Training - Am I missing something?
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Guys,
I am new to F4 and BMS.
I installed F4 from gog.com.
I downloaded and installed BMS 4.33.I want to run through the training missions so I select Ground ops - Training mission 1.
I get a screen with 3 missions available in the top left……a Patrol (A10), some other mission (A10, and the training mission (F16).When I select the Training with the F16, I then go to loadout and…see an F16 and accept its default loadout.
I select fly…and I wind up in an A10.Am I doing something wrong?
Second question, can I import the original missions for F4 that were in BMS 4.32?
Help appreciated.
Gecks
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Hi,
after you’ve selected the flight you also have to select the aircraft you want to fly with. By default you are assigned to the first aircraft in the first flight, which is the A-10 in this case.
And no, simply importing missions made for/in 4.32 is not possible. You have to convert them using Mission Commander. No idea how to do that, though.
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Am I doing something wrong?
No but you missed an important bit of the training : the document explaining how training is supposed to be done
… training manual in your Docs folder.
I’m sure it will help a lot your Learning curve, so don’t hesitate to use it while flying the training missionsThe training missions are accessed through the Tactical Engagement (TE) part of the BMS user interface (UI). By default the leftmost tab named TRAINING is selected so you will see the list of missions available. Click on a mission and more windows will appear on the right side of the user interface. The bottom right corner windows give a very short summary about the selected TE. Click the commit button to launch the TE. The mission may be single ship or multiple ship and include other flights that are not F-16s. Your pilot will automatically take the first seat available, the flight lead’s position, but you can take any seat according to the mission setup. Choose the F-16 flight. The missions will start with a stopped clock. As most of the training missions start in the air, that will leave you plenty of time for flight planning. When you are ready simply click the TAKEOFF icon on the bottom right of the UI to launch to 3D.
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BTW - You do not need Falcon 4 installed to install Falcon BMS just have the disk in the drive to be recognized during the install procedure. If it’s still installed and you aren’t playing it you can uninstall it to save space.
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I dont need it installed? Really?
What if its a gog.com version?Can I import 4.32 missions into 4.33?
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I have read somewhere that you may be able to do it using Mission Commander.
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I dont need it installed? Really?
What if its a gog.com version?Can I import 4.32 missions into 4.33?
Yup, it’s just a ticket during install to prove you own Falcon 4.0. Any Falcon4.exe is satisfactory.
Not directly, there are some conversion processes like possibly with Mission Commander.
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I am also new to BMS. Did anyone encounter a problem during takeoff where the aircraft pulls to the left when NWS is disengaged? I tried to keep the NWS on but it is too difficult to take off.
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I am also new to BMS. Did anyone encounter a problem during takeoff where the aircraft pulls to the left when NWS is disengaged? I tried to keep the NWS on but it is too difficult to take off.
NWS needs to come off at ~60 knots. If you’re drifting to one side or the other, kick in a bit of opposite rudder to keep it straight.
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I have noticed this same effect. While NWS does go off automatically at 60 kts, I am not sure why the aircraft routinely pulls to the left when taking off with no inputs and a symmetrical load. It’s almost like there is a P-factor in the model that shouldn’t be there. I actually first noticed this in Allied Force, well before my (limited) BMS experience so far.
I also thought it might be the crosswind effect, but when I contact the tower, they call the winds from 360 and I’m taking off on runway 9. Haven’t had a sucking wind since I screwed it up in flight school
Anyway, while countering it with rudder does work, I am confused as to why it does it at all. More of a nuisance than an issue, but still annoying when I have to pre-empt my take off swig of frosty beverage to correct for it.
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I have noticed this same effect. While NWS does go off automatically at 60 kts, I am not sure why the aircraft routinely pulls to the left when taking off with no inputs and a symmetrical load. It’s almost like there is a P-factor in the model that shouldn’t be there. I actually first noticed this in Allied Force, well before my (limited) BMS experience so far.
I also thought it might be the crosswind effect, but when I contact the tower, they call the winds from 360 and I’m taking off on runway 9. Haven’t had a sucking wind since I screwed it up in flight school
Anyway, while countering it with rudder does work, I am confused as to why it does it at all. More of a nuisance than an issue, but still annoying when I have to pre-empt my take off swig of frosty beverage to correct for it.
Sounds to me like a calibration issue of your hardware, there is no P-factor in the flight model for the F-16, the FLCS trims to 1 G and relatively speaking the nose will stay where you last pointed it. So if you’re getting any roll on takeoff it is A) asymmetrical loading (which you stated was not the case) or B) could be crosswind, but that usually it doesn’t make you roll all that much if at all or C) joystick calibration. Check your settings and try again.
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Agreed try and check the controller window before going for a flight
I have to quite often recenter my Jstick for some reason think my cougar is on its last legs