he feels like it. Send me PM after you test it.

                                  1 Reply Last reply Reply Quote 0
                                  • Dee-Jay
                                    Dee-Jay @Polak last edited by

                                    I do confirm on my side … not a single FPS saved.

                                    ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                                    1 Reply Last reply Reply Quote 0
                                    • Dee-Jay
                                      Dee-Jay @BANITA last edited by

                                      @BANITA:

                                      Well…. some use computers really ancient.And do not play in mp .Maybe on new computers there is no difference, but in the really old certainly will be felt change.

                                      Tested on four different computers

                                      Two desktop computers CPU [email protected] + GPU GTX260 and CPU AMD Athlon2.2Ghz + GPU nVidia6600GT and two laptop AmiloXi1526 and ASUS K55VJ

                                      … same results.

                                      ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                                      Eghi 1 Reply Last reply Reply Quote 0
                                      • Eghi
                                        Eghi @Dee-Jay last edited by

                                        Too many variations, unique tiles… the number of tiles loaded into VRAM has more impact than the weight (resolution) IMHO.

                                        Drexx 1 Reply Last reply Reply Quote 0
                                        • Drexx
                                          Drexx @Eghi last edited by

                                          I’m not seeing the ‘Polak’s tiles FPS hit thing’, I’ve been running some old tiles for two days including the old L2, texture.bin etc for the old tiles with 4.33 as a side prodject when I’m not flying BMS and I’m getting same FPS regardless of what tiles I use.
                                          Polak’s tiles do not effect FPS for me, their bloody good and a major improvement over what we had in 4.32, my only critisisim is the night tiles, too much light!..…at night.

                                          PedroTheGoat 1 Reply Last reply Reply Quote 0
                                          • PedroTheGoat
                                            PedroTheGoat @Drexx last edited by

                                            I just want to pose a question here. And please do understand that I am not trying to pick a fight.

                                            And Polak, to say I admire and enjoy your work is a HUGE understatement. Your tiles are absolutely amazing. BMS 4.33 is an absolute masterpiece… And I cannot thank the devs enough for my favorite sim of all time.

                                            I also believe that it is good to point out that any perceived performance increase from this that is not true should be pointed out as quickly as possible.

                                            But Polak’s tiles are now the default BMS tiles. Do people really need to ask permission from individual devs to mod stock BMS now? I’m an absolute idiot and can do very little besides change a .cfg setting here and there. I also don’t understand if this is the way it was run in the past or not.

                                            Couldn’t this be a bit of a slippery slope though to restrict modders though? I do believe that modders came out with low def default tiles of BMS 4.32… Maybe they asked permission?

                                            (Please do not shoot the Goat)

                                            Drexx Polak 2 Replies Last reply Reply Quote 0
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