OF mods: JanHas, realism patch?
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The same as gizemkar ,and landing gear bays are all black,whats wrong with my setting?
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It’s incredible how detailed are those models Jan, it seems like standing in front of the real ones! BTW, I’m installing your models right now, but I found that the Litening pod is using the wrong texture, 2196 instead of 1668. I’ve tried replacing the lod again but it didn’t work. Any way to fix that?
It’s know, fixed and I will upload the fixed version later today.
The CM-52 is the base for the whole range of blocks/type’s. MLU, I, 40, you name it…
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The same as gizemkar ,and landing gear bays are all black,whats wrong with my setting?
No, it’s a switch issue. I have corrected it and I’m now dealing with that LAU on station 3/7 issue… Last issue before I release the updated model.
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Unfortunately I’ve found another little problem with the afterburner flickering through the nose.
Anybody else seen this?
With regard to the gear bay issues I have found it depends on loadout on pylons 3 and 7.
EDIT also on the player’s model repeatable when just kicking in the AB.
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I flew with an AI wingman yesterday and didn’t see that.
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Neither do I. Have you checked that ALL values on Parent Record are what they suppose to be? And use the provided FM’s?
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Unfortunately I’ve found another little problem with the afterburner flickering through the nose.
Anybody else seen this?
With regard to the gear bay issues I have found it depends on loadout on pylons 3 and 7.
EDIT also on the player’s model repeatable when just kicking in the AB.
I saw that occur in OGGLOD, presumed it was intentional. It must be one of the fixes JanHas has got planned.
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Yes I followed all the instructions correctly - edited the DOF and switches and added the .dat files.
It’s a hard one to spot it just flashes for a moment when the I assume the afterburner model is enabled.
With the AI sometimes kicking in and out of AB to keep up it is more noticeable. -
Hello, a kind soul she could to download its database with the improvements proposed by Janhas (and others)?
My last test was bugged my installation.
Sorry for my english google :rolleyes:
And thank you !
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one bug releated with new dat files F-16CM52.dat CM52_afm.dat possibly
Try to put full AB and watch RPM (clock) the nidle going sadenly to 0 from 110% when decrease AB the niddle goingfrom 0 to 110 -100 ….
This happened only in New F-16CM52
Try dogf F-16CM52
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one bug releated with new dat files F-16CM52.dat CM52_afm.dat possibly
Try to put full AB and watch RPM (clock) the nidle going sadenly to 0 from 110% when decrease AB the niddle goingfrom 0 to 110 -100 ….
This happened only in New F-16CM52
Try dogf F-16CM52
I can confirm this, i have reproduced it.
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Hello, a kind soul she could to download its database with the improvements proposed by Janhas (and others)?
My last test was bugged my installation.
Sorry for my english google :rolleyes:
And thank you !
It would be faster for you to just do a reinstall.
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One small annoyance I have is low fps while on the ground whether it be an empty TE or a busy campaign. As soon as you’re 1 foot off the ground though the fps is back to normal.
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One small annoyance I have is low fps while on the ground whether it be an empty TE or a busy campaign. As soon as you’re 1 foot off the ground though the fps is back to normal.
Known issue probably from the weight on wheels part of the code, which weights toooo much for all systems.
Well maybe not issue for bms team but this is what we expirience.
If it doesn’t cause freezes then u r ok. -
One small annoyance I have is low fps while on the ground whether it be an empty TE or a busy campaign. As soon as you’re 1 foot off the ground though the fps is back to normal.
…which IMO has nothing to do with this thread and latest models… so comments/feedback should be moved to another appropriate thread for devs evaluation vs your system specs.
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…which IMO has nothing to do with this thread and latest models… so comments/feedback should be moved to another appropriate thread for devs evaluation vs your system specs.
Care to point me to that thread?
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anyone know the ct# for the JanHas weapon trailor? I dont know if its my eyes but i cant bloody see it…Also is it correct that it has no parent data edits?